#define PROCESS_REACTION_ITER 5 //when processing a reaction, iterate this many times /datum/reagents var/list/datum/reagent/reagent_list = list() var/total_volume = 0 var/maximum_volume = 100 var/atom/my_atom = null /datum/reagents/New(var/max = 100, atom/A = null) ..() maximum_volume = max my_atom = A //I dislike having these here but map-objects are initialised before world/New() is called. >_> if(!chemical_reagents_list) //Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id var/paths = typesof(/datum/reagent) - /datum/reagent chemical_reagents_list = list() for(var/path in paths) var/datum/reagent/D = new path() if(!D.name) continue chemical_reagents_list[D.id] = D /datum/reagents/Destroy() . = ..() if(chemistryProcess) chemistryProcess.active_holders -= src for(var/datum/reagent/R in reagent_list) qdel(R) reagent_list.Cut() reagent_list = null if(my_atom && my_atom.reagents == src) my_atom.reagents = null /* Internal procs */ /datum/reagents/proc/get_free_space() // Returns free space. return maximum_volume - total_volume /datum/reagents/proc/get_master_reagent() // Returns reference to the reagent with the biggest volume. var/the_reagent = null var/the_volume = 0 for(var/datum/reagent/A in reagent_list) if(A.volume > the_volume) the_volume = A.volume the_reagent = A return the_reagent /datum/reagents/proc/get_master_reagent_name() // Returns the name of the reagent with the biggest volume. var/the_name = null var/the_volume = 0 for(var/datum/reagent/A in reagent_list) if(A.volume > the_volume) the_volume = A.volume the_name = A.name return the_name /datum/reagents/proc/get_master_reagent_id() // Returns the id of the reagent with the biggest volume. var/the_id = null var/the_volume = 0 for(var/datum/reagent/A in reagent_list) if(A.volume > the_volume) the_volume = A.volume the_id = A.id return the_id /datum/reagents/proc/update_total() // Updates volume. total_volume = 0 for(var/datum/reagent/R in reagent_list) if(R.volume < MINIMUM_CHEMICAL_VOLUME) del_reagent(R.id) else total_volume += R.volume return /datum/reagents/proc/handle_reactions() if(chemistryProcess) chemistryProcess.mark_for_update(src) //returns 1 if the holder should continue reactiong, 0 otherwise. /datum/reagents/proc/process_reactions() if(!my_atom) // No reactions in temporary holders return 0 if(!my_atom.loc) //No reactions inside GC'd containers return 0 if(my_atom.flags & NOREACT) // No reactions here return 0 var/reaction_occured var/list/effect_reactions = list() var/list/eligible_reactions = list() for(var/i in 1 to PROCESS_REACTION_ITER) reaction_occured = 0 //need to rebuild this to account for chain reactions for(var/datum/reagent/R in reagent_list) eligible_reactions |= chemical_reactions_list[R.id] for(var/datum/chemical_reaction/C in eligible_reactions) if(C.can_happen(src) && C.process(src)) effect_reactions |= C reaction_occured = 1 eligible_reactions.Cut() if(!reaction_occured) break for(var/datum/chemical_reaction/C in effect_reactions) C.post_reaction(src) update_total() return reaction_occured /* Holder-to-chemical */ /datum/reagents/proc/add_reagent(var/id, var/amount, var/data = null, var/safety = 0) if(!isnum(amount) || amount <= 0) return 0 update_total() amount = min(amount, get_free_space()) for(var/datum/reagent/current in reagent_list) if(current.id == id) current.volume += amount if(!isnull(data)) // For all we know, it could be zero or empty string and meaningful current.mix_data(data, amount) update_total() if(!safety) handle_reactions() if(my_atom) my_atom.on_reagent_change() return 1 var/datum/reagent/D = chemical_reagents_list[id] if(D) var/datum/reagent/R = new D.type() reagent_list += R R.holder = src R.volume = amount R.initialize_data(data) update_total() if(!safety) handle_reactions() if(my_atom) my_atom.on_reagent_change() return 1 else warning("[my_atom] attempted to add a reagent called '[id]' which doesn't exist. ([usr])") return 0 /datum/reagents/proc/remove_reagent(var/id, var/amount, var/safety = 0) if(!isnum(amount)) return 0 for(var/datum/reagent/current in reagent_list) if(current.id == id) current.volume -= amount // It can go