Files
Polaris/code/game/objects/items/weapons/RCD.dm
Neerti d71a610a97 Adds Missing Ceiling Overlay + Fixes Space on Roof
On Multi-Z compatible maps, if a tile is missing a ceiling (IE there is an open space above it), it will display an overlay to show this. This makes it easier to know where the hole in the ceiling is without having to go to the ceiling. Overlay sprite by Mechoid.
Also fixes space tiles appearing when meteors/explosions/other fun things occur on the Southern Cross map instead of open space.
2018-01-22 14:27:19 -05:00

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//Contains the rapid construction device.
/obj/item/weapon/rcd
name = "rapid construction device"
desc = "A device used to rapidly build walls and floors."
icon = 'icons/obj/items.dmi'
icon_state = "rcd"
opacity = 0
density = 0
anchored = 0.0
flags = CONDUCT
force = 10.0
throwforce = 10.0
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
matter = list(DEFAULT_WALL_MATERIAL = 50000)
preserve_item = 1
var/datum/effect/effect/system/spark_spread/spark_system
var/stored_matter = 0
var/max_stored_matter = 30
var/working = 0
var/mode = 1
var/list/modes = list("Floor & Walls","Airlock","Deconstruct")
var/canRwall = 0
var/disabled = 0
/obj/item/weapon/rcd/attack()
return 0
/obj/item/weapon/rcd/proc/can_use(var/mob/user,var/turf/T)
return (user.Adjacent(T) && user.get_active_hand() == src && !user.stat && !user.restrained())
/obj/item/weapon/rcd/examine()
..()
if(src.type == /obj/item/weapon/rcd && loc == usr)
usr << "It currently holds [stored_matter]/[max_stored_matter] matter-units."
/obj/item/weapon/rcd/New()
..()
src.spark_system = new /datum/effect/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
/obj/item/weapon/rcd/Destroy()
qdel(spark_system)
spark_system = null
return ..()
/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/rcd_ammo))
var/obj/item/weapon/rcd_ammo/cartridge = W
if((stored_matter + cartridge.remaining) > max_stored_matter)
to_chat(user, "<span class='notice'>The RCD can't hold that many additional matter-units.</span>")
return
stored_matter += cartridge.remaining
user.drop_from_inventory(W)
qdel(W)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
to_chat(user, "<span class='notice'>The RCD now holds [stored_matter]/[max_stored_matter] matter-units.</span>")
return
..()
/obj/item/weapon/rcd/attack_self(mob/user)
//Change the mode
if(++mode > 3) mode = 1
user << "<span class='notice'>Changed mode to '[modes[mode]]'</span>"
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
if(prob(20)) src.spark_system.start()
/obj/item/weapon/rcd/afterattack(atom/A, mob/user, proximity)
if(!proximity) return
if(disabled && !isrobot(user))
return 0
if(istype(get_area(A),/area/shuttle)||istype(get_area(A),/turf/space/transit))
return 0
return alter_turf(A,user,(mode == 3))
/obj/item/weapon/rcd/proc/useResource(var/amount, var/mob/user)
if(stored_matter < amount)
return 0
stored_matter -= amount
return 1
/obj/item/weapon/rcd/proc/alter_turf(var/turf/T,var/mob/user,var/deconstruct)
var/build_cost = 0
var/build_type
var/build_turf
var/build_delay
var/build_other
if(working == 1)
return 0
if(mode == 3 && istype(T,/obj/machinery/door/airlock))
build_cost = 10
build_delay = 50
build_type = "airlock"
else if(mode == 2 && !deconstruct && istype(T,/turf/simulated/floor))
build_cost = 10
build_delay = 50
build_type = "airlock"
build_other = /obj/machinery/door/airlock
else if(!deconstruct && (istype(T,/turf/space) || istype(T,get_base_turf_by_area(T))))
build_cost = 1
build_type = "floor"
build_turf = /turf/simulated/floor/airless
else if(!deconstruct && istype(T,/turf/simulated/mineral/floor))
build_cost = 1
build_type = "floor"
build_turf = /turf/simulated/floor/plating
else if(deconstruct && istype(T,/turf/simulated/wall))
var/turf/simulated/wall/W = T
build_delay = deconstruct ? 50 : 40
build_cost = 5
build_type = (!canRwall && W.reinf_material) ? null : "wall"
build_turf = /turf/simulated/floor
else if(istype(T,/turf/simulated/floor) || (istype(T,/turf/simulated/mineral) && !T.density))
var/turf/simulated/F = T
build_delay = deconstruct ? 50 : 20
build_cost = deconstruct ? 10 : 3
build_type = deconstruct ? "floor" : "wall"
build_turf = deconstruct ? get_base_turf_by_area(F) : /turf/simulated/wall
if(!build_type)
working = 0
return 0
if(!useResource(build_cost, user))
user << "Insufficient resources."
return 0
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
working = 1
user << "[(deconstruct ? "Deconstructing" : "Building")] [build_type]..."
if(build_delay && !do_after(user, build_delay))
working = 0
return 0
working = 0
if(build_delay && !can_use(user,T))
return 0
if(build_turf)
T.ChangeTurf(build_turf)
else if(build_other)
new build_other(T)
else
qdel(T)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
return 1
/obj/item/weapon/rcd_ammo
name = "compressed matter cartridge"
desc = "Highly compressed matter for the RCD."
icon = 'icons/obj/ammo.dmi'
icon_state = "rcd"
item_state = "rcdammo"
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_MATERIAL = 2)
matter = list(DEFAULT_WALL_MATERIAL = 30000,"glass" = 15000)
var/remaining = 10
/obj/item/weapon/rcd_ammo/large
name = "high-capacity matter cartridge"
desc = "Do not ingest."
matter = list(DEFAULT_WALL_MATERIAL = 45000,"glass" = 22500)
remaining = 30
origin_tech = list(TECH_MATERIAL = 4)
/obj/item/weapon/rcd/borg
canRwall = 1
/obj/item/weapon/rcd/borg/lesser
canRwall = FALSE
/obj/item/weapon/rcd/borg/useResource(var/amount, var/mob/user)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
if(R.cell)
var/cost = amount*30
if(R.cell.charge >= cost)
R.cell.use(cost)
return 1
return 0
/obj/item/weapon/rcd/borg/attackby()
return
/obj/item/weapon/rcd/borg/can_use(var/mob/user,var/turf/T)
return (user.Adjacent(T) && !user.stat)
/obj/item/weapon/rcd/mounted/useResource(var/amount, var/mob/user)
var/cost = amount*130 //so that a rig with default powercell can build ~2.5x the stuff a fully-loaded RCD can.
if(istype(loc,/obj/item/rig_module))
var/obj/item/rig_module/module = loc
if(module.holder && module.holder.cell)
if(module.holder.cell.charge >= cost)
module.holder.cell.use(cost)
return 1
return 0
/obj/item/weapon/rcd/mounted/attackby()
return
/obj/item/weapon/rcd/mounted/can_use(var/mob/user,var/turf/T)
return (user.Adjacent(T) && !user.stat && !user.restrained())