//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /obj/item/weapon/storage/lockbox name = "lockbox" desc = "A locked box." icon_state = "lockbox+l" item_state = "syringe_kit" w_class = 4 max_w_class = 3 max_storage_space = 14 //The sum of the w_classes of all the items in this storage item. storage_slots = 4 req_access = list(access_armory) var/locked = 1 var/broken = 0 var/icon_locked = "lockbox+l" var/icon_closed = "lockbox" var/icon_broken = "lockbox+b" attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/card/id)) if(src.broken) user << "It appears to be broken." return if(src.allowed(user)) src.locked = !( src.locked ) if(src.locked) src.icon_state = src.icon_locked user << "You lock \the [src]!" return else src.icon_state = src.icon_closed user << "You unlock \the [src]!" return else user << "Access Denied" else if(istype(W, /obj/item/weapon/melee/energy/blade)) if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying.")) var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src.loc) spark_system.start() playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) if(!locked) ..() else user << "It's locked!" return show_to(mob/user as mob) if(locked) user << "It's locked!" else ..() return /obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback = "", var/audible_feedback = "") if(!broken) if(visual_feedback) visual_feedback = "[visual_feedback]" else visual_feedback = "The locker has been sliced open by [user] with an electromagnetic card!" if(audible_feedback) audible_feedback = "[audible_feedback]" else audible_feedback = "You hear a faint electrical spark." broken = 1 locked = 0 desc = "It appears to be broken." icon_state = src.icon_broken visible_message(visual_feedback, audible_feedback) return 1 /obj/item/weapon/storage/lockbox/loyalty name = "lockbox of loyalty implants" req_access = list(access_security) New() ..() new /obj/item/weapon/implantcase/loyalty(src) new /obj/item/weapon/implantcase/loyalty(src) new /obj/item/weapon/implantcase/loyalty(src) new /obj/item/weapon/implanter/loyalty(src) /obj/item/weapon/storage/lockbox/clusterbang name = "lockbox of clusterbangs" desc = "You have a bad feeling about opening this." req_access = list(access_security) New() ..() new /obj/item/weapon/grenade/flashbang/clusterbang(src)