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MistakeNot4892andGitHub 2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00

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#define BORG_CAMERA_BUFFER 30
// ROBOT MOVEMENT
// Update the portable camera everytime the Robot moves.
// This might be laggy, comment it out if there are problems.
/mob/living/silicon/var/updating = 0
/mob/living/silicon/robot/Moved(atom/old_loc, direction, forced = FALSE)
. = ..()
if(!provides_camera_vision())
return
if(!updating)
updating = 1
spawn(BORG_CAMERA_BUFFER)
if(old_loc != src.loc)
cameranet.updatePortableCamera(src.camera)
updating = 0
/mob/living/silicon/ai/Moved(atom/old_loc, direction, forced = FALSE)
. = ..()
if(!provides_camera_vision())
return
if(!updating)
updating = 1
spawn(BORG_CAMERA_BUFFER)
if(old_loc != src.loc)
cameranet.updateVisibility(old_loc, 0)
cameranet.updateVisibility(loc, 0)
updating = 0
#undef BORG_CAMERA_BUFFER
// CAMERA
// An addition to deactivate which removes/adds the camera from the chunk list based on if it works or not.
/obj/machinery/camera/deactivate(user as mob, var/choice = 1)
..(user, choice)
if(src.can_use())
cameranet.addCamera(src)
else
src.set_light(0)
cameranet.removeCamera(src)
/obj/machinery/camera/Initialize()
. = ..()
//Camera must be added to global list of all cameras no matter what...
if(cameranet.cameras_unsorted || !ticker)
cameranet.cameras += src
cameranet.cameras_unsorted = 1
else
dd_insertObjectList(cameranet.cameras, src)
update_coverage(1)
/obj/machinery/camera/Destroy()
clear_all_networks()
cameranet.cameras -= src
return ..()
// Mobs
/mob/living/silicon/ai/rejuvenate()
var/was_dead = stat == DEAD
..()
if(was_dead && stat != DEAD)
// Arise!
cameranet.updateVisibility(src, 0)
/mob/living/silicon/ai/death(gibbed)
if(..())
// If true, the mob went from living to dead (assuming everyone has been overriding as they should...)
cameranet.updateVisibility(src, 0)