/obj/structure/table/rack name = "rack" desc = "Different from the Middle Ages version." icon = 'icons/obj/objects.dmi' icon_state = "rack" can_plate = 0 can_reinforce = 0 flipped = -1 /obj/structure/table/rack/Initialize() . = ..() verbs -= /obj/structure/table/verb/do_flip verbs -= /obj/structure/table/proc/do_put /obj/structure/table/rack/update_connections() return /obj/structure/table/rack/update_desc() return /obj/structure/table/rack/update_icon() return /obj/structure/table/rack/holorack/dismantle(obj/item/tool/wrench/W, mob/user) to_chat(user, "You cannot dismantle \the [src].") return /obj/structure/table/rack/steel color = "#666666" /obj/structure/table/rack/steel/Initialize() material = get_material_by_name(MAT_STEEL) . = ..() //Shelves /obj/structure/table/rack/shelf name = "shelving" desc = "Some nice metal shelves." icon_state = "shelf" /obj/structure/table/rack/shelf/steel color = "#666666" /obj/structure/table/rack/shelf/steel/Initialize() material = get_material_by_name(MAT_STEEL) . = ..() //Gunrack // SOMEONE should add cool overlay stuff to this /obj/structure/table/rack/gun_rack name = "gun rack" desc = "Seems like you could prop up some rifles here." icon_state = "gunrack" /obj/structure/table/rack/gun_rack/steel color = "#666666" /obj/structure/table/rack/gun_rack/steel/Initialize() material = get_material_by_name(MAT_STEEL) . = ..()