/decl/hierarchy/outfit/vox name = "Vox" uniform = /obj/item/clothing/under/vox/vox_robes shoes = /obj/item/clothing/shoes/boots/jackboots/toeless mask = /obj/item/clothing/mask/gas/vox id_slot = slot_wear_id hierarchy_type = /decl/hierarchy/outfit/vox flags = OUTFIT_HAS_BACKPACK var/list/consumables = list( /obj/item/reagent_containers/food/drinks/flask/vox/protoslurry, /obj/item/reagent_containers/food/drinks/flask/vox/repairgel, /obj/item/reagent_containers/food/drinks/flask/vox/riaak ) /decl/hierarchy/outfit/vox/equip(mob/living/carbon/human/H, rank, assignment) . = ..() if(istype(H) && length(consumables)) for(var/consumable in consumables) var/thing = new consumable if(!H.equip_to_storage(thing)) qdel(thing) break /decl/hierarchy/outfit/vox/survivor name = "Vox Survivor" belt = /obj/item/gun/launcher/spikethrower/small /decl/hierarchy/outfit/vox/raider name = "Vox Raider" mask = /obj/item/clothing/mask/gas/swat/vox shoes = /obj/item/clothing/shoes/magboots/vox l_ear = /obj/item/radio/headset/syndicate belt = /obj/item/storage/belt/utility/full gloves = /obj/item/clothing/gloves/vox r_hand = /obj/item/gun/launcher/spikethrower uniform = /obj/item/clothing/under/vox/vox_utility id_type = /obj/item/card/id/syndicate id_pda_assignment = "Scavenger" /decl/hierarchy/outfit/vox/merchant name = "Vox Merchant" suit = /obj/item/clothing/suit/armor/vox_scrap