mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-07-18 19:53:00 +01:00
337 lines
12 KiB
Plaintext
337 lines
12 KiB
Plaintext
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//Non-functional-version or costume hats
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/obj/item/clothing/head/collectable
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name = "collectable chef's hat"
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desc = "A rare Chef's Hat meant for hat collectors!"
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icon_state = "chefhat"
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/obj/item/clothing/head/collectable/petehat
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name = "ultra rare hat"
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desc = "an ultra rare hat. It commands a certain respect."
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icon_state = "petehat"
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/head.dmi'
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)
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime cap"
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desc = "It just latches right in place!"
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icon_state = "headslime"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/xenom
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name = "collectable xenomorph helmet"
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desc = "Hiss hiss hiss!"
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icon_state = "xenom"
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item_state_slots = list(slot_r_hand_str = "xenos_helm", slot_l_hand_str = "xenos_helm")
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/paper
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name = "collectable paper hat"
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desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
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icon_state = "paper"
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/paper.ogg'
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pickup_sound = 'sound/items/pickup/paper.ogg'
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/obj/item/clothing/head/collectable/tophat
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name = "collectable top hat"
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desc = "A top hat worn by only the most prestigious hat collectors."
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icon_state = "tophat"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/captain
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name = "collectable site manager's hat"
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desc = "A Collectable Hat that'll make you look just like a real comdom!"
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icon_state = "captain"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/police
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name = "collectable police officer's hat"
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desc = "A Collectable Police Officer's Hat. This hat emphasizes that you are THE LAW."
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icon_state = "policehelm"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/beret
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name = "collectable beret"
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desc = "A Collectable red Beret. It smells faintly of Garlic."
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icon_state = "beret"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/welding
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name = "collectable welding helmet"
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desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
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icon_state = "welding"
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime hat"
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desc = "Just like a real Brain Slug!"
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icon_state = "headslime"
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item_state_slots = list(slot_r_hand_str = "greenbandana", slot_l_hand_str = "greenbandana")
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/obj/item/clothing/head/collectable/flatcap
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name = "collectable flat cap"
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desc = "A Collectible farmer's Flat Cap!"
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icon_state = "flat_cap"
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item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
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/obj/item/clothing/head/collectable/kitty
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name = "collectable kitty ears"
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desc = "The fur feels.....a bit too realistic."
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icon_state = "kitty"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/rabbitears
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name = "collectable rabbit ears"
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desc = "Not as lucky as the feet!"
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icon_state = "bunny"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/wizard
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name = "collectable wizard's hat"
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desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental."
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icon_state = "wizard"
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/obj/item/clothing/head/collectable/hardhat
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name = "collectable hard hat"
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desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!"
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icon_state = "hardhat0_yellow"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/HoS
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name = "collectable HoS hat"
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desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!"
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icon_state = "hoscap"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/thunderdome
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name = "collectable Thunderdome helmet"
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desc = "Go Red! I mean Green! I mean Red! No Green!"
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icon_state = "thunderdome"
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/obj/item/clothing/head/collectable/swat
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name = "collectable SWAT helmet"
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desc = "Now you can be in the Deathsquad too!"
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icon_state = "swat"
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/obj/item/clothing/head/collectable/witch
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name = "witch hat"
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desc = "Which hat?"
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icon_state = "dark_witch_hat"
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/obj/item/clothing/head/collectable/snowman
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name = "snowman head"
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desc = "Keepin' it cool."
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icon_state = "snowman_hat"
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/pharaoh
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name = "pharaoh headdress"
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desc = "The ancient hat with many Nemes."
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icon_state = "pharaoh_hat"
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/obj/item/clothing/head/collectable/jester
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name = "jester hat"
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desc = "You'll look like a fool."
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icon_state = "jester_hat"
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/obj/item/clothing/head/collectable/bee
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name = "bee antennae"
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desc = "According to all known laws of aviation, there is no way a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway because bees don't care what humans think is impossible..."
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icon_state = "bee_hat"
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/obj/item/clothing/head/collectable/roman
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name = "collectable legionary helmet"
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desc = "Are you worth your salt?"
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icon_state = "roman_hat"
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/obj/item/clothing/head/collectable/griffin
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name = "griffin head"
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desc = "For the eagle-eyed collector."
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icon_state = "griffin"
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/bunnyhead
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name = "bunny head"
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desc = "All the world will be your enemy, Prince with a Thousand Enemies."
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icon_state = "bunny_head"
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/scarecrow
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name = "scarecrow costume hat"
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desc = "Awarded to those who are outstanding in their field."
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icon_state = "scarecrow_hat"
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/obj/item/clothing/head/collectable/lobster
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name = "lobster costume head"
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desc = "There's no need to be shellfish."
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icon_state = "lobster_hat"
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/ice_fairy
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name = "collectable ice fairy bow"
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desc = "Accent a really cool hair-do."
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icon_state = "ice_fairy_bow"
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/obj/item/clothing/head/collectable/witchwig
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name = "witch costume wig"
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desc = "Eeeee~heheheheheheh!"
