mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-07-20 12:42:43 +01:00
83eaaa0a4f
* teshsprites * more additions * oop * rdsheet fix * additional additions
78 lines
3.2 KiB
Plaintext
78 lines
3.2 KiB
Plaintext
/obj/item/clothing/head/hardhat
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name = "hard hat"
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desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight."
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icon_state = "hardhat0_yellow"
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brightness_on = 4 //luminosity when on
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light_overlay = "hardhat_light"
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
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flags_inv = 0
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siemens_coefficient = 0.9
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action_button_name = "Toggle Head-light"
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w_class = ITEMSIZE_NORMAL
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ear_protection = 1
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drop_sound = 'sound/items/drop/helm.ogg'
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pickup_sound = 'sound/items/pickup/helm.ogg'
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/obj/item/clothing/head/hardhat/orange
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icon_state = "hardhat0_orange"
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name = "orange hard hat"
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/obj/item/clothing/head/hardhat/red
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icon_state = "hardhat0_red"
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name = "firefighter helmet"
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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min_pressure_protection = 0.2* ONE_ATMOSPHERE
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max_pressure_protection = 20 * ONE_ATMOSPHERE
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/obj/item/clothing/head/hardhat/white
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icon_state = "hardhat0_white"
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name = "sleek hard hat"
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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min_pressure_protection = 0.2* ONE_ATMOSPHERE
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max_pressure_protection = 20 * ONE_ATMOSPHERE
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/obj/item/clothing/head/hardhat/dblue
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name = "blue hard hat"
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icon_state = "hardhat0_dblue"
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/obj/item/clothing/head/hardhat/red/firefighter
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name = "atmospheric firefighter helmet"
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desc = "An atmospheric firefighter's helmet, able to keep the user protected from heat and fire in normal atmospheric conditions."
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 15000
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min_pressure_protection = 0.5 * ONE_ATMOSPHERE
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max_pressure_protection = 20 * ONE_ATMOSPHERE
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icon_state = "atmos_fire"
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sprite_sheets = list(
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SPECIES_TAJARAN = 'icons/mob/species/tajaran/helmet.dmi',
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SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
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SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi'
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)
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/obj/item/clothing/head/hardhat/firefighter
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name = "firefighter helmet"
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desc = "A complete, face covering helmet specially designed for firefighting. It is airtight and has a port for internals."
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icon_state = "helmet_firefighter"
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item_flags = THICKMATERIAL | AIRTIGHT
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permeability_coefficient = 0
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 15000
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min_pressure_protection = 0.5 * ONE_ATMOSPHERE
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max_pressure_protection = 20 * ONE_ATMOSPHERE
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body_parts_covered = HEAD|FACE|EYES
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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flash_protection = FLASH_PROTECTION_MODERATE
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sprite_sheets = list(
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SPECIES_TAJARAN = 'icons/mob/species/tajaran/helmet.dmi',
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SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
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SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi'
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)
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/obj/item/clothing/head/hardhat/firefighter/chief
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name = "chief firefighter helmet"
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desc = "A complete, face covering helmet specially designed for firefighting. This one is in the colors of the Chief Engineer. It is airtight and has a port for internals."
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icon_state = "helmet_firefighter_ce"
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