Files
Polaris/code/modules/detectivework/tools/sample_kits.dm
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00

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/obj/item/weapon/sample
name = "forensic sample"
icon = 'icons/obj/forensics.dmi'
w_class = ITEMSIZE_TINY
var/list/evidence = list()
/obj/item/weapon/sample/New(var/newloc, var/atom/supplied)
..(newloc)
if(supplied)
copy_evidence(supplied)
name = "[initial(name)] (\the [supplied])"
/obj/item/weapon/sample/print/New(var/newloc, var/atom/supplied)
..(newloc, supplied)
if(evidence && evidence.len)
icon_state = "fingerprint1"
/obj/item/weapon/sample/proc/copy_evidence(var/atom/supplied)
if(supplied.suit_fibers && supplied.suit_fibers.len)
evidence = supplied.suit_fibers.Copy()
supplied.suit_fibers.Cut()
/obj/item/weapon/sample/proc/merge_evidence(var/obj/item/weapon/sample/supplied, var/mob/user)
if(!supplied.evidence || !supplied.evidence.len)
return 0
evidence |= supplied.evidence
name = "[initial(name)] (combined)"
user << "<span class='notice'>You transfer the contents of \the [supplied] into \the [src].</span>"
return 1
/obj/item/weapon/sample/print/merge_evidence(var/obj/item/weapon/sample/supplied, var/mob/user)
if(!supplied.evidence || !supplied.evidence.len)
return 0
for(var/print in supplied.evidence)
if(evidence[print])
evidence[print] = stringmerge(evidence[print],supplied.evidence[print])
else
evidence[print] = supplied.evidence[print]
name = "[initial(name)] (combined)"
user << "<span class='notice'>You overlay \the [src] and \the [supplied], combining the print records.</span>"
return 1
/obj/item/weapon/sample/attackby(var/obj/O, var/mob/user)
if(O.type == src.type)
user.unEquip(O)
if(merge_evidence(O, user))
qdel(O)
return 1
return ..()
/obj/item/weapon/sample/fibers
name = "fiber bag"
desc = "Used to hold fiber evidence for the detective."
icon_state = "fiberbag"
/obj/item/weapon/sample/print
name = "fingerprint card"
desc = "Records a set of fingerprints."
icon = 'icons/obj/card.dmi'
icon_state = "fingerprint0"
item_state = "paper"
/obj/item/weapon/sample/print/attack_self(var/mob/user)
if(evidence && evidence.len)
return
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(H.gloves)
user << "<span class='warning'>Take \the [H.gloves] off first.</span>"
return
user << "<span class='notice'>You firmly press your fingertips onto the card.</span>"
var/fullprint = H.get_full_print()
evidence[fullprint] = fullprint
name = "[initial(name)] (\the [H])"
icon_state = "fingerprint1"
/obj/item/weapon/sample/print/attack(var/mob/living/M, var/mob/user)
if(!ishuman(M))
return ..()
if(evidence && evidence.len)
return 0
var/mob/living/carbon/human/H = M
if(H.gloves)
user << "<span class='warning'>\The [H] is wearing gloves.</span>"
return 1
if(user != H && H.a_intent != "help" && !H.lying)
user.visible_message("<span class='danger'>\The [user] tries to take prints from \the [H], but they move away.</span>")
return 1
if(user.zone_sel.selecting == "r_hand" || user.zone_sel.selecting == "l_hand")
var/has_hand
var/obj/item/organ/external/O = H.organs_by_name["r_hand"]
if(istype(O) && !O.is_stump())
has_hand = 1
else
O = H.organs_by_name["l_hand"]
if(istype(O) && !O.is_stump())
has_hand = 1
if(!has_hand)
user << "<span class='warning'>They don't have any hands.</span>"
return 1
user.visible_message("[user] takes a copy of \the [H]'s fingerprints.")
var/fullprint = H.get_full_print()
evidence[fullprint] = fullprint
copy_evidence(src)
name = "[initial(name)] (\the [H])"
icon_state = "fingerprint1"
return 1
return 0
/obj/item/weapon/sample/print/copy_evidence(var/atom/supplied)
if(supplied.fingerprints && supplied.fingerprints.len)
for(var/print in supplied.fingerprints)
evidence[print] = supplied.fingerprints[print]
supplied.fingerprints.Cut()
/obj/item/weapon/forensics/sample_kit
name = "fiber collection kit"
desc = "A magnifying glass and tweezers. Used to lift suit fibers."
icon_state = "m_glass"
w_class = ITEMSIZE_SMALL
var/evidence_type = "fiber"
var/evidence_path = /obj/item/weapon/sample/fibers
/obj/item/weapon/forensics/sample_kit/proc/can_take_sample(var/mob/user, var/atom/supplied)
return (supplied.suit_fibers && supplied.suit_fibers.len)
/obj/item/weapon/forensics/sample_kit/proc/take_sample(var/mob/user, var/atom/supplied)
var/obj/item/weapon/sample/S = new evidence_path(get_turf(user), supplied)
user << "<span class='notice'>You transfer [S.evidence.len] [S.evidence.len > 1 ? "[evidence_type]s" : "[evidence_type]"] to \the [S].</span>"
/obj/item/weapon/forensics/sample_kit/afterattack(var/atom/A, var/mob/user, var/proximity)
if(!proximity)
return
add_fingerprint(user)
if(can_take_sample(user, A))
take_sample(user,A)
return 1
else
user << "<span class='warning'>You are unable to locate any [evidence_type]s on \the [A].</span>"
return ..()
/obj/item/weapon/forensics/sample_kit/powder
name = "fingerprint powder"
desc = "A jar containing aluminum powder and a specialized brush."
icon_state = "dust"
evidence_type = "fingerprint"
evidence_path = /obj/item/weapon/sample/print
/obj/item/weapon/forensics/sample_kit/powder/can_take_sample(var/mob/user, var/atom/supplied)
return (supplied.fingerprints && supplied.fingerprints.len)