// Event defines #define EVENT_REGION_SPACESTATION "near_space" // In space, but easy access #define EVENT_REGION_DEEPSPACE "overmap" // Deep in space, far from others #define EVENT_REGION_PLANETSURFACE "planetside" // Somewhere on a planet #define EVENT_REGION_SUBTERRANEAN "mining" // Somewhere explicitly subterranean, like the mining Z #define EVENT_REGION_PLAYER_MAIN_AREA "player_main_area" // The main area that players are expected to be in // Universal events disregard #define EVENT_REGION_UNIVERSAL "universal"