Files
Polaris/code/game/objects/items/weapons/candle.dm
Chinsky 3b3f23e502 Useless lights galore, adding small/colorful lights:
Lamps (old-looking ones), flares now have different color from usual flashlight.
Lit cigs give 0.25 power light - just enough to stand out in full darkness.
Candles are colored too.
Different colors for different camera consoles instead of SUPER RED for everyone.
2015-05-12 10:23:24 +03:00

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/obj/item/weapon/flame/candle
name = "red candle"
desc = "a small pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
icon = 'icons/obj/candle.dmi'
icon_state = "candle1"
item_state = "candle1"
w_class = 1
light_color = "#E09D37"
var/wax = 2000
/obj/item/weapon/flame/candle/New()
wax = rand(800, 1000) // Enough for 27-33 minutes. 30 minutes on average.
..()
/obj/item/weapon/flame/candle/update_icon()
var/i
if(wax > 1500)
i = 1
else if(wax > 800)
i = 2
else i = 3
icon_state = "candle[i][lit ? "_lit" : ""]"
/obj/item/weapon/flame/candle/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
light("\red [user] casually lights the [name] with [W].")
else if(istype(W, /obj/item/weapon/flame/lighter))
var/obj/item/weapon/flame/lighter/L = W
if(L.lit)
light()
else if(istype(W, /obj/item/weapon/flame/match))
var/obj/item/weapon/flame/match/M = W
if(M.lit)
light()
else if(istype(W, /obj/item/weapon/flame/candle))
var/obj/item/weapon/flame/candle/C = W
if(C.lit)
light()
/obj/item/weapon/flame/candle/proc/light(var/flavor_text = "\red [usr] lights the [name].")
if(!src.lit)
src.lit = 1
//src.damtype = "fire"
for(var/mob/O in viewers(usr, null))
O.show_message(flavor_text, 1)
set_light(CANDLE_LUM)
processing_objects.Add(src)
/obj/item/weapon/flame/candle/process()
if(!lit)
return
wax--
if(!wax)
new/obj/item/trash/candle(src.loc)
if(istype(src.loc, /mob))
src.dropped()
qdel(src)
update_icon()
if(istype(loc, /turf)) //start a fire if possible
var/turf/T = loc
T.hotspot_expose(700, 5)
/obj/item/weapon/flame/candle/attack_self(mob/user as mob)
if(lit)
lit = 0
update_icon()
set_light(0)