//wip wip wup /obj/structure/mirror name = "mirror" desc = "Mirror mirror on the wall, who's the most robust of them all?" icon = 'icons/obj/watercloset.dmi' icon_state = "mirror" density = 0 anchored = 1 /obj/structure/mirror/attack_hand(mob/user as mob) if(ishuman(user)) var/mob/living/carbon/human/H = user var/userloc = H.loc //see code/modules/mob/new_player/preferences.dm at approx line 545 for comments! //this is largely copypasted from there. //handle facial hair (if necessary) if(H.gender == MALE) var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list if(userloc != H.loc) return //no tele-grooming if(new_style) H.f_style = new_style //handle normal hair var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in hair_styles_list if(userloc != H.loc) return //no tele-grooming if(new_style) H.h_style = new_style H.update_hair()