### HEALTH ### ## level of health at which a mob goes into continual shock (soft crit) HEALTH_THRESHOLD_SOFTCRIT 0 ## level of health at which a mob becomes unconscious (crit) HEALTH_THRESHOLD_CRIT -50 ## level of health at which a mob becomes dead HEALTH_THRESHOLD_DEAD -100 ## Determines whether bones can be broken through excessive damage to the organ ## 0 means bones can't break, 1 means they can BONES_CAN_BREAK 1 ## Determines whether limbs can be amputated through excessive damage to the organ ## 0 means limbs can't be amputated, 1 means they can LIMBS_CAN_BREAK 1 ## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed ## 100 means normal, 50 means half ORGAN_HEALTH_MULTIPLIER 100 ## multiplier which influences how fast organs regenerate naturally ## 100 means normal, 50 means half ORGAN_REGENERATION_MULTIPLIER 75 ### REVIVAL ### ## whether pod plants work or not REVIVAL_POD_PLANTS 1 ## whether cloning tubes work or not REVIVAL_CLONING 1 ## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite) REVIVAL_BRAIN_LIFE -1 ## Uncomment to allow headgibbing ALLOW_HEADGIBS ### MOB MOVEMENT ### ## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name. ## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive. ## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied. RUN_SPEED 2 WALK_SPEED 5 ## The variables below affect the movement of specific mob types. HUMAN_DELAY 0 ROBOT_DELAY 0 MONKEY_DELAY 0 ALIEN_DELAY 0 METROID_DELAY 0 ANIMAL_DELAY 0 ## Volume of footstep sound effects. Range: 1-100, Set to 0 to disable footstep sounds. FOOTSTEP_VOLUME 60 ### Miscellaneous ### ## Config options which, of course, don't fit into previous categories. ## Remove the # in front of this config option to have loyalty implants spawn by default on your server. #USE_LOYALTY_IMPLANTS ## Whether or not humans show an area message when they die. SHOW_HUMAN_DEATH_MESSAGE