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cyberpresidentvanellope/Polaris
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mirror of https://github.com/PolarisSS13/Polaris.git synced 2025-12-18 14:12:20 +00:00
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014729a001b51af3a665684fbe68a3c3e3489ef1
Polaris/code/modules/projectiles/guns/energy
History
Amunak 064357495d Decreased fire delay on the unobtainable pulse funguns.
They were as lame as the death squad guns.
2014-12-18 03:13:04 +01:00
..
laser.dm
Code formatting, EOL at EOF fixes, refactoring
2014-12-18 03:11:49 +01:00
nuclear.dm
Fixed capitalization of most game items
2014-12-18 03:10:36 +01:00
pulse.dm
Decreased fire delay on the unobtainable pulse funguns.
2014-12-18 03:13:04 +01:00
special.dm
Fixed capitalization of most game items
2014-12-18 03:10:36 +01:00
stun.dm
Code formatting, EOL at EOF fixes, refactoring
2014-12-18 03:11:49 +01:00
temperature.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
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