/obj/structure/closet/secure_closet/bar name = "Booze" req_access = list(access_bar) icon_state = "cabinetdetective_locked" icon_closed = "cabinetdetective" icon_locked = "cabinetdetective_locked" icon_opened = "cabinetdetective_open" icon_broken = "cabinetdetective_broken" icon_off = "cabinetdetective_broken" New() ..() sleep(2) new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/beer( src ) return /obj/structure/closet/secure_closet/bar/update_icon() if(broken) icon_state = icon_broken else if(!opened) if(locked) icon_state = icon_locked else icon_state = icon_closed else icon_state = icon_opened