Files
Polaris/code/game/machinery/telecomms/misc.dm
Spookerton 87d9ddf0bd assorted tcomms housekeeping
split some files, merged some files, cleaned some code
removed spurious listening level toggle from relays
2024-01-18 07:33:24 +00:00

568 lines
18 KiB
Plaintext

#define TELECOMMS_RECEPTION_NONE 0
#define TELECOMMS_RECEPTION_SENDER 1
#define TELECOMMS_RECEPTION_RECEIVER 2
#define TELECOMMS_RECEPTION_BOTH 3
/// The list of all telecomms machines
var/global/list/obj/machinery/telecomms/telecomms_list = list()
/// global list of recent messages broadcasted : used to circumvent massive radio spam
var/global/list/recentmessages = list()
/// To make sure restarting the recentmessages list is kept in sync
var/global/message_delay = 0
/datum/comm_log_entry
var/name = "data packet (#)"
var/input_type = "Speech File"
var/parameters = list()
/datum/reception
var/obj/machinery/message_server/message_server
var/telecomms_reception = TELECOMMS_RECEPTION_NONE
var/message = ""
/datum/receptions
var/obj/machinery/message_server/message_server
var/sender_reception = TELECOMMS_RECEPTION_NONE
var/list/receiver_reception = new
/atom/proc/telecomms_process(skip_sleep)
var/datum/signal/signal = new
signal.transmission_method = TRANSMISSION_SUBSPACE
var/pos_z = get_z(src)
signal.data = list(
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
"message" = "TEST",
"compression" = rand(45, 50), // If the signal is compressed, compress our message too.
"traffic" = 0, // dictates the total traffic sum that the signal went through
"type" = SIGNAL_TEST, // determines what type of radio input it is: test broadcast
"reject" = 0,
"done" = 0,
"level" = pos_z // The level it is being broadcasted at.
)
signal.frequency = PUB_FREQ
for(var/obj/machinery/telecomms/receiver/receiver in telecomms_list)
receiver.receive_signal(signal)
if(!skip_sleep)
sleep(rand(10, 25))
return signal
/proc/register_radio(source, old_frequency, new_frequency, radio_filter)
if(old_frequency)
radio_controller.remove_object(source, old_frequency)
if(new_frequency)
return radio_controller.add_object(source, new_frequency, radio_filter)
/proc/unregister_radio(source, frequency)
if(radio_controller)
radio_controller.remove_object(source, frequency)
/proc/get_frequency_name(var/display_freq)
var/freq_text
if (display_freq in ANTAG_FREQS)
freq_text = "#unkn"
else
for (var/channel in radiochannels)
if (radiochannels[channel] == display_freq)
freq_text = channel
break
if (!freq_text)
freq_text = format_frequency(display_freq)
return freq_text
/proc/get_message_server()
if(message_servers)
for (var/obj/machinery/message_server/MS in message_servers)
if(MS.active)
return MS
return null
/proc/get_sender_reception(atom/sender, datum/signal/signal)
if (signal?.data["done"])
return TELECOMMS_RECEPTION_SENDER
return TELECOMMS_RECEPTION_NONE
/proc/get_receiver_reception(receiver, datum/signal/signal)
if (receiver && signal?.data["done"])
var/turf/pos = get_turf(receiver)
if (pos?.z in signal.data["level"])
return TELECOMMS_RECEPTION_RECEIVER
return TELECOMMS_RECEPTION_NONE
/proc/get_reception(atom/sender, receiver, message = "", skip_sleep)
var/datum/reception/reception = new
reception.message_server = get_message_server()
var/datum/signal/signal = sender.telecomms_process(skip_sleep)
reception.telecomms_reception |= get_sender_reception(sender, signal)
reception.telecomms_reception |= get_receiver_reception(receiver, signal)
reception.message = signal && signal.data["compression"] > 0 ? Gibberish(message, signal.data["compression"] + 50) : message
return reception
/proc/get_receptions(atom/sender, list/atom/receivers, skip_sleep)
var/datum/receptions/receptions = new
receptions.message_server = get_message_server()
var/datum/signal/signal
if (sender)
signal = sender.telecomms_process(skip_sleep)
receptions.sender_reception = get_sender_reception(sender, signal)
for (var/atom/receiver in receivers)
if (!signal)
signal = receiver.telecomms_process()
receptions.receiver_reception[receiver] = get_receiver_reception(receiver, signal)
return receptions
/**
Here is the big, bad function that broadcasts a message given the appropriate
parameters.
@param connection:
The datum generated in radio.dm, stored in signal.data["connection"].
@param M:
Reference to the mob/speaker, stored in signal.data["mob"]
@param vmask:
Boolean value if the mob is "hiding" its identity via voice mask, stored in
signal.data["vmask"]
@param vmessage:
If specified, will display this as the message; such as "chimpering"
for monkies if the mob is not understood. Stored in signal.data["vmessage"].
