/obj/structure/sign/double/barsign icon = 'icons/obj/barsigns.dmi' icon_state = "empty" anchored = 1 New() ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead")) return proc/ChangeSign(var/Text) src.icon_state = "[Text]" //on = 0 //brightness_on = 4 //uncomment these when the lighting fixes get in return