#define EMPTY_BITFIELD 0 /* Directions */ ///All the cardinal direction bitflags. #define ALL_CARDINALS (NORTH|SOUTH|EAST|WEST) /* -- /datum/var/datum_flags -- */ #define DF_VAR_EDITED (1<<0) #define DF_ISPROCESSING (1<<1) #define DF_USE_TAG (1<<2) /* -- /atom/var/atom_flags -- */ /// The atom has been initialized. #define ATOM_INITIALIZED (1<<0) /// The atom does not conduct electricity. #define ATOM_IS_INSULATED (1<<1) /// The atom should be considered ahead of others when changing turfs. #define ATOM_HAS_TRANSITION_PRIORITY (1<<2) /// For the purpose of reagents transfer, this atom can be interacted with syringes etc. #define ATOM_REAGENTS_IS_OPEN (1<<3) /// Reagents do not react inside this atom, regardless of recipes. #define ATOM_REAGENTS_SKIP_REACTIONS (1<<4) /// This atom is queued for an overlay update. #define ATOM_AWAITING_OVERLAY_UPDATE (1<<5) /// This atom is a shuttle landmark that should create its own landing point. #define LANDMARK_CREATES_SAFE_SITE (1<<6) /// This atom is a shuttle landmark that causes arriving shuttles to have no gravity. #define LANDMARK_REMOVES_GRAVITY (1<<7) /* -- /turf/var/turf_flags -- */ /// The turf is blessed; it interferes with cult behaviors. #define TURF_IS_BLESSED (1<<0) /// The turf prevents wizard movement spells. #define TURF_PREVENTS_JAUNT (1<<1) /* -- /atom/movable/var/movement_type -- */ #define UNSTOPPABLE (1<<0) //Can not be stopped from moving from Cross(), CanPass(), or Uncross() failing. Still bumps everything it passes through, though. /* -- /obj/item/var/item_flags -- */ #define THICKMATERIAL (1<<0) // Prevents syringes, parapens and hyposprays if equipped to slot_suit or slot_head. #define AIRTIGHT (1<<1) // Functions with internals. #define NOSLIP (1<<2) // Prevents from slipping on wet floors, in space, etc. #define BLOCK_GAS_SMOKE_EFFECT (1<<3) // Blocks the effect that chemical clouds would have on a mob -- glasses, mask and helmets ONLY! (NOTE: flag shared with ONESIZEFITSALL) #define FLEXIBLEMATERIAL (1<<4) // At the moment, masks with this flag will not prevent eating even if they are covering your face. #define ALLOW_SURVIVALFOOD (1<<5) // Allows special survival food items to be eaten through it #define NOBLOODY (1<<6) // Used for items if they don't want to get a blood overlay. #define NOBLUDGEON (1<<7) // When an item has this it produces no "X has been hit by Y with Z" message with the default handler. #define PHORONGUARD (1<<8) // Item does not get contaminated by phoron. /* -- /atom/var/pass_flags -- */ #define PASSTABLE (1<<0) #define PASSGLASS (1<<1) #define PASSGRILLE (1<<2) #define PASSBLOB (1<<3) #define PASSMOB (1<<4)