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Adds a selection of magical girl costumes, available in loadout under "outfits, magical girl selection". Adds colourable ribbon bow accessories so that you can mix and match outfit colours. Or, so that you can put oversized bows on your work clothes, nothing in the dress code says that you can't. Adds colourable masquerade masks. Despite being called masks, these are eyewear and available in the eyewear tab of loadout. All items wearable by teshari, except in the Galcom dub.
603 lines
20 KiB
Plaintext
603 lines
20 KiB
Plaintext
///////////////////////////////////////////////////////////////////////
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//Glasses
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/*
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SEE_SELF // can see self, no matter what
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SEE_MOBS // can see all mobs, no matter what
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SEE_OBJS // can see all objs, no matter what
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SEE_TURFS // can see all turfs (and areas), no matter what
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SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are
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// in a lit area (via pixel_x,y or smooth movement), can see those pixels
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BLIND // can't see anything
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*/
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///////////////////////////////////////////////////////////////////////
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/obj/item/clothing/glasses
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name = "glasses"
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icon = 'icons/obj/clothing/glasses.dmi'
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_EYES
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plane_slots = list(slot_glasses)
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var/vision_flags = 0
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var/darkness_view = 0//Base human is 2
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var/see_invisible = -1
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var/prescription = 0
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var/toggleable = 0
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var/off_state = "degoggles"
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var/active = 1
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var/activation_sound = 'sound/items/goggles_charge.ogg'
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var/obj/screen/overlay = null
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var/list/away_planes //Holder for disabled planes
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drop_sound = 'sound/items/drop/accessory.ogg'
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pickup_sound = 'sound/items/pickup/accessory.ogg'
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/teshari/eyes.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/eyes.dmi'
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)
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/obj/item/clothing/glasses/update_clothing_icon()
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if (ismob(src.loc))
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var/mob/M = src.loc
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M.update_inv_glasses()
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/obj/item/clothing/glasses/proc/can_toggle(mob/living/user)
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if(!toggleable)
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return FALSE
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// Prevent people from just turning their goggles back on.
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if(!active && (vision_flags & (SEE_TURFS|SEE_OBJS)))
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var/area/A = get_area(src)
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if(A.no_spoilers)
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return FALSE
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return TRUE
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/obj/item/clothing/glasses/proc/toggle_active(mob/living/user)
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if(active)
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active = FALSE
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icon_state = off_state
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user.update_inv_glasses()
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flash_protection = FLASH_PROTECTION_NONE
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tint = TINT_NONE
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away_planes = enables_planes
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enables_planes = null
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else
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active = TRUE
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icon_state = initial(icon_state)
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user.update_inv_glasses()
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flash_protection = initial(flash_protection)
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tint = initial(tint)
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enables_planes = away_planes
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away_planes = null
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user.update_action_buttons()
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user.recalculate_vis()
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/obj/item/clothing/glasses/attack_self(mob/user)
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if(toggleable)
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if(!can_toggle(user))
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to_chat(user, span("warning", "You don't seem to be able to toggle \the [src] here."))
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else
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toggle_active(user)
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if(active)
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to_chat(user, span("notice", "You activate the optical matrix on the [src]."))
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else
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to_chat(user, span("notice", "You deactivate the optical matrix on the [src]."))
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..()
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/obj/item/clothing/glasses/meson
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name = "optical meson scanner"
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desc = "Used for seeing walls, floors, and stuff through anything."
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icon_state = "meson"
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item_state_slots = list(slot_r_hand_str = "meson", slot_l_hand_str = "meson")
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action_button_name = "Toggle Goggles"
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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toggleable = 1
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vision_flags = SEE_TURFS
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enables_planes = list(VIS_FULLBRIGHT, VIS_MESONS)
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/obj/item/clothing/glasses/meson/Initialize()
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. = ..()
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overlay = global_hud.meson
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/obj/item/clothing/glasses/meson/prescription
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name = "prescription mesons"
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desc = "Optical Meson Scanner with prescription lenses."
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prescription = 1
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/obj/item/clothing/glasses/meson/aviator
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name = "engineering aviators"
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icon_state = "aviator_eng"
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off_state = "aviator"
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item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
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action_button_name = "Toggle HUD"
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activation_sound = 'sound/effects/pop.ogg'
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/obj/item/clothing/glasses/meson/aviator/prescription
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name = "prescription engineering aviators"
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desc = "Engineering Aviators with prescription lenses."
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prescription = 1
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/obj/item/clothing/glasses/hud/health/aviator
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name = "medical HUD aviators"
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desc = "Modified aviator glasses with a toggled health HUD."
