//////////////////////////////////////// //CONTAINS: Air Alarms and Fire Alarms// //////////////////////////////////////// /proc/RandomAAlarmWires() //to make this not randomize the wires, just set index to 1 and increment it in the flag for loop (after doing everything else). var/list/AAlarmwires = list(0, 0, 0, 0, 0) AAlarmIndexToFlag = list(0, 0, 0, 0, 0) AAlarmIndexToWireColor = list(0, 0, 0, 0, 0) AAlarmWireColorToIndex = list(0, 0, 0, 0, 0) var/flagIndex = 1 for (var/flag=1, flag<32, flag+=flag) var/valid = 0 while (!valid) var/colorIndex = rand(1, 5) if (AAlarmwires[colorIndex]==0) valid = 1 AAlarmwires[colorIndex] = flag AAlarmIndexToFlag[flagIndex] = flag AAlarmIndexToWireColor[flagIndex] = colorIndex AAlarmWireColorToIndex[colorIndex] = flagIndex flagIndex+=1 return AAlarmwires #define AALARM_WIRE_IDSCAN 1 //Added wires #define AALARM_WIRE_POWER 2 #define AALARM_WIRE_SYPHON 3 #define AALARM_WIRE_AI_CONTROL 4 #define AALARM_WIRE_AALARM 5 #define AALARM_MODE_SCRUBBING 1 #define AALARM_MODE_REPLACEMENT 2 //like scrubbing, but faster. #define AALARM_MODE_PANIC 3 //constantly sucks all air #define AALARM_MODE_CYCLE 4 //sucks off all air, then refill and switches to scrubbing #define AALARM_MODE_FILL 5 //emergency fill #define AALARM_MODE_OFF 6 //Shuts it all down. #define AALARM_SCREEN_MAIN 1 #define AALARM_SCREEN_VENT 2 #define AALARM_SCREEN_SCRUB 3 #define AALARM_SCREEN_MODE 4 #define AALARM_SCREEN_SENSORS 5 #define AALARM_REPORT_TIMEOUT 100 #define RCON_NO 1 #define RCON_AUTO 2 #define RCON_YES 3 //1000 joules equates to about 1 degree every 2 seconds for a single tile of air. #define MAX_ENERGY_CHANGE 1000 #define MAX_TEMPERATURE 90 #define MIN_TEMPERATURE -40 //all air alarms in area are connected via magic /area var/obj/machinery/alarm/master_air_alarm var/list/air_vent_names = list() var/list/air_scrub_names = list() var/list/air_vent_info = list() var/list/air_scrub_info = list() /obj/machinery/alarm name = "alarm" icon = 'icons/obj/monitors.dmi' icon_state = "alarm0" anchored = 1 use_power = 1 idle_power_usage = 4 active_power_usage = 8 power_channel = ENVIRON req_one_access = list(access_atmospherics, access_engine_equip) var/frequency = 1439 //var/skipprocess = 0 //Experimenting var/alarm_frequency = 1437 var/remote_control = 0 var/rcon_setting = 2 var/rcon_time = 0 var/locked = 1 var/wiresexposed = 0 // If it's been screwdrivered open. var/aidisabled = 0 var/AAlarmwires = 31 var/shorted = 0 var/mode = AALARM_MODE_SCRUBBING var/screen = AALARM_SCREEN_MAIN var/area_uid var/area/alarm_area var/danger_level = 0 var/buildstage = 2 //2 is built, 1 is building, 0 is frame. var/target_temperature = T0C+20 var/regulating_temperature = 0 var/datum/radio_frequency/radio_connection var/list/TLV = list() /obj/machinery/alarm/server/New() ..() req_access = list(access_rd, access_atmospherics, access_engine_equip) TLV["oxygen"] = list(-1.0, -1.0,-1.0,-1.0) // Partial pressure, kpa TLV["carbon dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa TLV["plasma"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa TLV["pressure"] = list(0,ONE_ATMOSPHERE*0.10,ONE_ATMOSPHERE*1.40,ONE_ATMOSPHERE*1.60) /* kpa */ TLV["temperature"] = list(20, 40, 140, 160) // K target_temperature = 90 /obj/machinery/alarm/New(var/loc, var/dir, var/building = 0) ..() if(building) if(loc) src.loc = loc if(dir) src.dir = dir buildstage = 0 wiresexposed = 1 pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 update_icon() if(ticker && ticker.current_state == 3)//if the game is running src.initialize() return first_run() /obj/machinery/alarm/proc/first_run() alarm_area = get_area(src) if (alarm_area.master) alarm_area = alarm_area.master area_uid = alarm_area.uid if (name == "alarm") name = "[alarm_area.name] Air Alarm" // breathable air according to human/Life() TLV["oxygen"] = list(16, 19, 135, 140) // Partial pressure, kpa TLV["carbon dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa TLV["plasma"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa TLV["pressure"] = list(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.10,ONE_ATMOSPHERE*1.20) /* kpa */ TLV["temperature"] = list(T0C-26, T0C, T0C+40, T0C+66) // K /obj/machinery/alarm/initialize() set_frequency(frequency) if (!master_is_operating()) elect_master() /obj/machinery/alarm/process() if((stat & (NOPOWER|BROKEN)) || shorted || buildstage != 2) return var/turf/simulated/location = loc if(!istype(location)) return//returns if loc is not simulated var/datum/gas_mixture/environment = location.return_air() //Handle temperature adjustment here. if(environment.temperature < target_temperature - 2 || environment.temperature > target_temperature + 2 || regulating_temperature) //If it goes too far, we should adjust ourselves back before stopping. if(get_danger_level(target_temperature, TLV["temperature"])) return if(!regulating_temperature) regulating_temperature = 1 visible_message("\The [src] clicks as it starts [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\ "You hear a