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icon_state = "witch"
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flags_inv = BLOCKHEADHAIR
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siemens_coefficient = 2.0
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/obj/item/clothing/head/collectable/chicken
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name = "chicken suit head"
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desc = "Bkaw!"
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icon_state = "chickenhead"
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flags_inv = BLOCKHEADHAIR
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siemens_coefficient = 0.7
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/bearpelt
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name = "bear pelt hat"
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desc = "Fuzzy."
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icon_state = "bearpelt"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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flags_inv = BLOCKHEADHAIR
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siemens_coefficient = 0.7
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/obj/item/clothing/head/collectable/xenos
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name = "xenos helmet"
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icon_state = "xenos"
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item_state_slots = list(slot_r_hand_str = "xenos_helm", slot_l_hand_str = "xenos_helm")
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desc = "A helmet made out of chitinous alien hide."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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siemens_coefficient = 2.0
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/philosopher_wig
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name = "natural philosopher's wig"
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desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
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icon_state = "philosopher_wig"
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item_state_slots = list(slot_r_hand_str = "pwig", slot_l_hand_str = "pwig")
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flags_inv = BLOCKHEADHAIR
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siemens_coefficient = 2.0 //why is it so conductive?!
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/marine
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name = "marine helmet"
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desc = "A marine helmet prop from the popular game 'Ruin'."
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icon_state = "marine"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/hgpiratecap
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name = "pirate captain hat"
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desc = "Yarr."
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icon_state = "hgpiratecap"
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item_state_slots = list(slot_r_hand_str = "hoscap", slot_l_hand_str = "hoscap")
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/syndicatefake
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name = "red space-helmet replica"
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item_state_slots = list(slot_r_hand_str = "syndicate-helm-black-red", slot_l_hand_str = "syndicate-helm-black-red")
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icon_state = "syndicate"
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desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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siemens_coefficient = 2.0
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/cardborg
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name = "cardborg helmet"
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desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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body_parts_covered = HEAD|FACE|EYES
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drop_sound = 'sound/items/drop/cardboardbox.ogg'
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pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
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/obj/item/clothing/head/collectable/hasturhood
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name = "hastur's hood"
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desc = "It's unspeakably stylish."
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icon_state = "hasturhood"
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item_state_slots = list(slot_r_hand_str = "enginering_beret", slot_l_hand_str = "enginering_beret")
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/mailman
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name = "stationmaster's cap"
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icon_state = "mailman"
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item_state_slots = list(slot_r_hand_str = "hopcap", slot_l_hand_str = "hopcap")
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desc = "<i>Choo-choo</i>!"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/plaguedoctorhat
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name = "plague doctor's hat"
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desc = "These were once used by Plague doctors. They're pretty much useless."
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icon_state = "plaguedoctor"
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item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
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permeability_coefficient = 0.01
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siemens_coefficient = 0.9
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/plaguedoctorhat/gold
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name = "golden plague doctor's hat"
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desc = "These were once used by plague doctors, allegedly. This one has gold accents."
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icon_state = "plaguedoctor2"
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/obj/item/clothing/head/helmet/collectable/gladiator
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name = "gladiator helmet"
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desc = "Ave, Imperator, morituri te salutant."
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icon_state = "gladiator"
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item_state_slots = list(slot_r_hand_str = "vhelmet", slot_l_hand_str = "vhelmet")
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
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siemens_coefficient = 1
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valid_accessory_slots = null
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/obj/item/clothing/head/collectable/ranger
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var/hatcolor = "white"
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name = "white ranger helmet"
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desc = "A special helmet designed for the Go Go ERT-Rangers, able to withstand a pressureless environment, filter gas and provide air. It has thermal vision and sometimes \
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mesons to find breaches, as well as an integrated radio... well, only in the show, of course."
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icon = 'icons/obj/clothing/ranger.dmi'
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icon_state = "ranger_helmet"
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light_overlay = "helmet_light"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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drop_sound = 'sound/items/drop/helm.ogg'
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pickup_sound = 'sound/items/pickup/helm.ogg'
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w_class = ITEMSIZE_NORMAL
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/obj/item/clothing/head/collectable/ranger/Initialize()
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. = ..()
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if(icon_state == "ranger_helmet")
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name = "[hatcolor] ranger helmet"
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icon_state = "[hatcolor]_ranger_helmet"
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/obj/item/clothing/head/collectable/ranger/black
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name = "black ranger helmet"
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hatcolor = "black"
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/obj/item/clothing/head/collectable/ranger/pink
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name = "pink ranger helmet"
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hatcolor = "pink"
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/obj/item/clothing/head/collectable/ranger/green
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name = "green ranger helmet"
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hatcolor = "green"
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/obj/item/clothing/head/collectable/ranger/cyan
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name = "cyan ranger helmet"
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hatcolor = "cyan"
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/obj/item/clothing/head/collectable/ranger/orange
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name = "orange ranger helmet"
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hatcolor = "orange"
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/obj/item/clothing/head/collectable/ranger/yellow
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name = "yellow ranger helmet"
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hatcolor = "yellow"
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