@param radio:
Reference to the radio broadcasting the message, stored in signal.data["radio"]
@param message:
The actual string message to display to mobs who understood mob M. Stored in
signal.data["message"]
@param name:
The name to display when a mob receives the message. signal.data["name"]
@param job:
The name job to display for the AI when it receives the message. signal.data["job"]
@param realname:
The "real" name associated with the mob. signal.data["realname"]
@param vname:
If specified, will use this name when mob M is not understood. signal.data["vname"]
@param data:
If specified:
1 -- Will only broadcast to intercoms
2 -- Will only broadcast to intercoms and station-bounced radios
3 -- Broadcast to syndicate frequency
4 -- AI can't track down this person. Useful for imitation broadcasts where you can't find the actual mob
@param compression:
If 0, the signal is audible
If nonzero, the signal may be partially inaudible or just complete gibberish.
@param level:
The list of Z levels that the sending radio is broadcasting to. Having 0 in the list broadcasts on all levels
@param freq
The frequency of the signal
*/
/proc/Broadcast_Message(var/datum/radio_frequency/connection, var/mob/M,
var/vmask, var/list/vmessage_pieces, var/obj/item/radio/radio,
var/list/message_pieces, var/name, var/job, var/realname, var/vname,
var/data, var/compression, var/list/level, var/freq, var/verbage = "says",
var/list/forced_radios)
/* ###### Prepare the radio connection ###### */
var/display_freq = freq
var/list/obj/item/radio/radios = list()
for(var/obj/item/radio/R in forced_radios)
//Cursory check to ensure they are 'on' and stuff
if(R.receive_range(display_freq, list(0)) > -1)
radios |= R
// --- Broadcast only to intercom devices ---
if(data == DATA_INTERCOM)
for (var/obj/item/radio/intercom/R in connection.devices["[RADIO_CHAT]"])
if(R.receive_range(display_freq, level) > -1)
radios |= R
// --- Broadcast only to intercoms and station-bounced radios ---
else if(data == DATA_LOCAL)
for (var/obj/item/radio/R in connection.devices["[RADIO_CHAT]"])
if(istype(R, /obj/item/radio/headset) && !R.adhoc_fallback)
continue
if(R.receive_range(display_freq, level) > -1)
radios |= R
// --- Broadcast to antag radios! ---
else if(data == DATA_ANTAG)
for(var/antag_freq in ANTAG_FREQS)
var/datum/radio_frequency/antag_connection = radio_controller.return_frequency(antag_freq)
for (var/obj/item/radio/R in antag_connection.devices["[RADIO_CHAT]"])
if(R.receive_range(antag_freq, level) > -1)
radios |= R
// --- Broadcast to ALL radio devices ---
else
for (var/obj/item/radio/R in connection.devices["[RADIO_CHAT]"])
if(R.receive_range(display_freq, level) > -1)
radios |= R
// Get a list of mobs who can hear from the radios we collected.
var/list/receive = get_mobs_in_radio_ranges(radios)
/* ###### Organize the receivers into categories for displaying the message ###### */
// Understood the message:
var/list/heard_masked = list() // masked name or no real name
var/list/heard_normal = list() // normal message
// Did not understand the message:
var/list/heard_voice = list() // voice message (ie "chimpers")
var/list/heard_garbled = list() // garbled message (ie "f*c* **u, **i*er!")
var/list/heard_gibberish= list() // completely screwed over message (ie "F%! (O*# *#!<>&**%!")
for (var/mob/R in receive)
/* --- Loop through the receivers and categorize them --- */
if(!R.is_preference_enabled(/datum/client_preference/holder/hear_radio))
continue
if(istype(R, /mob/new_player)) // we don't want new players to hear messages. rare but generates runtimes.