click and a faint electronic hum.") if(target_temperature > T0C + MAX_TEMPERATURE) target_temperature = T0C + MAX_TEMPERATURE if(target_temperature < T0C + MIN_TEMPERATURE) target_temperature = T0C + MIN_TEMPERATURE var/datum/gas_mixture/gas gas = location.remove_air(0.25*environment.total_moles) var/heat_capacity = gas.heat_capacity() var/energy_used = max( abs( heat_capacity*(gas.temperature - target_temperature) ), MAX_ENERGY_CHANGE) //Use power. Assuming that each power unit represents 1000 watts.... use_power(energy_used/1000, ENVIRON) //We need to cool ourselves. if(environment.temperature > target_temperature) gas.temperature -= energy_used/heat_capacity else gas.temperature += energy_used/heat_capacity environment.merge(gas) if(abs(environment.temperature - target_temperature) <= 0.5) regulating_temperature = 0 visible_message("\The [src] clicks quietly as it stops [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\ "You hear a click as a faint electronic humming stops.") var/old_level = danger_level danger_level = overall_danger_level() if (old_level != danger_level) refresh_danger_level() update_icon() if (mode==AALARM_MODE_CYCLE && environment.return_pressure()= danger_levels[4] && danger_levels[4] > 0) || current_value <= danger_levels[1]) return 2 if((current_value >= danger_levels[3] && danger_levels[3] > 0) || current_value <= danger_levels[2]) return 1 return 0 /obj/machinery/alarm/update_icon() if(wiresexposed) icon_state = "alarmx" return if((stat & (NOPOWER|BROKEN)) || shorted) icon_state = "alarmp" return switch(max(danger_level, alarm_area.atmosalm)) if (0) icon_state = "alarm0" if (1) icon_state = "alarm2" //yes, alarm2 is yellow alarm if (2) icon_state = "alarm1" /obj/machinery/alarm/receive_signal(datum/signal/signal) if(stat & (NOPOWER|BROKEN)) return if (alarm_area.master_air_alarm != src) if (master_is_operating()) return elect_master() if (alarm_area.master_air_alarm != src) return if(!signal || signal.encryption) return var/id_tag = signal.data["tag"] if (!id_tag) return if (signal.data["area"] != area_uid) return if (signal.data["sigtype"] != "status") return var/dev_type = signal.data["device"] if(!(id_tag in alarm_area.air_scrub_names) && !(id_tag in alarm_area.air_vent_names)) register_env_machine(id_tag, dev_type) if(dev_type == "AScr") alarm_area.air_scrub_info[id_tag] = signal.data else if(dev_type == "AVP") alarm_area.air_vent_info[id_tag] = signal.data /obj/machinery/alarm/proc/register_env_machine(var/m_id, var/device_type) var/new_name if (device_type=="AVP") new_name = "[alarm_area.name] Vent Pump #[alarm_area.air_vent_names.len+1]" alarm_area.air_vent_names[m_id] = new_name else if (device_type=="AScr") new_name = "[alarm_area.name] Air Scrubber #[alarm_area.air_scrub_names.len+1]" alarm_area.air_scrub_names[m_id] = new_name else return spawn (10) send_signal(m_id, list("init" = new_name) ) /obj/machinery/alarm/proc/refresh_all() for(var/id_tag in alarm_area.air_vent_names) var/list/I = alarm_area.air_vent_info[id_tag] if (I && I["timestamp"]+AALARM_REPORT_TIMEOUT/2 > world.time) continue send_signal(id_tag, list("status") ) for(var/id_tag in alarm_area.air_scrub_names) var/list/I = alarm_area.air_scrub_info[id_tag] if (I && I["timestamp"]+AALARM_REPORT_TIMEOUT/2 > world.time) continue send_signal(id_tag, list("status") ) /obj/machinery/alarm/proc/set_frequency(new_frequency) radio_controller.remove_object(src, frequency) frequency = new_frequency radio_connection = radio_controller.add_object(src, frequency, RADIO_TO_AIRALARM) /obj/machinery/alarm/proc/send_signal(var/target, var/list/command)//sends signal 'command' to 'target'. Returns 0 if no radio connection, 1 otherwise if(!radio_connection) return 0 var/datum/signal/signal = new signal.transmission_method = 1 //radio signal signal.source = src signal.data = command signal.data["tag"] = target signal.data["sigtype"] = "command" radio_connection.post_signal(src, signal, RADIO_FROM_AIRALARM) // world << text("Signal [] Broadcasted to []", command, target) return 1 /obj/machinery/alarm/proc/apply_mode() var/current_pressures = TLV["pressure"] var/target_pressure = (current_pressures[2] + current_pressures[3])/2 switch(mode) if(AALARM_MODE_SCRUBBING) for(var/device_id in alarm_area.air_scrub_names) send_signal(device_id, list("power"= 1, "co2_scrub"= 1, "scrubbing"= 1, "panic_siphon"= 0) ) for(var/device_id in alarm_area.air_vent_names) send_signal(device_id, list("power"= 1, "checks"= 1, "set_external_pressure"= target_pressure) ) if(AALARM_MODE_PANIC, AALARM_MODE_CYCLE) for(var/device_id in alarm_area.air_scrub_names) send_signal(device_id, list("power"= 1, "panic_siphon"= 1) ) for(var/device_id in alarm_area.air_vent_names) send_signal(device_id, list("power"= 0) ) if(AALARM_MODE_REPLACEMENT) for(var/device_id in alarm_area.air_scrub_names) send_signal(device_id, list("power"= 1, "panic_siphon"= 1) ) for(var/device_id in alarm_area.air_vent_names) send_signal(device_id, list("power"= 1, "checks"= 1, "set_external_pressure"= target_pressure) ) if(AALARM_MODE_FILL) for(var/device_id in alarm_area.air_scrub_names) send_signal(device_id, list("power"= 0) ) for(var/device_id in alarm_area.air_vent_names) send_signal(device_id, list("power"= 1, "checks"= 1, "set_external_pressure"= target_pressure) ) if(AALARM_MODE_OFF) for(var/device_id in alarm_area.air_scrub_names) send_signal(device_id, list("power"= 0) ) for(var/device_id in alarm_area.air_vent_names) send_signal(device_id, list("power"= 0) ) /obj/machinery/alarm/proc/apply_danger_level(var/new_danger_level) if (alarm_area.atmosalert(new_danger_level)) post_alert(new_danger_level) for (var/area/A in alarm_area.related) for (var/obj/machinery/alarm/AA in A) if ( !