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* Adds a base matter cost to mech weapons and equipment. * Matter not materials
3 lines
123 B
Plaintext
3 lines
123 B
Plaintext
/obj/item/mecha_parts/mecha_equipment/tool
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matter = list(MAT_STEEL = 5000, MAT_GLASS = 3000)
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equip_type = EQUIP_UTILITY |