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icon_state = "aviator_med"
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off_state = "aviator"
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action_button_name = "Toggle Mode"
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toggleable = 1
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activation_sound = 'sound/effects/pop.ogg'
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/obj/item/clothing/glasses/hud/health/aviator/prescription
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name = "prescription medical HUD aviators"
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desc = "Modified aviator glasses with a toggled health HUD. Comes with bonus prescription lenses."
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prescription = 6
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/obj/item/clothing/glasses/science
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name = "Science Goggles"
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desc = "The goggles do nothing!"
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icon_state = "purple"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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toggleable = 1
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action_button_name = "Toggle Goggles"
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item_flags = AIRTIGHT
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/obj/item/clothing/glasses/science/Initialize()
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. = ..()
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overlay = global_hud.science
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/obj/item/clothing/glasses/goggles
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name = "goggles"
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desc = "Just some plain old goggles."
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icon_state = "plaingoggles"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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item_flags = AIRTIGHT
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body_parts_covered = EYES
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/obj/item/clothing/glasses/night
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name = "night vision goggles"
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desc = "You can totally see in the dark now!"
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icon_state = "night"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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origin_tech = list(TECH_MAGNET = 2)
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darkness_view = 7
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toggleable = 1
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action_button_name = "Toggle Goggles"
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off_state = "denight"
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flash_protection = FLASH_PROTECTION_REDUCED
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enables_planes = list(VIS_FULLBRIGHT)
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/obj/item/clothing/glasses/night/vox
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name = "Alien Optics"
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species_restricted = list("Vox")
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item_flags = PHORONGUARD
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/obj/item/clothing/glasses/night/Initialize()
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. = ..()
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overlay = global_hud.nvg
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/obj/item/clothing/glasses/eyepatch
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name = "eyepatch"
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desc = "Yarr."
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icon_state = "eyepatch"
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item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
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body_parts_covered = 0
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var/eye = null
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drop_sound = 'sound/items/drop/gloves.ogg'
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pickup_sound = 'sound/items/pickup/gloves.ogg'
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/obj/item/clothing/glasses/eyepatch/verb/switcheye()
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set name = "Switch Eyepatch"
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set category = "Object"
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set src in usr
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if(!istype(usr, /mob/living)) return
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if(usr.stat) return
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eye = !eye
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if(eye)
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icon_state = "[icon_state]_1"
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else
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icon_state = initial(icon_state)
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update_clothing_icon()
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/obj/item/clothing/glasses/eyepatchwhite
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name = "eyepatch"
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desc = "A simple eyepatch made of a strip of cloth tied around the head."
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icon_state = "eyepatch_white"
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item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
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body_parts_covered = 0
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var/eye = null
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drop_sound = 'sound/items/drop/gloves.ogg'
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pickup_sound = 'sound/items/pickup/gloves.ogg'
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/obj/item/clothing/glasses/eyepatchwhite/verb/switcheye()
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set name = "Switch Eyepatch"
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set category = "Object"
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set src in usr
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if(!istype(usr, /mob/living)) return
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if(usr.stat) return
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eye = !eye
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if(eye)
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icon_state = "[icon_state]_1"
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else
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icon_state = initial(icon_state)
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update_clothing_icon()
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/obj/item/clothing/glasses/monocle
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name = "monocle"
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desc = "Such a dapper eyepiece!"
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icon_state = "monocle"
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item_state_slots = list(slot_r_hand_str = "headset", slot_l_hand_str = "headset")
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body_parts_covered = 0
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/obj/item/clothing/glasses/material
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name = "optical material scanner"
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desc = "Very confusing glasses."
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icon_state = "material"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
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toggleable = 1
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action_button_name = "Toggle Goggles"
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vision_flags = SEE_OBJS
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enables_planes = list(VIS_FULLBRIGHT)
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/obj/item/clothing/glasses/material/Initialize()
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. = ..()
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overlay = global_hud.material
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/obj/item/clothing/glasses/material/prescription
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name = "prescription optical material scanner"
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prescription = 1
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/obj/item/clothing/glasses/graviton
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name = "graviton goggles"
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desc = "The secrets of space travel are.. not quite yours."
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icon_state = "grav"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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origin_tech = list(TECH_MAGNET = 2, TECH_BLUESPACE = 1)
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darkness_view = 5
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toggleable = 1
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action_button_name = "Toggle Goggles"
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off_state = "denight"
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vision_flags = SEE_OBJS | SEE_TURFS
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flash_protection = FLASH_PROTECTION_REDUCED
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enables_planes = list(VIS_FULLBRIGHT, VIS_MESONS)
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/obj/item/clothing/glasses/graviton/Initialize()
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. = ..()
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overlay = global_hud.material
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/obj/item/clothing/glasses/regular
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name = "prescription glasses"
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desc = "Made by Nerd. Co."