(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted && AA.danger_level != new_danger_level) AA.update_icon() if(danger_level > 1) air_doors_close(0) else air_doors_open(0) update_icon() /obj/machinery/alarm/proc/post_alert(alert_level) var/datum/radio_frequency/frequency = radio_controller.return_frequency(alarm_frequency) if(!frequency) return var/datum/signal/alert_signal = new alert_signal.source = src alert_signal.transmission_method = 1 alert_signal.data["zone"] = alarm_area.name alert_signal.data["type"] = "Atmospheric" if(alert_level==2) alert_signal.data["alert"] = "severe" else if (alert_level==1) alert_signal.data["alert"] = "minor" else if (alert_level==0) alert_signal.data["alert"] = "clear" frequency.post_signal(src, alert_signal) /obj/machinery/alarm/proc/refresh_danger_level() var/level = 0 for (var/area/A in alarm_area.related) for (var/obj/machinery/alarm/AA in A) if ( !(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted) if (AA.danger_level > level) level = AA.danger_level apply_danger_level(level) /obj/machinery/alarm/proc/air_doors_close(manual) var/area/A = get_area(src) if(!A.master.air_doors_activated) A.master.air_doors_activated = 1 for(var/obj/machinery/door/E in A.master.all_doors) if(istype(E,/obj/machinery/door/firedoor)) if(!E:blocked) if(E.operating) E:nextstate = CLOSED else if(!E.density) spawn(0) E.close() continue /* if(istype(E, /obj/machinery/door/airlock)) if((!E:arePowerSystemsOn()) || (E.stat & NOPOWER) || E:air_locked) continue if(!E.density) spawn(0) E.close() spawn(10) if(E.density) E:air_locked = E.req_access E:req_access = list(ACCESS_ENGINE, ACCESS_ATMOSPHERICS) E.update_icon() else if(E.operating) spawn(10) E.close() if(E.density) E:air_locked = E.req_access E:req_access = list(ACCESS_ENGINE, ACCESS_ATMOSPHERICS) E.update_icon() else if(!E:locked) //Don't lock already bolted doors. E:air_locked = E.req_access E:req_access = list(ACCESS_ENGINE, ACCESS_ATMOSPHERICS) E.update_icon()*/ /obj/machinery/alarm/proc/air_doors_open(manual) var/area/A = get_area(loc) if(A.master.air_doors_activated) A.master.air_doors_activated = 0 for(var/obj/machinery/door/E in A.master.all_doors) if(istype(E, /obj/machinery/door/firedoor)) if(!E:blocked) if(E.operating) E:nextstate = OPEN else if(E.density) spawn(0) E.open() continue /* if(istype(E, /obj/machinery/door/airlock)) if((!E:arePowerSystemsOn()) || (E.stat & NOPOWER)) continue if(!isnull(E:air_locked)) //Don't mess with doors locked for other reasons. E:req_access = E:air_locked E:air_locked = null E.update_icon()*/ /////////// //HACKING// /////////// /obj/machinery/alarm/proc/isWireColorCut(var/wireColor) var/wireFlag = AAlarmWireColorToFlag[wireColor] return ((AAlarmwires & wireFlag) == 0) /obj/machinery/alarm/proc/isWireCut(var/wireIndex) var/wireFlag = AAlarmIndexToFlag[wireIndex] return ((AAlarmwires & wireFlag) == 0) /obj/machinery/alarm/proc/allWiresCut() var/i = 1 while(i<=5) if(AAlarmwires & AAlarmIndexToFlag[i]) return 0 i++ return 1 /obj/machinery/alarm/proc/cut(var/wireColor) var/wireFlag = AAlarmWireColorToFlag[wireColor] var/wireIndex = AAlarmWireColorToIndex[wireColor] AAlarmwires &= ~wireFlag switch(wireIndex) if(AALARM_WIRE_IDSCAN) locked = 1 if(AALARM_WIRE_POWER) shock(usr, 50) shorted = 1 update_icon() if (AALARM_WIRE_AI_CONTROL) if (aidisabled == 0) aidisabled = 1 if(AALARM_WIRE_SYPHON) mode = AALARM_MODE_PANIC apply_mode() if(AALARM_WIRE_AALARM) if (alarm_area.atmosalert(2)) apply_danger_level(2) spawn(1) updateUsrDialog() update_icon() updateDialog() return /obj/machinery/alarm/proc/mend(var/wireColor) var/wireFlag = AAlarmWireColorToFlag[wireColor] var/wireIndex = AAlarmWireColorToIndex[wireColor] //not used in this function AAlarmwires |= wireFlag switch(wireIndex) if(AALARM_WIRE_IDSCAN) if(AALARM_WIRE_POWER) shorted = 0 shock(usr, 50) update_icon() if(AALARM_WIRE_AI_CONTROL) if (aidisabled == 1) aidisabled = 0 updateDialog() return /obj/machinery/alarm/proc/pulse(var/wireColor) //var/wireFlag = AAlarmWireColorToFlag[wireColor] //not used in this function var/wireIndex = AAlarmWireColorToIndex[wireColor] switch(wireIndex) if(AALARM_WIRE_IDSCAN) //unlocks for 30 seconds, if you have a better way to hack I'm all ears locked = 0 spawn(300) locked = 1 if (AALARM_WIRE_POWER) if(shorted == 0) shorted = 1 