/obj/machinery/auto_cloner name = "mysterious pod" desc = "It's full of a viscous liquid, but appears dark and silent." icon = 'icons/obj/cryogenics.dmi' icon_state = "cellold0" var/spawn_type var/time_spent_spawning = 0 var/time_per_spawn = 0 var/last_process= 0 density = 1 var/previous_power_state = 0 use_power = USE_POWER_IDLE active_power_usage = 2000 idle_power_usage = 1000 /obj/machinery/auto_cloner/New() ..() time_per_spawn = rand(1200,3600) //33% chance to spawn nasties if(prob(33)) spawn_type = pick( /mob/living/simple_mob/animal/giant_spider/nurse, /mob/living/simple_mob/animal/space/alien, /mob/living/simple_mob/animal/space/bear, /mob/living/simple_mob/creature, /mob/living/simple_mob/slime/xenobio) else spawn_type = pick(\ /mob/living/simple_mob/animal/passive/cat, /mob/living/simple_mob/animal/passive/dog/corgi, /mob/living/simple_mob/animal/passive/dog/corgi/puppy, /mob/living/simple_mob/animal/passive/chicken, /mob/living/simple_mob/animal/passive/cow, /mob/living/simple_mob/animal/passive/bird/parrot, /mob/living/simple_mob/animal/passive/crab, /mob/living/simple_mob/animal/passive/mouse, /mob/living/simple_mob/animal/goat) //todo: how the hell is the asteroid permanently powered? /obj/machinery/auto_cloner/process() if(powered(power_channel)) if(!previous_power_state) previous_power_state = 1 icon_state = "cellold1" src.visible_message("[bicon(src)] [src] suddenly comes to life!") //slowly grow a mob if(prob(5)) src.visible_message("[bicon(src)] [src] [pick("gloops","glugs","whirrs","whooshes","hisses","purrs","hums","gushes")].") //if we've finished growing... if(time_spent_spawning >= time_per_spawn) time_spent_spawning = 0 update_use_power(USE_POWER_IDLE) src.visible_message("[bicon(src)] [src] pings!") icon_state = "cellold1" desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow." if(spawn_type) new spawn_type(src.loc) //if we're getting close to finished, kick into overdrive power usage if(time_spent_spawning / time_per_spawn > 0.75) update_use_power(USE_POWER_ACTIVE) icon_state = "cellold2" desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow. A dark shape appears to be forming inside..." else update_use_power(USE_POWER_IDLE) icon_state = "cellold1" desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow." time_spent_spawning = time_spent_spawning + world.time - last_process else if(previous_power_state) previous_power_state = 0 icon_state = "cellold0" src.visible_message("[bicon(src)] [src] suddenly shuts down.") //cloned mob slowly breaks down time_spent_spawning = max(time_spent_spawning + last_process - world.time, 0) last_process = world.time