//TODO: Convert this over for languages. /mob/living/carbon/brain/say(var/message) if (silent) return message = sanitize(message) if(!(container && container.can_speak)) return //Certain objects can speak, like MMIs. Most others cannot. -Q else var/datum/language/speaking = parse_language(message) if(speaking) message = copytext(message, 2+length(speaking.key)) var/verb = "says" var/ending = copytext(message, length(message)) if (speaking) verb = speaking.get_spoken_verb(ending) else if(ending=="!") verb=pick("exclaims","shouts","yells") if(ending=="?") verb="asks" if(prob(emp_damage*4)) if(prob(10))//10% chance to drop the message entirely return else message = Gibberish(message, (emp_damage*6))//scrambles the message, gets worse when emp_damage is higher if(speaking && speaking.flags & HIVEMIND) speaking.broadcast(src,trim(message)) return ..(trim(message), speaking, verb) /mob/living/carbon/brain/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name) ..() if(message_mode) var/obj/item/device/mmi/R = container if (R.radio && R.radio.radio_enabled) if(message_mode == "general") message_mode = null return R.radio.talk_into(src,message,message_mode,verb,speaking) else to_chat(src, "Your radio is disabled.") return 0