update_icon() spawn(1200) if(shorted == 1) shorted = 0 update_icon() if (AALARM_WIRE_AI_CONTROL) if (aidisabled == 0) aidisabled = 1 updateDialog() spawn(10) if (aidisabled == 1) aidisabled = 0 updateDialog() if(AALARM_WIRE_SYPHON) mode = AALARM_MODE_REPLACEMENT apply_mode() if(AALARM_WIRE_AALARM) if (alarm_area.atmosalert(0)) apply_danger_level(0) spawn(1) updateUsrDialog() update_icon() updateDialog() return /obj/machinery/alarm/proc/shock(mob/user, prb) if((stat & (NOPOWER))) // unpowered, no shock return 0 if(!prob(prb)) return 0 //you lucked out, no shock for you var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() //sparks always. if (electrocute_mob(user, get_area(src), src)) return 1 else return 0 /////////////// //END HACKING// /////////////// /obj/machinery/alarm/attack_ai(mob/user) return interact(user) /obj/machinery/alarm/attack_hand(mob/user) . = ..() if (.) return return interact(user) /obj/machinery/alarm/interact(mob/user) user.set_machine(src) if(buildstage!=2) return if ( (get_dist(src, user) > 1 )) if (!istype(user, /mob/living/silicon)) user.machine = null user << browse(null, "window=air_alarm") user << browse(null, "window=AAlarmwires") return else if (istype(user, /mob/living/silicon) && aidisabled) user << "AI control for this Air Alarm interface has been disabled." user << browse(null, "window=air_alarm") return if(wiresexposed && (!istype(user, /mob/living/silicon))) var/t1 = text("[alarm_area.name] Air Alarm WiresAccess Panel
\n") var/list/wirecolors = list( "Orange" = 1, "Dark red" = 2, "White" = 3, "Yellow" = 4, "Black" = 5, ) for(var/wiredesc in wirecolors) var/is_uncut = AAlarmwires & AAlarmWireColorToFlag[wirecolors[wiredesc]] t1 += "[wiredesc] wire: " if(!is_uncut) t1 += "Mend" else t1 += "Cut " t1 += "Pulse " t1 += "
" t1 += text("
\n[(locked ? "The Air Alarm is locked." : "The Air Alarm is unlocked.")]
\n[((shorted || (stat & (NOPOWER|BROKEN))) ? "The Air Alarm is offline." : "The Air Alarm is working properly!")]
\n[(aidisabled ? "The 'AI control allowed' light is off." : "The 'AI control allowed' light is on.")]") t1 += text("

Close

") user << browse(t1, "window=AAlarmwires") onclose(user, "AAlarmwires") if(!shorted) user << browse(return_text(user),"window=air_alarm") onclose(user, "air_alarm") return /obj/machinery/alarm/proc/return_text(mob/user) if(!(istype(user, /mob/living/silicon)) && locked) return "\The [src][return_status()]
[rcon_text()]
(Swipe ID card to unlock interface)" else return "\The [src][return_status()]
[rcon_text()]
[return_controls()]" /obj/machinery/alarm/proc/return_status() var/turf/location = get_turf(src) var/datum/gas_mixture/environment = location.return_air() var/total = environment.oxygen + environment.carbon_dioxide + environment.toxins + environment.nitrogen var/output = "Air Status:
" if(total == 0) output += "Warning: Cannot obtain air sample for analysis." return output output += {" "} var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume var/list/current_settings = TLV["pressure"] var/environment_pressure = environment.return_pressure() var/pressure_dangerlevel = get_danger_level(environment_pressure, current_settings) current_settings = TLV["oxygen"] var/oxygen_dangerlevel = get_danger_level(environment.oxygen*partial_pressure, current_settings) var/oxygen_percent = round(environment.oxygen / total * 100, 2) current_settings = TLV["carbon dioxide"] var/co2_dangerlevel = get_danger_level(environment.carbon_dioxide*partial_pressure, current_settings) var/co2_percent = round(environment.carbon_dioxide / total * 100, 2) current_settings = TLV["plasma"] var/plasma_dangerlevel = get_danger_level(environment.toxins*partial_pressure, current_settings) var/plasma_percent = round(environment.toxins / total * 100, 2) current_settings = TLV["other"] var/other_moles = 0.0 for(var/datum/gas/G in environment.trace_gases) other_moles+=G.moles var/other_dangerlevel = get_danger_level(other_moles*partial_pressure, current_settings) current_settings = TLV["temperature"] var/temperature_dangerlevel = get_danger_level(environment.temperature, current_settings) output += {" Pressure: [environment_pressure]kPa
Oxygen: [oxygen_percent]%
Carbon dioxide: [co2_percent]%
Toxins: [plasma_percent]%
"} if (other_dangerlevel==2) output += "Notice: High Concentration of Unknown Particles Detected
" else if (other_dangerlevel==1) output += "Notice: Low Concentration of Unknown Particles Detected
" output += "Temperature: [environment.temperature]K ([round(environment.temperature - T0C, 0.1)]C)
" //Overall status output += "Local Status: " switch(max(pressure_dangerlevel,oxygen_dangerlevel,co2_dangerlevel,plasma_dangerlevel,other_dangerlevel,temperature_dangerlevel)) if(2) output += "DANGER: Internals Required" if(1) output += "Caution" if(0) if(alarm_area.atmosalm) output += {"Caution: Atmos alert in area"} else output += {"Optimal"} return output /obj/machinery/alarm/proc/rcon_text() var/dat = "" //Hackish, I know. I didn't feel like bothering to rework all of this. dat += "
