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https://github.com/PolarisSS13/Polaris.git
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a9fe81de92
* Energy gun icons moved to their own DMI. Electromag damage type added, allowing objects to deal EMP damage. EMP beamtypes added as proof of concept for above, and future use. * Sort unused icons from used. Remove duplicates from gun2. * lasersmg sprite returned * E X A M P L E
91 lines
2.0 KiB
Plaintext
91 lines
2.0 KiB
Plaintext
/obj/effect/projectile/impact
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name = "beam impact"
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icon = 'icons/obj/projectiles_impact.dmi'
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/obj/effect/projectile/impact/laser_pulse
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icon_state = "impact_u_laser"
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light_range = 2
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light_power = 0.5
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light_color = "#0066FF"
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/obj/effect/projectile/impact/laser_heavy
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icon_state = "impact_beam_heavy"
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light_range = 3
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light_power = 1
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light_color = "#FF0D00"
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/obj/effect/projectile/impact/laser_em
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icon_state = "impact_em_laser"
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light_range = 3
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light_power = 1
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light_color = "#00C6FF"
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/obj/effect/projectile/impact/xray
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icon_state = "impact_xray"
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light_range = 2
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light_power = 0.5
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light_color = "#00CC33"
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/obj/effect/projectile/impact/laser_omni
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icon_state = "impact_omni"
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light_range = 2
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light_power = 0.5
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light_color = "#00C6FF"
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/obj/effect/projectile/impact/laser
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icon_state = "impact_laser"
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light_range = 2
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light_power = 0.5
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light_color = "#FF0D00"
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/obj/effect/projectile/impact/laser_blue
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icon_state = "impact_blue"
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light_range = 2
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light_power = 0.5
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light_color = "#0066FF"
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/obj/effect/projectile/impact/emitter
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icon_state = "impact_emitter"
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light_range = 2
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light_power = 0.5
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light_color = "#00CC33"
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/obj/effect/projectile/impact/stun
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icon_state = "impact_stun"
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light_range = 2
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light_power = 0.5
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light_color = "#FFFFFF"
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/obj/effect/projectile/impact/lightning
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icon_state = "impact_lightning"
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light_range = 2
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light_power = 0.5
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light_color = "#00C6FF"
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/obj/effect/projectile/impact/darkmatterstun
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icon_state = "impact_darkt"
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light_range = 2
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light_power = 0.5
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light_color = "#8837A3"
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/obj/effect/projectile/impact/inversion
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icon_state = "impact_invert"
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light_range = 2
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light_power = -2
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light_color = "#FFFFFF"
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/obj/effect/projectile/impact/darkmatter
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icon_state = "impact_darkb"
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light_range = 2
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light_power = 0.5
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light_color = "#8837A3"
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/obj/effect/projectile/impact/tungsten
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icon_state = "impact_mhd_laser"
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light_range = 4
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light_power = 3
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light_color = "#3300ff"
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/obj/effect/projectile/impact/pointdefense
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icon_state = "impact_pointdef"
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