/obj/item/weapon/pen/crayon/red icon_state = "crayonred" colour = "#DA0000" shadeColour = "#810C0C" colourName = "red" /obj/item/weapon/pen/crayon/orange icon_state = "crayonorange" colour = "#FF9300" shadeColour = "#A55403" colourName = "orange" /obj/item/weapon/pen/crayon/yellow icon_state = "crayonyellow" colour = "#FFF200" shadeColour = "#886422" colourName = "yellow" /obj/item/weapon/pen/crayon/green icon_state = "crayongreen" colour = "#A8E61D" shadeColour = "#61840F" colourName = "green" /obj/item/weapon/pen/crayon/blue icon_state = "crayonblue" colour = "#00B7EF" shadeColour = "#0082A8" colourName = "blue" /obj/item/weapon/pen/crayon/purple icon_state = "crayonpurple" colour = "#DA00FF" shadeColour = "#810CFF" colourName = "purple" /obj/item/weapon/pen/crayon/mime icon_state = "crayonmime" desc = "A very sad-looking crayon." colour = "#FFFFFF" shadeColour = "#000000" colourName = "mime" uses = 0 /obj/item/weapon/pen/crayon/mime/attack_self(mob/living/user as mob) //inversion if(colour != "#FFFFFF" && shadeColour != "#000000") colour = "#FFFFFF" shadeColour = "#000000" to_chat(user, "You will now draw in white and black with this crayon.") else colour = "#000000" shadeColour = "#FFFFFF" to_chat(user, "You will now draw in black and white with this crayon.") return /obj/item/weapon/pen/crayon/rainbow icon_state = "crayonrainbow" colour = "#FFF000" shadeColour = "#000FFF" colourName = "rainbow" uses = 0 /obj/item/weapon/pen/crayon/rainbow/attack_self(mob/living/user as mob) colour = input(user, "Please select the main colour.", "Crayon colour") as color shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color return /obj/item/weapon/pen/crayon/afterattack(atom/target, mob/user as mob, proximity) if(!proximity) return if(istype(target,/turf/simulated/floor)) var/drawtype = input("Choose what you'd like to draw.", "Crayon scribbles") in list("graffiti","rune","letter","arrow") if(get_dist(target, user) > 1 || !(user.z == target.z)) return switch(drawtype) if("letter") drawtype = input("Choose the letter.", "Crayon scribbles") in list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z") if(get_dist(target, user) > 1 || !(user.z == target.z)) return to_chat(user, "You start drawing a letter on the [target.name].") if("graffiti") to_chat(user, "You start drawing graffiti on the [target.name].") if("rune") to_chat(user, "You start drawing a rune on the [target.name].") if("arrow") drawtype = input("Choose the arrow.", "Crayon scribbles") in list("left", "right", "up", "down") if(get_dist(target, user) > 1 || !(user.z == target.z)) return to_chat(user, "You start drawing an arrow on the [target.name].") if(instant || do_after(user, 50)) new /obj/effect/decal/cleanable/crayon(target,colour,shadeColour,drawtype) to_chat(user, "You finish drawing.") target.add_fingerprint(user) // Adds their fingerprints to the floor the crayon is drawn on. if(uses) uses-- if(!uses) to_chat(user, "You used up your crayon!") qdel(src) return /obj/item/weapon/pen/crayon/attack(mob/M as mob, mob/user as mob) if(M == user) user << "You take a bite of the crayon and swallow it." user.nutrition += 1 user.reagents.add_reagent("crayon_dust",min(5,uses)/3) if(uses) uses -= 5 if(uses <= 0) to_chat(user,"You ate your crayon!") qdel(src) else ..() /obj/item/weapon/pen/crayon/marker/black icon_state = "markerblack" colour = "#2D2D2D" shadeColour = "#000000" colourName = "black" /obj/item/weapon/pen/crayon/marker/red icon_state = "markerred" colour = "#DA0000" shadeColour = "#810C0C" colourName = "red" /obj/item/weapon/pen/crayon/marker/orange icon_state = "markerorange" colour = "#FF9300" shadeColour = "#A55403" colourName = "orange" /obj/item/weapon/pen/crayon/marker/yellow icon_state = "markeryellow" colour = "#FFF200" shadeColour = "#886422" colourName = "yellow" /obj/item/weapon/pen/crayon/marker/green icon_state = "markergreen" colour = "#A8E61D" shadeColour = "#61840F" colourName = "green" /obj/item/weapon/pen/crayon/marker/blue icon_state = "markerblue" colour = "#00B7EF" shadeColour = "#0082A8" colourName = "blue" /obj/item/weapon/pen/crayon/marker/purple icon_state = "markerpurple" colour = "#DA00FF" shadeColour = "#810CFF" colourName = "purple" /obj/item/weapon/pen/crayon/marker/mime icon_state = "markermime" desc = "A very sad-looking marker." colour = "#FFFFFF" shadeColour = "#000000" colourName = "mime" uses = 0 /obj/item/weapon/pen/crayon/marker/mime/attack_self(mob/living/user as mob) //inversion if(colour != "#FFFFFF" && shadeColour != "#000000") colour = "#FFFFFF" shadeColour = "#000000" to_chat(user, "You will now draw in white and black with this marker.") else colour = "#000000" shadeColour = "#FFFFFF" to_chat(user, "You will now draw in black and white with this marker.") return /obj/item/weapon/pen/crayon/marker/rainbow icon_state = "markerrainbow" colour = "#FFF000" shadeColour = "#000FFF" colourName = "rainbow" uses = 0 /obj/item/weapon/pen/crayon/marker/rainbow/attack_self(mob/living/user as mob) colour = input(user, "Please select the main colour.", "Marker colour") as color shadeColour = input(user, "Please select the shade colour.", "Marker colour") as color return /obj/item/weapon/pen/crayon/marker/attack(mob/M as mob, mob/user as mob) if(M == user) to_chat(user, "You take a bite of the marker and swallow it.") user.nutrition += 1 user.reagents.add_reagent("marker_ink",6) if(uses) uses -= 5 if(uses <= 0) to_chat(user,"You ate the marker!") qdel(src) else ..()