Remote Control:
" if(rcon_setting == RCON_NO) dat += "Off" else dat += "Off" dat += " | " if(rcon_setting == RCON_AUTO) dat += "Auto" else dat += "Auto" dat += " | " if(rcon_setting == RCON_YES) dat += "On" else dat += "On
Thermostat:
[target_temperature - T0C]C
" return dat /obj/machinery/alarm/proc/return_controls() var/output = ""//"[alarm_zone] Air [name]
" switch(screen) if (AALARM_SCREEN_MAIN) if(alarm_area.atmosalm) output += "Reset - Atmospheric Alarm
" else output += "Activate - Atmospheric Alarm
" output += {" Scrubbers Control
Vents Control
Set environmentals mode
Sensor Settings

"} if (mode==AALARM_MODE_PANIC) output += "PANIC SYPHON ACTIVE
Turn syphoning off" else output += "ACTIVATE PANIC SYPHON IN AREA" if (AALARM_SCREEN_VENT) var/sensor_data = "" if(alarm_area.air_vent_names.len) for(var/id_tag in alarm_area.air_vent_names) var/long_name = alarm_area.air_vent_names[id_tag] var/list/data = alarm_area.air_vent_info[id_tag] if(!data) continue; var/state = "" sensor_data += {" [long_name][state]
Operating: [data["power"]?"on":"off"]
Pressure checks: external internal
External pressure bound: - - - - [data["external"]] + + + + (reset)
"} if (data["direction"] == "siphon") sensor_data += {" Direction: siphoning
"} sensor_data += {"
"} else sensor_data = "No vents connected.
" output = {"Main menu
[sensor_data]"} if (AALARM_SCREEN_SCRUB) var/sensor_data = "" if(alarm_area.air_scrub_names.len) for(var/id_tag in alarm_area.air_scrub_names) var/long_name = alarm_area.air_scrub_names[id_tag] var/list/data = alarm_area.air_scrub_info[id_tag] if(!data) continue; var/state = "" sensor_data += {" [long_name][state]
Operating: [data["power"]?"on":"off"]
Type: [data["scrubbing"]?"scrubbing":"syphoning"]
"} if(data["scrubbing"]) sensor_data += {" Filtering: Carbon Dioxide [data["filter_co2"]?"on":"off"]; Toxins [data["filter_toxins"]?"on":"off"]; Nitrous Oxide [data["filter_n2o"]?"on":"off"]
"} sensor_data += {" Panic syphon: [data["panic"]?"PANIC SYPHON ACTIVATED":""] Dea":"red'>A")]ctivate

"} else sensor_data = "No scrubbers connected.
" output = {"Main menu
[sensor_data]"} if (AALARM_SCREEN_MODE) output += "Main menu
Air machinery mode for the area:" if (AALARM_SCREEN_SENSORS) output += {" Main menu
Alarm thresholds:
Partial pressure for gases "} var/list/gases = list( "oxygen" = "O2", "carbon dioxide" = "CO2", "plasma" = "Toxin", "other" = "Other",) var/list/selected for (var/g in gases) output += "" selected = TLV[g] for(var/i = 1, i <= 4, i++) output += "" output += "" selected = TLV["pressure"] output += " " for(var/i = 1, i <= 4, i++) output += "" output += "" selected = TLV["temperature"] output += "" for(var/i = 1, i <= 4, i++) output += "" output += "
min2min1max1max2
[gases[g]][selected[i] >= 0 ? selected[i] :"OFF"]
Pressure[selected[i] >= 0 ? selected[i] :"OFF"]
Temperature[selected[i] >= 0 ? selected[i] :"OFF"]
" return output /obj/machinery/alarm/Topic(href, href_list) if(href_list["rcon"]) rcon_setting = text2num(href_list["rcon"]) if ( (get_dist(src, usr) > 1 )) if (!istype(usr, /mob/living/silicon)) usr.machine = null usr << browse(null, "window=air_alarm") usr << browse(null, "window=AAlarmwires") return add_fingerprint(usr) usr.machine = src if(href_list["command"]) var/device_id = href_list["id_tag"] switch(href_list["command"]) if( "power", "adjust_external_pressure", "set_external_pressure", "checks", "co2_scrub", "tox_scrub", "n2o_scrub", "panic_siphon", "scrubbing") send_signal(device_id, list(href_list["command"] = text2num(href_list["val"]) ) ) if("set_threshold") var/env = href_list["env"] var/threshold = text2num(href_list["var"]) var/list/selected = TLV[env] var/list/thresholds = list("lower bound", "low warning", "high warning", "upper bound") var/newval = input("Enter [thresholds[threshold]] for [env]", "Alarm triggers", selected[threshold]) as null|num if (isnull(newval) || ..() || (locked && issilicon(usr))) return if (newval<0) selected[threshold] = -1.0 else if (env=="temperature" && newval>5000) selected[threshold] = 5000 else if (env=="pressure" && newval>50*ONE_ATMOSPHERE) selected[threshold] = 50*ONE_ATMOSPHERE else if (env!="temperature" && env!="pressure" && newval>200) selected[threshold] = 200 else newval = round(newval,0.01) selected[threshold] = newval if(threshold == 1) if(selected[1] > selected[2]) selected[2] = selected[1] if(selected[1] > selected[3]) selected[3] = selected[1] if(selected[1] > selected[4]) selected[4] = selected[1] if(threshold == 2) if(selected[1] > selected[2]) selected[1] = selected[2] if(selected[2] > selected[3]) selected[3] = selected[2] if(selected[2] > selected[4]) selected[4] = selected[2] if(threshold == 3) if(selected[1] > selected[3]) selected[1] = selected[3] if(selected[2] > selected[3]) selected[2] = selected[3] if(selected[3] > selected[4]) selected[4] = selected[3] if(threshold == 4) if(selected[1] > selected[4]) selected[1] = selected[4] if(selected[2] > selected[4]) selected[2] = selected[4] if(selected[3] > selected[4]) selected[3] = selected[4] apply_mode() if(href_list["screen"]) screen = text2num(href_list["screen"]) if(href_list["atmos_unlock"]) switch(href_list["atmos_unlock"]) if("0") air_doors_close(1) if("1") air_doors_open(1) if(href_list["atmos_alarm"]) if (alarm_area.atmosalert(2)) apply_danger_level(2) update_icon() if(href_list["atmos_reset"]) if (alarm_area.atmosalert(0)) apply_danger_level(0) update_icon() if(href_list["mode"]) mode = text2num(href_list["mode"]) apply_mode() if(href_list["temperature"]) var/list/selected = TLV["temperature"] var/max_temperature = min(selected[3] - T0C, MAX_TEMPERATURE) var/min_temperature = max(selected[2] - T0C, MIN_TEMPERATURE) var/input_temperature = input("What temperature would you like the system to mantain? (Capped between [min_temperature]C and [max_temperature]C)", "Thermostat Controls") as num|null if(!input_temperature || input_temperature > max_temperature || input_temperature < min_temperature) usr << "Temperature must be between [min_temperature]C and [max_temperature]C" else target_temperature = input_temperature + T0C if (href_list["AAlarmwires"]) var/t1 = text2num(href_list["AAlarmwires"]) if (!( istype(usr.equipped(), /obj/item/weapon/wirecutters) )) usr << "You need wirecutters!" return if (isWireColorCut(t1)) mend(t1) else cut(t1) if (AAlarmwires == 0) usr << "You cut last of wires inside [src]" update_icon() buildstage = 1 return else if (href_list["pulse"]) var/t1 = text2num(href_list["pulse"]) if (!istype(usr.equipped(), /obj/item/device/multitool)) usr << "You need a multitool!" return if (isWireColorCut(t1)) usr << "You can't pulse a cut wire." return else pulse(t1) updateUsrDialog() /obj/machinery/alarm/attackby(obj/item/W as obj, mob/user as mob) /* if (istype(W, /obj/item/weapon/wirecutters)) stat ^= BROKEN add_fingerprint(user) for(var/mob/O in viewers(user, null)) O.show_message(text("\red [] has []activated []!", user, (stat&BROKEN) ? "de" : "re", src), 1) update_icon() return */ src.add_fingerprint(user) switch(buildstage) if(2) if(istype(W, /obj/item/weapon/screwdriver)) // Opening that Air Alarm up. //user << "You pop the Air Alarm's maintence panel open." wiresexposed = !wiresexposed user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]" update_icon() return if (wiresexposed && ((istype(W, /obj/item/device/multitool) || istype(W, /obj/item/weapon/wirecutters)))) return attack_hand(user) if (istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card if(stat & (NOPOWER|BROKEN)) user << "It does nothing" return else if(allowed(usr) && !isWireCut(AALARM_WIRE_IDSCAN)) locked = !locked user << "\blue You [ locked ? "lock" : "unlock"] the Air Alarm interface." updateUsrDialog() else user << "\red Access denied." return if(1) if(istype(W, /obj/item/weapon/cable_coil)) var/obj/item/weapon/cable_coil/coil = W if(coil.amount < 5) user << "You need more cable for this!" return user << "You wire \the [src]!" coil.amount -= 5 if(!coil.amount) del(coil) buildstage = 2 update_icon() first_run() return else if(istype(W, /obj/item/weapon/crowbar)) user << "You start prying out the circuit." playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) if(do_after(user,20)) user << "You pry out the circuit!" var/obj/item/weapon/airalarm_electronics/circuit = new /obj/item/weapon/airalarm_electronics() circuit.loc = user.loc buildstage = 0 update_icon() return if(0) if(istype(W, /obj/item/weapon/airalarm_electronics)) user << "You insert the circuit!" del(W) buildstage = 1 update_icon() return else if(istype(W, /obj/item/weapon/wrench)) user << "You remove the fire alarm assembly from the wall!" var/obj/item/alarm_frame/frame = new /obj/item/alarm_frame() frame.loc = user.loc playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) del(src) return ..() /obj/machinery/alarm/power_change() if(powered(power_channel)) stat &= ~NOPOWER else stat |= NOPOWER spawn(rand(0,15)) update_icon() /obj/machinery/alarm/examine() ..() if (buildstage < 2) usr << "It is not wired." if (buildstage < 1) usr << "The circuit is missing." /* AIR ALARM CIRCUIT Just a object used in constructing air alarms */ /obj/item/weapon/airalarm_electronics name = "air alarm electronics" icon = 'icons/obj/doors/door_assembly.dmi' icon_state = "door_electronics" desc = "Looks like a circuit. Probably is." w_class = 2.0 m_amt = 50 g_amt = 50 /* AIR ALARM ITEM Handheld air alarm frame, for placing on walls Code shamelessly copied from apc_frame */ /obj/item/alarm_frame name = "air alarm frame" desc = "Used for building Air Alarms" icon = 'icons/obj/monitors.dmi' icon_state = "alarm_bitem" flags = FPRINT | TABLEPASS| CONDUCT /obj/item/alarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 ) del(src) return ..() /obj/item/alarm_frame/proc/try_build(turf/on_wall) if (get_dist(on_wall,usr)>1) return var/ndir = get_dir(on_wall,usr) if (!