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icon_state = "glasses"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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prescription = 1
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body_parts_covered = 0
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/obj/item/clothing/glasses/regular/scanners
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name = "scanning goggles"
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desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
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icon_state = "uzenwa_sissra_1"
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/obj/item/clothing/glasses/regular/hipster
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name = "prescription glasses"
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desc = "Made by Uncool. Co."
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icon_state = "hipster_glasses"
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/obj/item/clothing/glasses/threedglasses
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desc = "A long time ago, people used these glasses to makes images from screens threedimensional."
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name = "3D glasses"
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icon_state = "3d"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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body_parts_covered = 0
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/obj/item/clothing/glasses/gglasses
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name = "green glasses"
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desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
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icon_state = "gglasses"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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body_parts_covered = 0
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/obj/item/clothing/glasses/regular/rimless
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name = "prescription rimless glasses"
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desc = "Sleek modern glasses with a single sculpted lens."
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icon_state = "glasses_rimless"
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/obj/item/clothing/glasses/rimless
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name = "rimless glasses"
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desc = "Sleek modern glasses with a single sculpted lens."
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icon_state = "glasses_rimless"
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prescription = 0
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/obj/item/clothing/glasses/regular/thin
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name = "prescription thin-rimmed glasses"
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desc = "Glasses with frames are so last century."
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icon_state = "glasses_thin"
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prescription = 1
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/obj/item/clothing/glasses/thin
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name = "thin-rimmed glasses"
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desc = "Glasses with frames are so last century."
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icon_state = "glasses_thin"
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prescription = 0
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/obj/item/clothing/glasses/sunglasses
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name = "sunglasses"
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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icon_state = "sun"
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item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
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darkness_view = -1
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flash_protection = FLASH_PROTECTION_MODERATE
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/obj/item/clothing/glasses/sunglasses/aviator
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name = "aviators"
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desc = "A pair of designer sunglasses."
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icon_state = "aviator"
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/obj/item/clothing/glasses/welding
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name = "welding goggles"
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desc = "Protects the eyes from welders, approved by the mad scientist association."
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icon_state = "welding-g"
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item_state_slots = list(slot_r_hand_str = "welding-g", slot_l_hand_str = "welding-g")
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action_button_name = "Flip Welding Goggles"
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matter = list(MAT_STEEL = 1500, "glass" = 1000)
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item_flags = AIRTIGHT
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var/up = 0
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flash_protection = FLASH_PROTECTION_MAJOR
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tint = TINT_HEAVY
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/obj/item/clothing/glasses/welding/attack_self()
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toggle()
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/obj/item/clothing/glasses/welding/verb/toggle()
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set category = "Object"
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set name = "Adjust welding goggles"
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set src in usr
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if(usr.canmove && !usr.stat && !usr.restrained())
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if(src.up)
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src.up = !src.up
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flags_inv |= HIDEEYES
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body_parts_covered |= EYES
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icon_state = initial(icon_state)
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flash_protection = initial(flash_protection)
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tint = initial(tint)
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to_chat(usr, "You flip \the [src] down to protect your eyes.")
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else
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src.up = !src.up
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flags_inv &= ~HIDEEYES
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body_parts_covered &= ~EYES
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icon_state = "[initial(icon_state)]up"
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flash_protection = FLASH_PROTECTION_NONE
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tint = TINT_NONE
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to_chat(usr, "You push \the [src] up out of your face.")
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update_clothing_icon()
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usr.update_action_buttons()
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/obj/item/clothing/glasses/welding/superior
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name = "superior welding goggles"
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desc = "Welding goggles made from more expensive materials, strangely smells like potatoes."
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icon_state = "rwelding-g"
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tint = TINT_MODERATE
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/obj/item/clothing/glasses/sunglasses/blindfold
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name = "blindfold"
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desc = "Covers the eyes, preventing sight."
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icon_state = "blindfold"
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item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
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flash_protection = FLASH_PROTECTION_MAJOR
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tint = BLIND
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drop_sound = 'sound/items/drop/gloves.ogg'
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pickup_sound = 'sound/items/pickup/gloves.ogg'
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/obj/item/clothing/glasses/sunglasses/blindfold/whiteblindfold
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name = "white blindfold"
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desc = "A white blindfold that covers the eyes, preventing sight."