negative, but it doesn't matter update_total() // Because this proc will delete it then if(!safety) handle_reactions() if(my_atom) my_atom.on_reagent_change() return 1 return 0 /datum/reagents/proc/del_reagent(var/id) for(var/datum/reagent/current in reagent_list) if (current.id == id) reagent_list -= current qdel(current) update_total() if(my_atom) my_atom.on_reagent_change() return 0 /datum/reagents/proc/has_reagent(var/id, var/amount = 0) for(var/datum/reagent/current in reagent_list) if(current.id == id) if(current.volume >= amount) return 1 else return 0 return 0 /datum/reagents/proc/has_any_reagent(var/list/check_reagents) for(var/datum/reagent/current in reagent_list) if(current.id in check_reagents) if(current.volume >= check_reagents[current.id]) return 1 else return 0 return 0 /datum/reagents/proc/has_all_reagents(var/list/check_reagents) //this only works if check_reagents has no duplicate entries... hopefully okay since it expects an associative list var/missing = check_reagents.len for(var/datum/reagent/current in reagent_list) if(current.id in check_reagents) if(current.volume >= check_reagents[current.id]) missing-- return !missing /datum/reagents/proc/clear_reagents() for(var/datum/reagent/current in reagent_list) del_reagent(current.id) return /datum/reagents/proc/get_reagent_amount(var/id) for(var/datum/reagent/current in reagent_list) if(current.id == id) return current.volume return 0 /datum/reagents/proc/get_data(var/id) for(var/datum/reagent/current in reagent_list) if(current.id == id) return current.get_data() return 0 /datum/reagents/proc/get_reagents() . = list() for(var/datum/reagent/current in reagent_list) . += "[current.id] ([current.volume])" return english_list(., "EMPTY", "", ", ", ", ") /* Holder-to-holder and similar procs */ /datum/reagents/proc/remove_any(var/amount = 1) // Removes up to [amount] of reagents from [src]. Returns actual amount removed. amount = min(amount, total_volume) if(!amount) return var/part = amount / total_volume for(var/datum/reagent/current in reagent_list) var/amount_to_remove = current.volume * part remove_reagent(current.id, amount_to_remove, 1) update_total() handle_reactions() return amount /datum/reagents/proc/trans_to_holder(var/datum/reagents/target, var/amount = 1, var/multiplier = 1, var/copy = 0) // Transfers [amount] reagents from [src] to [target], multiplying them by [multiplier]. Returns actual amount removed from [src] (not amount transferred to [target]). if(!target || !istype(target)) return amount = max(0, min(amount, total_volume, target.get_free_space() / multiplier)) if(!amount) return var/part = amount / total_volume for(var/datum/reagent/current in reagent_list) var/amount_to_transfer = current.volume * part target.add_reagent(current.id, amount_to_transfer * multiplier, current.get_data(), safety = 1) // We don't react until everything is in place if(!copy) remove_reagent(current.id, amount_to_transfer, 1) if(!copy) handle_reactions() target.handle_reactions() return amount /* Holder-to-atom and similar procs */ //The general proc for applying reagents to things. This proc assumes the reagents are being applied externally, //not directly injected into the contents. It first calls touch, then the appropriate trans_to_*() or splash_mob(). //If for some reason touch effects are bypassed (e.g. injecting stuff directly into a reagent container or person), //call the appropriate trans_to_*() proc. /datum/reagents/proc/trans_to(var/atom/target, var/amount = 1, var/multiplier = 1, var/copy = 0) touch(target) //First, handle mere touch effects if(ismob(target)) return splash_mob(target, amount, copy) if(isturf(target)) return trans_to_turf(target, amount, multiplier, copy) if(isobj(target) && target.is_open_container()) return trans_to_obj(target, amount, multiplier, copy) return 0 //Splashing reagents is messier than trans_to, the target's loc gets some of the reagents as well. /datum/reagents/proc/splash(var/atom/target, var/amount = 1, var/multiplier = 1, var/copy = 0, var/min_spill=0, var/max_spill=60) var/spill = 0 if(!isturf(target) && target.loc) spill = amount*(rand(min_spill, max_spill)/100) amount -= spill if(spill) splash(target.loc, spill, multiplier, copy, min_spill, max_spill) trans_to(target, amount, multiplier, copy) /datum/reagents/proc/trans_id_to(var/atom/target, var/id, var/amount = 1) if (!target || !target.reagents) return amount = min(amount, get_reagent_amount(id)) if(!amount) return var/datum/reagents/F = new /datum/reagents(amount) var/tmpdata = get_data(id) F.add_reagent(id, amount, tmpdata) remove_reagent(id, amount) return F.trans_to(target, amount) // Let this proc check the atom's type // When applying reagents to an atom externally, touch() is called to trigger any on-touch effects of the reagent. // This does not handle transferring reagents to things. // For example, splashing someone with water will get them wet and extinguish them if they are on fire, // even if they are wearing an impermeable suit that prevents the reagents from contacting the skin. /datum/reagents/proc/touch(var/atom/target, var/amount) if(ismob(target)) touch_mob(target, amount) if(isturf(target)) touch_turf(target, amount) if(isobj(target)) touch_obj(target, amount) return /datum/reagents/proc/touch_mob(var/mob/target) if(!target || !istype(target)) return for(var/datum/reagent/current in reagent_list) current.touch_mob(target, current.volume) update_total() /datum/reagents/proc/touch_turf(var/turf/target, var/amount) if(!target || !istype(target)) return for(var/datum/reagent/current in reagent_list) current.touch_turf(target, amount) update_total() /datum/reagents/proc/touch_obj(var/obj/target, var/amount) if(!target || !istype(target)) return for(var/datum/reagent/current in reagent_list) current.touch_obj(target, amount) update_total() // Attempts to place a reagent on the mob's skin. // Reagents are not guaranteed to transfer to the target. // Do not call this directly, call trans_to() instead. /datum/reagents/proc/splash_mob(var/mob/target, var/amount = 1, var/copy = 0) var/perm = 1 if(isliving(target)) //will we ever even need to tranfer reagents to non-living mobs? var/mob/living/L = target if(ishuman(L)) var/mob/living/carbon/human/H = L if(H.check_shields(0, null, null, null, "the spray") == 1) //If they block the spray, it does nothing. amount = 0 perm = L.reagent_permeability() return trans_to_mob(target, amount, CHEM_TOUCH, perm, copy) /datum/reagents/proc/trans_to_mob(var/mob/target, var/amount = 1, var/type = CHEM_BLOOD, var/multiplier = 1, var/copy = 0) // Transfer after checking into which holder... if(!target || !istype(target)) return if(iscarbon(target)) var/mob/living/carbon/C = target if(type == CHEM_BLOOD) var/datum/reagents/R = C.reagents return trans_to_holder(R, amount, multiplier, copy) if(type == CHEM_INGEST) var/datum/reagents/R = C.ingested return C.ingest(src, R, amount, multiplier, copy) if(type == CHEM_TOUCH) var/datum/reagents/R = C.touching return trans_to_holder(R, amount, multiplier, copy) else if(isxeno(target)) var/mob/living/simple_animal/xeno/X = target var/datum/reagents/R = X.reagents return trans_to_holder(R, amount, multiplier, copy) else var/datum/reagents/R = new /datum/reagents(amount) . = trans_to_holder(R, amount, multiplier, copy) R.touch_mob(target) /datum/reagents/proc/trans_to_turf(var/turf/target, var/amount = 1, var/multiplier = 1, var/copy = 0) // Turfs don't have any reagents (at least, for now). Just touch it. if(!target) return var/datum/reagents/R = new /datum/reagents(amount * multiplier) . = trans_to_holder(R, amount, multiplier, copy) R.touch_turf(target, amount) return /datum/reagents/proc/trans_to_obj(var/obj/target, var/amount = 1, var/multiplier = 1, var/copy = 0) // Objects may or may not; if they do, it's probably a beaker or something and we need to transfer properly; otherwise, just touch. if(!target) return if(!target.reagents) var/datum/reagents/R = new /datum/reagents(amount * multiplier) . = trans_to_holder(R, amount, multiplier, copy) R.touch_obj(target, amount) return return trans_to_holder(target.reagents, amount, multiplier, copy) /* Atom reagent creation - use it all the time */ /atom/proc/create_reagents(var/max_vol) reagents = new/datum/reagents(max_vol, src)