// Formerly /datum/shuttle/ferry/supply /datum/shuttle/autodock/ferry/supply var/away_location = FERRY_LOCATION_OFFSITE //the location to hide at while pretending to be in-transit var/late_chance = 80 var/max_late_time = 300 flags = SHUTTLE_FLAGS_PROCESS|SHUTTLE_FLAGS_SUPPLY category = /datum/shuttle/autodock/ferry/supply /datum/shuttle/autodock/ferry/supply/short_jump(var/obj/effect/shuttle_landmark/destination) if(moving_status != SHUTTLE_IDLE) return if(isnull(location)) return // Set the supply shuttle displays to read out the ETA var/datum/signal/S = new() S.source = src S.data = list("command" = "supply") var/datum/radio_frequency/F = radio_controller.return_frequency(1435) F.post_signal(src, S) //it would be cool to play a sound here moving_status = SHUTTLE_WARMUP spawn(warmup_time*10) make_sounds(HYPERSPACE_WARMUP) sleep(5 SECONDS) // so the sound finishes. if (moving_status == SHUTTLE_IDLE) make_sounds(HYPERSPACE_END) return //someone cancelled the launch if (at_station() && forbidden_atoms_check()) //cancel the launch because of forbidden atoms. announce over supply channel? moving_status = SHUTTLE_IDLE make_sounds(HYPERSPACE_END) return if (!at_station()) //at centcom SSsupply.buy() //We pretend it's a long_jump by making the shuttle stay at centcom for the "in-transit" period. var/obj/effect/shuttle_landmark/away_waypoint = get_location_waypoint(away_location) moving_status = SHUTTLE_INTRANSIT //If we are at the away_landmark then we are just pretending to move, otherwise actually do the move if (next_location == away_waypoint) attempt_move(away_waypoint) //wait ETA here. arrive_time = world.time + SSsupply.movetime while (world.time <= arrive_time) sleep(5) if (next_location != away_waypoint) //late if (prob(late_chance)) sleep(rand(0,max_late_time)) attempt_move(destination) moving_status = SHUTTLE_IDLE make_sounds(HYPERSPACE_END) if (!at_station()) //at centcom SSsupply.sell() // returns 1 if the supply shuttle should be prevented from moving because it contains forbidden atoms /datum/shuttle/autodock/ferry/supply/proc/forbidden_atoms_check() if (!at_station()) return 0 //if badmins want to send mobs or a nuke on the supply shuttle from centcom we don't care for(var/area/A in shuttle_area) if(SSsupply.forbidden_atoms_check(A)) return 1 /datum/shuttle/autodock/ferry/supply/proc/at_station() return (!location) //returns 1 if the shuttle is idle and we can still mess with the cargo shopping list /datum/shuttle/autodock/ferry/supply/proc/idle() return (moving_status == SHUTTLE_IDLE) //returns the ETA in minutes /datum/shuttle/autodock/ferry/supply/proc/eta_minutes() return round((arrive_time - world.time) / (1 MINUTE), 1) // Floor, so it's an actual timer // returns the ETA in seconds /datum/shuttle/autodock/ferry/supply/proc/eta_seconds() return round((arrive_time - world.time) / (1 SECOND)) // Floor, so it's an actual timer