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icon_state = "blindfoldwhite"
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/obj/item/clothing/glasses/sunglasses/thinblindfold
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name = "thin white blindfold"
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desc = "A thin blindfold to help protect sensitive eyes while still allowing some sight"
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icon_state = "blindfoldwhite"
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flash_protection = FLASH_PROTECTION_MODERATE //not as thick, only offers some protection
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tint = TINT_HEAVY
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/obj/item/clothing/glasses/sunglasses/blindfold/tape
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name = "length of tape"
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desc = "It's a robust DIY blindfold!"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "tape_cross"
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item_state_slots = list(slot_r_hand_str = null, slot_l_hand_str = null)
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w_class = ITEMSIZE_TINY
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/obj/item/clothing/glasses/sunglasses/prescription
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name = "prescription sunglasses"
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prescription = 1
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/obj/item/clothing/glasses/sunglasses/big
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks many flashes."
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icon_state = "bigsunglasses"
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/obj/item/clothing/glasses/fakesunglasses //Sunglasses without flash immunity
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name = "stylish sunglasses"
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desc = "A pair of designer sunglasses. Doesn't seem like it'll block flashes."
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icon_state = "sun"
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item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
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/obj/item/clothing/glasses/fakesunglasses/aviator
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name = "stylish aviators"
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desc = "A pair of designer sunglasses. Doesn't seem like it'll block flashes."
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icon_state = "aviator"
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/obj/item/clothing/glasses/sunglasses/sechud
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name = "\improper HUD sunglasses"
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desc = "Sunglasses with a HUD."
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icon_state = "sunSecHud"
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enables_planes = list(VIS_CH_ID,VIS_CH_WANTED,VIS_CH_IMPTRACK,VIS_CH_IMPLOYAL,VIS_CH_IMPCHEM)
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/obj/item/clothing/glasses/sunglasses/sechud/prescription
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name = "prescription HUD sunglasses"
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desc = "Sunglasses with a HUD and modified prescription lenses."
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prescription = 6
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/obj/item/clothing/glasses/sunglasses/sechud/tactical
|
|
name = "tactical HUD"
|
|
desc = "Flash-resistant goggles with inbuilt combat and security information."
|
|
icon_state = "swatgoggles"
|
|
|
|
/obj/item/clothing/glasses/sunglasses/sechud/aviator
|
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name = "security HUD aviators"
|
|
desc = "Modified aviator glasses that can be switch between HUD and flash protection modes."
|
|
icon_state = "aviator_sec"
|
|
off_state = "aviator"
|
|
action_button_name = "Toggle Mode"
|
|
var/on = 1
|
|
toggleable = 1
|
|
activation_sound = 'sound/effects/pop.ogg'
|
|
|
|
/obj/item/clothing/glasses/sunglasses/sechud/aviator/attack_self(mob/user)
|
|
if(toggleable && !user.incapacitated())
|
|
on = !on
|
|
if(on)
|
|
flash_protection = FLASH_PROTECTION_NONE
|
|
enables_planes = away_planes
|
|
away_planes = null
|
|
to_chat(usr, "You switch the [src] to HUD mode.")
|
|
else
|
|
flash_protection = initial(flash_protection)
|
|
away_planes = enables_planes
|
|
enables_planes = null
|
|
to_chat(usr, "You switch \the [src] to flash protection mode.")
|
|
update_icon()
|
|
user << activation_sound
|
|
user.recalculate_vis()
|
|
user.update_inv_glasses()
|
|
user.update_action_buttons()
|
|
|
|
/obj/item/clothing/glasses/sunglasses/sechud/aviator/update_icon()
|
|
if(on)
|
|
icon_state = initial(icon_state)
|
|
else
|
|
icon_state = off_state
|
|
|
|
/obj/item/clothing/glasses/sunglasses/sechud/aviator/prescription
|
|
name = "prescription security HUD aviators"
|
|
desc = "Modified aviator glasses that can be switch between HUD and flash protection modes. Comes with bonus prescription lenses."
|
|
prescription = 6
|
|
|
|
/obj/item/clothing/glasses/sunglasses/medhud
|
|
name = "\improper HUD sunglasses"
|
|
desc = "Sunglasses with a HUD."
|
|
icon_state = "sunMedHud"
|
|
enables_planes = list(VIS_CH_STATUS,VIS_CH_HEALTH)
|
|
|
|
/obj/item/clothing/glasses/thermal
|
|
name = "optical thermal scanner"
|
|
desc = "Thermals in the shape of glasses."