continue
// Ghosts hearing all radio chat don't want to hear syndicate intercepts, they're duplicates
if(data == DATA_ANTAG && istype(R, /mob/observer/dead) && R.is_preference_enabled(/datum/client_preference/ghost_radio))
continue
// --- Check for compression ---
if(compression > 0)
heard_gibberish += R
continue
// --- Can understand the speech ---
if(!M || R.say_understands(M))
// - Not human or wearing a voice mask -
if(!M || !ishuman(M) || vmask)
heard_masked += R
// - Human and not wearing voice mask -
else
heard_normal += R
// --- Can't understand the speech ---
else
// - The speaker has a prespecified "voice message" to display if not understood -
if(vmessage_pieces)
heard_voice += R
// - Just display a garbled message -
else
heard_garbled += R
/* ###### Begin formatting and sending the message ###### */
if(length(heard_masked) || length(heard_normal) || length(heard_voice) || length(heard_garbled) || length(heard_gibberish))
/* --- Some miscellaneous variables to format the string output --- */
var/freq_text = get_frequency_name(display_freq)
var/part_b_extra = ""
if(data == DATA_ANTAG) // intercepted radio message
part_b_extra = " <i>(Intercepted)</i>"
var/part_a = "<span class='[frequency_span_class(display_freq)]'>"
var/part_b = "[bicon(radio)]<b>\[[freq_text]\][part_b_extra]</b> <span class='name'>" // goes in the actual output
// --- Some more pre-message formatting ---
var/part_c = "</span> <span class='message'>" // Tweaked for security headsets -- TLE
var/part_d = "</span>"
var/part_e = "</span>"
// --- Filter the message; place it in quotes apply a verb ---
var/quotedmsg = null
if(M)
quotedmsg = "[M.say_quote(multilingual_to_message(message_pieces))], \"[multilingual_to_message(message_pieces)]\""
else
quotedmsg = "says, \"[multilingual_to_message(message_pieces)]\""
// --- This following recording is intended for research and feedback in the use of department radio channels ---
var/part_blackbox_c = "</span><b> \[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/blackbox_msg = "[part_a][part_b][name][part_blackbox_c][quotedmsg][part_d][part_e]"
//var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]"
//BR.messages_admin += blackbox_admin_msg
if(istype(blackbox))
switch(display_freq)
if(PUB_FREQ)
blackbox.msg_common += blackbox_msg
if(SCI_FREQ)
blackbox.msg_science += blackbox_msg
if(COMM_FREQ)
blackbox.msg_command += blackbox_msg
if(MED_FREQ)
blackbox.msg_medical += blackbox_msg
if(ENG_FREQ)
blackbox.msg_engineering += blackbox_msg
if(SEC_FREQ)
blackbox.msg_security += blackbox_msg
if(DTH_FREQ)
blackbox.msg_deathsquad += blackbox_msg
if(SYND_FREQ)
blackbox.msg_syndicate += blackbox_msg
if(RAID_FREQ)
blackbox.msg_raider += blackbox_msg
if(SUP_FREQ)
blackbox.msg_cargo += blackbox_msg
if(SRV_FREQ)
blackbox.msg_service += blackbox_msg
if(EXP_FREQ)
blackbox.msg_explorer += blackbox_msg
else
blackbox.messages += blackbox_msg
//End of research and feedback code.
/* ###### Send the message ###### */
/* --- Process all the mobs that heard a masked voice (understood) --- */
if(length(heard_masked))
for (var/mob/R in heard_masked)
R.hear_radio(message_pieces, verbage, part_a, part_b, part_c, part_d, part_e, M, 0, name)
/* --- Process all the mobs that heard the voice normally (understood) --- */
if(length(heard_normal))
for (var/mob/R in heard_normal)
R.hear_radio(message_pieces, verbage, part_a, part_b, part_c, part_d, part_e, M, 0, realname)
/* --- Process all the mobs that heard the voice normally (did not understand) --- */
if(length(heard_voice))
for (var/mob/R in heard_voice)
R.hear_radio(message_pieces, verbage, part_a, part_b, part_c, part_d, part_e, M,0, vname)
/* --- Process all the mobs that heard a garbled voice (did not understand) --- */
// Displays garbled message (ie "f*c* **u, **i*er!")
if(length(heard_garbled))
for (var/mob/R in heard_garbled)
R.hear_radio(message_pieces, verbage, part_a, part_b, part_c, part_d, part_e, M, 1, vname)
/* --- Complete gibberish. Usually happens when there's a compressed message --- */
if(length(heard_gibberish))
for (var/mob/R in heard_gibberish)
R.hear_radio(message_pieces, verbage, part_a, part_b, part_c, part_d, part_e, M, 1)
return 1
/proc/Broadcast_SimpleMessage(var/source, var/frequency, list/message_pieces, var/data, var/mob/M, var/compression, var/level, var/list/forced_radios)
var/text = multilingual_to_message(message_pieces)
/* ###### Prepare the radio connection ###### */
if(!M)
var/mob/living/carbon/human/H = new
M = H
var/datum/radio_frequency/connection = radio_controller.return_frequency(frequency)
var/display_freq = connection.frequency
var/list/receive = list()
for(var/obj/item/radio/R in forced_radios)
receive |= R.send_hear(display_freq)
// --- Broadcast only to intercom devices ---
if(data == DATA_INTERCOM)
for (var/obj/item/radio/intercom/R in connection.devices["[RADIO_CHAT]"])
var/turf/position = get_turf(R)
if(position && position.z == level)
receive |= R.send_hear(display_freq, level)
// --- Broadcast only to intercoms and station-bounced radios ---
else if(data == DATA_LOCAL)
for (var/obj/item/radio/R in connection.devices["[RADIO_CHAT]"])
if(istype(R, /obj/item/radio/headset))
continue
var/turf/position = get_turf(R)
if(position && position.z == level)
receive |= R.send_hear(display_freq)
// --- Broadcast to antag radios! ---
else if(data == DATA_ANTAG)
for(var/freq in ANTAG_FREQS)
var/datum/radio_frequency/antag_connection = radio_controller.return_frequency(freq)
for (var/obj/item/radio/R in antag_connection.devices["[RADIO_CHAT]"])
var/turf/position = get_turf(R)
if(position && position.z == level)
receive |= R.send_hear(freq)
// --- Broadcast to ALL radio devices ---
else
for (var/obj/item/radio/R in connection.devices["[RADIO_CHAT]"])
var/turf/position = get_turf(R)
if(position && position.z == level)
receive |= R.send_hear(display_freq)
/* ###### Organize the receivers into categories for displaying the message ###### */
// Understood the message:
var/list/heard_normal = list() // normal message
// Did not understand the message:
var/list/heard_garbled = list() // garbled message (ie "f*c* **u, **i*er!")