(ndir in cardinal)) return var/turf/loc = get_turf_loc(usr) var/area/A = loc.loc if (!istype(loc, /turf/simulated/floor)) usr << "\red Air Alarm cannot be placed on this spot." return if (A.requires_power == 0 || A.name == "Space") usr << "\red Air Alarm cannot be placed in this area." return if(gotwallitem(loc, ndir)) usr << "\red There's already an item on this wall!" return new /obj/machinery/alarm(loc, ndir, 1) del(src) /* FIRE ALARM */ /obj/machinery/firealarm name = "fire alarm" desc = "\"Pull this in case of emergency\". Thus, keep pulling it forever." icon = 'icons/obj/monitors.dmi' icon_state = "fire0" var/detecting = 1.0 var/working = 1.0 var/time = 10.0 var/timing = 0.0 var/lockdownbyai = 0 anchored = 1.0 use_power = 1 idle_power_usage = 2 active_power_usage = 6 power_channel = ENVIRON var/last_process = 0 var/wiresexposed = 0 var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone /obj/machinery/firealarm/update_icon() if(wiresexposed) switch(buildstage) if(2) icon_state="fire_b2" if(1) icon_state="fire_b1" if(0) icon_state="fire_b0" return if(stat & BROKEN) icon_state = "firex" else if(stat & NOPOWER) icon_state = "firep" else if(!src.detecting) icon_state = "fire1" else icon_state = "fire0" /obj/machinery/firealarm/temperature_expose(datum/gas_mixture/air, temperature, volume) if(src.detecting) if(temperature > T0C+200) src.alarm() // added check of detector status here return /obj/machinery/firealarm/attack_ai(mob/user as mob) return src.attack_hand(user) /obj/machinery/firealarm/bullet_act(BLAH) return src.alarm() /obj/machinery/firealarm/attack_paw(mob/user as mob) return src.attack_hand(user) /obj/machinery/firealarm/emp_act(severity) if(prob(50/severity)) alarm() ..() /obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob) src.add_fingerprint(user) if (istype(W, /obj/item/weapon/screwdriver) && buildstage == 2) wiresexposed = !wiresexposed update_icon() return if(wiresexposed) switch(buildstage) if(2) if (istype(W, /obj/item/device/multitool)) src.detecting = !( src.detecting ) if (src.detecting) user.visible_message("\red [user] has reconnected [src]'s detecting unit!", "You have reconnected [src]'s detecting unit.") else user.visible_message("\red [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.") if(1) if(istype(W, /obj/item/weapon/cable_coil)) var/obj/item/weapon/cable_coil/coil = W if(coil.amount < 5) user << "You need more cable for this!" return coil.amount -= 5 if(!coil.amount) del(coil) buildstage = 2 user << "You wire \the [src]!" update_icon() else if(istype(W, /obj/item/weapon/crowbar)) user << "You pry out the circuit!" playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) spawn(20) var/obj/item/weapon/firealarm_electronics/circuit = new /obj/item/weapon/firealarm_electronics() circuit.loc = user.loc buildstage = 0 update_icon() if(0) if(istype(W, /obj/item/weapon/firealarm_electronics)) user << "You insert the circuit!" del(W) buildstage = 1 update_icon() else if(istype(W, /obj/item/weapon/wrench)) user << "You remove the fire alarm assembly from the wall!" var/obj/item/firealarm_frame/frame = new /obj/item/firealarm_frame() frame.loc = user.loc playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) del(src) return src.alarm() return /obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed if(stat & (NOPOWER|BROKEN)) return if(src.timing) if(src.time > 0) src.time = src.time - ((world.timeofday - last_process)/10) else src.alarm() src.time = 0 src.timing = 0 processing_objects.Remove(src) src.updateDialog() last_process = world.timeofday if(locate(/obj/fire) in loc) alarm() return /obj/machinery/firealarm/power_change() if(powered(ENVIRON)) stat &= ~NOPOWER update_icon() else spawn(rand(0,15)) stat |= NOPOWER update_icon() /obj/machinery/firealarm/attack_hand(mob/user as mob) if(user.stat || stat & (NOPOWER|BROKEN)) return if (buildstage != 2) return user.set_machine(src) var/area/A = src.loc var/d1 var/d2 if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon)) A = A.loc if (A.fire) d1 = text("Reset - Lockdown", src) else d1 = text("Alarm - Lockdown", src) if (src.timing) d2 = text("Stop Time Lock", src) else d2 = text("Initiate Time Lock", src) var/second = round(src.time) % 60 var/minute = (round(src.time) - second) / 60 var/dat = "Fire alarm [d1]\n
The current alert level is: [get_security_level()]

\nTimer System: [d2]
\nTime Left: [(minute ? "[minute]:" : null)][second] - - + +\n
" user << browse(dat, "window=firealarm") onclose(user, "firealarm") else A = A.loc if (A.fire) d1 = text("[]", src, stars("Reset - Lockdown")) else d1 = text("[]", src, stars("Alarm - Lockdown")) if (src.timing) d2 = text("[]", src, stars("Stop Time Lock")) else d2 = text("[]", src, stars("Initiate Time Lock")) var/second = round(src.time) % 60 var/minute = (round(src.time) - second) / 60 var/dat = "[stars("Fire alarm")] [d1]\n
The current alert level is: [stars(get_security_level())]

\nTimer System: [d2]
\nTime Left: [(minute ? text("[]:", minute) : null)][second] - - + +\n