|
|
icon_state = "thermal"
|
|
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
|
|
origin_tech = list(TECH_MAGNET = 3)
|
|
toggleable = 1
|
|
action_button_name = "Toggle Goggles"
|
|
vision_flags = SEE_MOBS
|
|
enables_planes = list(VIS_FULLBRIGHT, VIS_CLOAKED)
|
|
flash_protection = FLASH_PROTECTION_REDUCED
|
|
|
|
/obj/item/clothing/glasses/thermal/emp_act(severity)
|
|
if(istype(src.loc, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/M = src.loc
|
|
to_chat(M, "<font color='red'>The Optical Thermal Scanner overloads and blinds you!</font>")
|
|
if(M.glasses == src)
|
|
M.Blind(3)
|
|
M.eye_blurry = 5
|
|
// Don't cure being nearsighted
|
|
if(!(M.disabilities & NEARSIGHTED))
|
|
M.disabilities |= NEARSIGHTED
|
|
spawn(100)
|
|
M.disabilities &= ~NEARSIGHTED
|
|
..()
|
|
|
|
/obj/item/clothing/glasses/thermal/Initialize()
|
|
. = ..()
|
|
overlay = global_hud.thermal
|
|
|
|
/obj/item/clothing/glasses/thermal/syndi //These are now a traitor item, concealed as mesons. -Pete
|
|
name = "optical meson scanner"
|
|
desc = "Used for seeing walls, floors, and stuff through anything."
|
|
icon_state = "meson"
|
|
item_state_slots = list(slot_r_hand_str = "meson", slot_l_hand_str = "meson")
|
|
origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
|
|
|
|
/obj/item/clothing/glasses/thermal/plain
|
|
toggleable = 0
|
|
activation_sound = null
|
|
action_button_name = null
|
|
|
|
/obj/item/clothing/glasses/thermal/plain/monocle
|
|
name = "thermonocle"
|
|
desc = "A monocle thermal."
|
|
icon_state = "thermoncle"
|
|
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
|
|
toggleable = 1
|
|
action_button_name = "Toggle Monocle"
|
|
atom_flags = EMPTY_BITFIELD
|
|
|
|
body_parts_covered = 0
|
|
|
|
/obj/item/clothing/glasses/thermal/plain/eyepatch
|
|
name = "optical thermal eyepatch"
|
|
desc = "An eyepatch with built-in thermal optics"
|
|
icon_state = "eyepatch"
|
|
item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
|
|
body_parts_covered = 0
|
|
toggleable = 1
|
|
action_button_name = "Toggle Eyepatch"
|
|
|
|
/obj/item/clothing/glasses/thermal/plain/jensen
|
|
name = "optical thermal implants"
|
|
desc = "A set of implantable lenses designed to augment your vision"
|
|
icon_state = "thermalimplants"
|
|
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
|
|
|
|
/obj/item/clothing/glasses/aerogelgoggles
|
|
name = "orange goggles"
|
|
desc = "Teshari designed lightweight goggles."
|
|
icon_state = "orange-g"
|
|
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
|
|
action_button_name = "Adjust Orange Goggles"
|
|
var/up = 0
|
|
item_flags = AIRTIGHT
|
|
body_parts_covered = EYES
|
|
species_restricted = list(SPECIES_TESHARI)
|
|
|
|
/obj/item/clothing/glasses/aerogelgoggles/attack_self()
|
|
toggle()
|
|
|
|
/obj/item/clothing/glasses/aerogelgoggles/verb/toggle()
|
|
set category = "Object"
|
|
set name = "Adjust Orange Goggles"
|
|
set src in usr
|
|
|
|
if(usr.canmove && !usr.stat && !usr.restrained())
|
|
if(src.up)
|
|
src.up = !src.up
|
|
flags_inv |= HIDEEYES
|
|
body_parts_covered |= EYES
|
|
icon_state = initial(icon_state)
|
|
to_chat(usr, "You flip \the [src] down to protect your eyes.")
|
|
else
|
|
src.up = !src.up
|
|
flags_inv &= ~HIDEEYES
|
|
body_parts_covered &= ~EYES
|
|
icon_state = "[initial(icon_state)]up"
|
|
to_chat(usr, "You push \the [src] up from in front of your eyes.")
|
|
update_clothing_icon()
|
|
usr.update_action_buttons()
|
|
|
|
/obj/item/clothing/glasses/masquerade
|
|
name = "masquerade mask"
|
|
desc = "A fancy party mask that only covers your eyes. No one will have any idea who you are!"
|
|
icon_state = "masquerade"
|