var/list/heard_gibberish= list() // completely screwed over message (ie "F%! (O*# *#!<>&**%!")
for (var/mob/R in receive)
/* --- Loop through the receivers and categorize them --- */
if(!R.is_preference_enabled(/datum/client_preference/holder/hear_radio)) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios.
continue
// --- Check for compression ---
if(compression > 0)
heard_gibberish += R
continue
// --- Can understand the speech ---
if(R.say_understands(M))
heard_normal += R
// --- Can't understand the speech ---
else
// - Just display a garbled message -
heard_garbled += R
/* ###### Begin formatting and sending the message ###### */
if(length(heard_normal) || length(heard_garbled) || length(heard_gibberish))
/* --- Some miscellaneous variables to format the string output --- */
var/part_a = "<span class='[frequency_span_class(display_freq)]'><span class='name'>" // goes in the actual output
var/freq_text = get_frequency_name(display_freq)
// --- Some more pre-message formatting ---
var/part_b_extra = ""
if(data == DATA_ANTAG) // intercepted radio message
part_b_extra = " <i>(Intercepted)</i>"
// Create a radio headset for the sole purpose of using its icon
var/obj/item/radio/headset/radio = new
var/part_b = "</span><b> [bicon(radio)]\[[freq_text]\][part_b_extra]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/part_blackbox_b = "</span><b> \[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/part_c = "</span></span>"
var/blackbox_msg = "[part_a][source][part_blackbox_b]\"[text]\"[part_c]"
//BR.messages_admin += blackbox_admin_msg
if(istype(blackbox))
switch(display_freq)
if(PUB_FREQ)
blackbox.msg_common += blackbox_msg
if(SCI_FREQ)
blackbox.msg_science += blackbox_msg
if(COMM_FREQ)
blackbox.msg_command += blackbox_msg
if(MED_FREQ)
blackbox.msg_medical += blackbox_msg
if(ENG_FREQ)
blackbox.msg_engineering += blackbox_msg
if(SEC_FREQ)
blackbox.msg_security += blackbox_msg
if(DTH_FREQ)
blackbox.msg_deathsquad += blackbox_msg
if(SYND_FREQ)
blackbox.msg_syndicate += blackbox_msg
if(RAID_FREQ)
blackbox.msg_raider += blackbox_msg
if(SUP_FREQ)
blackbox.msg_cargo += blackbox_msg
if(SRV_FREQ)
blackbox.msg_service += blackbox_msg
else
blackbox.messages += blackbox_msg
//End of research and feedback code.
/* ###### Send the message ###### */
/* --- Process all the mobs that heard the voice normally (understood) --- */
if(length(heard_normal))
var/rendered = "[part_a][source][part_b]\"[text]\"[part_c]"
for (var/mob/R in heard_normal)
R.show_message(rendered, 2)
/* --- Process all the mobs that heard a garbled voice (did not understand) --- */
// Displays garbled message (ie "f*c* **u, **i*er!")
if(length(heard_garbled))
var/quotedmsg = "\"[stars(text)]\""
var/rendered = "[part_a][source][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_garbled)
R.show_message(rendered, 2)
/* --- Complete gibberish. Usually happens when there's a compressed message --- */
if(length(heard_gibberish))
var/quotedmsg = "\"[Gibberish(text, compression + 50)]\""
var/rendered = "[part_a][Gibberish(source, compression + 50)][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_gibberish)
R.show_message(rendered, 2)
#undef TELECOMMS_RECEPTION_NONE
#undef TELECOMMS_RECEPTION_SENDER
#undef TELECOMMS_RECEPTION_RECEIVER
#undef TELECOMMS_RECEPTION_BOTH