" user << browse(dat, "window=firealarm") onclose(user, "firealarm") return /obj/machinery/firealarm/Topic(href, href_list) ..() if (usr.stat || stat & (BROKEN|NOPOWER)) return if (buildstage != 2) return if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon))) usr.set_machine(src) if (href_list["reset"]) src.reset() else if (href_list["alarm"]) src.alarm() else if (href_list["time"]) src.timing = text2num(href_list["time"]) last_process = world.timeofday processing_objects.Add(src) else if (href_list["tp"]) var/tp = text2num(href_list["tp"]) src.time += tp src.time = min(max(round(src.time), 0), 120) src.updateUsrDialog() src.add_fingerprint(usr) else usr << browse(null, "window=firealarm") return return /obj/machinery/firealarm/proc/reset() if (!( src.working )) return var/area/A = src.loc A = A.loc if (!( istype(A, /area) )) return A.firereset() update_icon() return /obj/machinery/firealarm/proc/alarm() if (!( src.working )) return var/area/A = src.loc A = A.loc if (!( istype(A, /area) )) return A.firealert() update_icon() //playsound(src.loc, 'sound/ambience/signal.ogg', 75, 0) return /obj/machinery/firealarm/New(loc, dir, building) ..() if(loc) src.loc = loc if(dir) src.dir = dir if(building) buildstage = 0 wiresexposed = 1 pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 if(z == 1) if(security_level) src.overlays += image('icons/obj/monitors.dmi', "overlay_[get_security_level()]") else src.overlays += image('icons/obj/monitors.dmi', "overlay_green") update_icon() /* FIRE ALARM CIRCUIT Just a object used in constructing fire alarms */ /obj/item/weapon/firealarm_electronics name = "fire alarm electronics" icon = 'icons/obj/doors/door_assembly.dmi' icon_state = "door_electronics" desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\"" w_class = 2.0 m_amt = 50 g_amt = 50 /* FIRE ALARM ITEM Handheld fire alarm frame, for placing on walls Code shamelessly copied from apc_frame */ /obj/item/firealarm_frame name = "fire alarm frame" desc = "Used for building Fire Alarms" icon = 'icons/obj/monitors.dmi' icon_state = "fire_bitem" flags = FPRINT | TABLEPASS| CONDUCT /obj/item/firealarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 ) del(src) return ..() /obj/item/firealarm_frame/proc/try_build(turf/on_wall) if (get_dist(on_wall,usr)>1) return var/ndir = get_dir(on_wall,usr) if (!(ndir in cardinal)) return var/turf/loc = get_turf_loc(usr) var/area/A = loc.loc if (!istype(loc, /turf/simulated/floor)) usr << "\red Fire Alarm cannot be placed on this spot." return if (A.requires_power == 0 || A.name == "Space") usr << "\red Fire Alarm cannot be placed in this area." return if(gotwallitem(loc, ndir)) usr << "\red There's already an item on this wall!" return new /obj/machinery/firealarm(loc, ndir, 1) del(src) /obj/machinery/partyalarm name = "\improper PARTY BUTTON" desc = "Cuban Pete is in the house!" icon = 'icons/obj/monitors.dmi' icon_state = "fire0" var/detecting = 1.0 var/working = 1.0 var/time = 10.0 var/timing = 0.0 var/lockdownbyai = 0 anchored = 1.0 use_power = 1 idle_power_usage = 2 active_power_usage = 6 /obj/machinery/partyalarm/attack_paw(mob/user as mob) return attack_hand(user) /obj/machinery/partyalarm/attack_hand(mob/user as mob) if(user.stat || stat & (NOPOWER|BROKEN)) return user.machine = src var/area/A = get_area(src) ASSERT(isarea(A)) if(A.master) A = A.master var/d1 var/d2 if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai)) if (A.party) d1 = text("No Party :(", src) else d1 = text("PARTY!!!", src) if (timing) d2 = text("Stop Time Lock", src) else d2 = text("Initiate Time Lock", src) var/second = time % 60 var/minute = (time - second) / 60 var/dat = text("Party Button []\n
\nTimer System: []
\nTime Left: [][] - - + +\n
", d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src) user << browse(dat, "window=partyalarm") onclose(user, "partyalarm") else if (A.fire) d1 = text("[]", src, stars("No Party :(")) else d1 = text("[]", src, stars("PARTY!!!")) if (timing) d2 = text("[]", src, stars("Stop Time Lock")) else d2 = text("[]", src, stars("Initiate Time Lock")) var/second = time % 60 var/minute = (time - second) / 60 var/dat = text("[] []\n
\nTimer System: []
\nTime Left: [][] - - + +\n
", stars("Party Button"), d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src) user << browse(dat, "window=partyalarm") onclose(user, "partyalarm") return /obj/machinery/partyalarm/proc/reset() if (!( working )) return var/area/A = get_area(src) ASSERT(isarea(A)) if(A.master) A = A.master A.partyreset() return /obj/machinery/partyalarm/proc/alarm() if (!( working )) return var/area/A = get_area(src) ASSERT(isarea(A)) if(A.master) A = A.master A.partyalert() return /obj/machinery/partyalarm/Topic(href, href_list) ..() if (usr.stat || stat & (BROKEN|NOPOWER)) return if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon/ai))) usr.machine = src if (href_list["reset"]) reset() else if (href_list["alarm"]) alarm() else if (href_list["time"]) timing = text2num(href_list["time"]) else if (href_list["tp"]) var/tp = text2num(href_list["tp"]) time += tp time = min(max(round(time), 0), 120) updateUsrDialog() add_fingerprint(usr) else usr << browse(null, "window=partyalarm") return return