/obj/item/weapon name = "weapon" icon = 'icons/obj/weapons.dmi' hitsound = "swing_hit" /obj/item/weapon/Bump(mob/M as mob) spawn(0) ..() return /obj/item/weapon/melee item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi', slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi', )