// Tool types, if you add new ones please add them to /obj/item/debug/omnitool in code/game/objects/items/debug_items.dm #define TOOL_CROWBAR "crowbar" #define TOOL_MULTITOOL "multitool" #define TOOL_SCREWDRIVER "screwdriver" #define TOOL_WIRECUTTER "wirecutter" #define TOOL_WRENCH "wrench" #define TOOL_WELDER "welder" #define TOOL_CABLE_COIL "cablecoil" #define TOOL_ANALYZER "analyzer" #define TOOL_MINING "mining" #define TOOL_SHOVEL "shovel" #define TOOL_RETRACTOR "retractor" #define TOOL_HEMOSTAT "hemostat" #define TOOL_CAUTERY "cautery" #define TOOL_SDRILL "surgical_drill" #define TOOL_SCALPEL "scalpel" #define TOOL_CSAW "circ_saw" #define TOOL_BONESET "bonesetter" #define TOOL_KNIFE "knife" #define TOOL_BLOODFILTER "bloodfilter" #define TOOL_ROLLINGPIN "rollingpin" #define TOOL_BONEGEL "bonegel" #define TOOL_FIXVEIN "fixovein" #define TOOL_BONECLAMP "boneclamp" #define TOOL_NANOPASTE "nanopaste" #define TOOL_FISHING "fishing rod" #define TOOL_WOODCUT "axe" // Divisor for use time. Higher value = better #define TOOL_QUALITY_NONE 0 #define TOOL_QUALITY_WORST 0.125 #define TOOL_QUALITY_POOR 0.25 #define TOOL_QUALITY_MEDIOCRE 0.5 #define TOOL_QUALITY_STANDARD 1 #define TOOL_QUALITY_DECENT 2 #define TOOL_QUALITY_GOOD 4 #define TOOL_QUALITY_BEST 8