// Phoron shards have been moved to code/game/objects/items/weapons/shards.dm /datum/category_item/catalogue/material/crystals name = "Collection - Crystals" desc = "Occasionally found deep underground are clusters of luminescent crystals, which emit \ a fair amount of light. The type of crystal appears to match the environment they are \ found at, such as regions with very low temperatures having blue, icy crystals.\

\ The crystals themselves are completely inert, suggesting that they do not adjust the climate they \ are found in, instead being acted on by their local surroundings at the time of formation. Crystals \ retain their characteristics when moved, even to a location with an 'opposite' environment to the one \ it was found in, suggesting that locations where clusters are found have had a fairly consistant environment \ for a very long time.\

\ Unfortunately, no useful purpose has been found so far for the crystals, beyond being visually pleasing \ to observe. They would likely be valued by jewelers, if it wasn't very difficult to work with the crystal." value = CATALOGUER_REWARD_MEDIUM unlocked_by_all = list( /datum/category_item/catalogue/material/regular_crystal, /datum/category_item/catalogue/material/ice_crystal, /datum/category_item/catalogue/material/magma_crystal ) /datum/category_item/catalogue/material/regular_crystal name = "Crystal - Subterranean" desc = "This is a luminescent crystalline mass, colored green or purple, and is sometimes found \ in average subterranean environments. It does not appear to be able to serve any useful purpose." value = CATALOGUER_REWARD_EASY //legacy crystal /obj/machinery/crystal name = "crystal" desc = "A shiny looking crystal formation." icon = 'icons/obj/mining.dmi' icon_state = "crystal" density = TRUE anchored = TRUE catalogue_data = list(/datum/category_item/catalogue/material/regular_crystal) /obj/machinery/crystal/Initialize() randomize_color() return ..() /obj/machinery/crystal/proc/randomize_color() if(prob(30)) icon_state = "crystal2" set_light(3, 3, "#CC00CC") else set_light(3, 3, "#33CC33") // Icy crystals. /datum/category_item/catalogue/material/ice_crystal name = "Crystal - Ice" desc = "This is a luminescent crystalline mass with a blue, icy appearance, and is sometimes found \ in very cold, subterranean environments. It does not appear to be able to serve any useful purpose." value = CATALOGUER_REWARD_EASY /obj/machinery/crystal/ice //slightly more thematic crystals name = "ice crystal" desc = "A large crystalline ice formation." icon_state = "icecrystal2" catalogue_data = list(/datum/category_item/catalogue/material/ice_crystal) /obj/machinery/crystal/ice/randomize_color() if(prob(30)) icon_state = "icecrystal1" set_light(3, 3, "#C4FFFF") // Magma crystals. /datum/category_item/catalogue/material/magma_crystal name = "Crystal - Magma" desc = "This is a luminescent crystalline mass, colored orange and red, and is sometimes found \ in very hot, subterranean environments. It does not appear to be able to serve any useful purpose, \ beyond heralding dangerous magma." value = CATALOGUER_REWARD_EASY /obj/machinery/crystal/lava name = "magma crystal" desc = "A large crystalline formation found near extreme heat." icon_state = "grey_crystal" color = "#FCCF64" catalogue_data = list(/datum/category_item/catalogue/material/magma_crystal) /obj/machinery/crystal/lava/randomize_color() if(prob(50)) icon_state = "grey_crystal2" if(prob(30)) color = "#E03131" set_light(3, 3, color) //large finds /* obj/machinery/syndicate_beacon obj/machinery/wish_granter if(18) item_type = "jagged green crystal" additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.") icon_state = "crystal" apply_material_decorations = 0 if(prob(10)) apply_image_decorations = 1 if(19) item_type = "jagged pink crystal" additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.") icon_state = "crystal2" apply_material_decorations = 0 if(prob(10)) apply_image_decorations = 1 */ //machinery type artifacts?