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first built. Fixed issue 388 . Fixed issue 403 . Fixed spaceheaters appearing to be off when they are both off and the hatch is open. Fixed being able to waste rods out of existence by building them where lattice already exists. Revision: r3268 Author: petethegoat
458 lines
11 KiB
Plaintext
458 lines
11 KiB
Plaintext
/obj/machinery
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name = "machinery"
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icon = 'stationobjs.dmi'
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var
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stat = 0
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emagged = 0
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use_power = 0
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//0 = dont run the auto
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//1 = run auto, use idle
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//2 = run auto, use active
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idle_power_usage = 0
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active_power_usage = 0
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power_channel = EQUIP
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//EQUIP,ENVIRON or LIGHT
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list/component_parts = null //list of all the parts used to build it, if made from certain kinds of frames.
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uid
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manual = 0
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global
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gl_uid = 1
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/obj/machinery/autolathe
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name = "\improper Autolathe"
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desc = "It produces items using metal and glass."
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icon_state = "autolathe"
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density = 1
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var/m_amount = 0.0
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var/g_amount = 0.0
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var/operating = 0.0
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var/opened = 0.0
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anchored = 1.0
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var/list/L = list()
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var/list/LL = list()
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var/hacked = 0
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var/disabled = 0
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var/shocked = 0
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var/list/wires = list()
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var/hack_wire
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var/disable_wire
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var/shock_wire
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use_power = 1
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idle_power_usage = 10
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active_power_usage = 100
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/obj/machinery/camera
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name = "security camera"
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desc = "It's used to monitor rooms."
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icon = 'monitors.dmi'
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icon_state = "camera"
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var/network = "SS13"
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layer = 5
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var/c_tag = null
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var/c_tag_order = 999
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var/status = 1.0
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anchored = 1.0
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var/invuln = null
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var/bugged = 0
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var/hardened = 0
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use_power = 2
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idle_power_usage = 5
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active_power_usage = 10
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/obj/machinery/dispenser
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name = "tank storage unit"
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desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks."
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icon = 'objects.dmi'
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icon_state = "dispenser"
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density = 1
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var/o2tanks = 10.0
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var/pltanks = 10.0
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anchored = 1.0
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use_power = 1
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idle_power_usage = 5
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active_power_usage = 10
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/obj/machinery/dna_scanner
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name = "\improper DNA scanner/implanter"
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desc = "It scans DNA structures."
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icon = 'Cryogenic2.dmi'
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icon_state = "scanner_0"
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density = 1
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var/locked = 0.0
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var/mob/occupant = null
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anchored = 1.0
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use_power = 1
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idle_power_usage = 50
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active_power_usage = 300
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/obj/machinery/dna_scannernew
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name = "\improper DNA modifier"
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desc = "It scans DNA structures."
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icon = 'Cryogenic2.dmi'
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icon_state = "scanner_0"
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density = 1
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var/locked = 0.0
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var/mob/occupant = null
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anchored = 1.0
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use_power = 1
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idle_power_usage = 50
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active_power_usage = 300
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/obj/machinery/firealarm
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name = "fire alarm"
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desc = "Pull this in case of emergency."
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icon = 'monitors.dmi'
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icon_state = "fire0"
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var/detecting = 1.0
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var/working = 1.0
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var/time = 10.0
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var/timing = 0.0
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var/lockdownbyai = 0
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anchored = 1.0
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 6
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power_channel = ENVIRON
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New()
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if(z == 1)
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if(security_level)
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src.overlays += image('monitors.dmi', "overlay_[get_security_level()]")
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else
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src.overlays += image('monitors.dmi', "overlay_green")
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/obj/machinery/partyalarm
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name = "\improper Party Button"
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desc = "Cuban Pete is in the house!"
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icon = 'monitors.dmi'
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icon_state = "fire0"
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var/detecting = 1.0
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var/working = 1.0
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var/time = 10.0
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var/timing = 0.0
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var/lockdownbyai = 0
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anchored = 1.0
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 6
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/obj/machinery/igniter
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name = "igniter"
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desc = "It's useful for igniting plasma."
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icon = 'stationobjs.dmi'
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icon_state = "igniter1"
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var/id = null
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var/on = 1.0
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anchored = 1.0
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 4
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/obj/machinery/injector
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name = "injector"
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desc = "It injects gas into a chamber."
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icon = 'stationobjs.dmi'
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icon_state = "injector"
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density = 1
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anchored = 1.0
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flags = ON_BORDER
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 4
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layer = TURF_LAYER
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/obj/machinery/mass_driver
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name = "mass driver"
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desc = "Shoots things into space."
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icon = 'stationobjs.dmi'
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icon_state = "mass_driver"
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var/power = 1.0
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var/code = 1.0
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var/id = 1.0
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anchored = 1.0
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var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 50
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/obj/machinery/meter
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name = "meter"
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desc = "It measures something."
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icon = 'meter.dmi'
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icon_state = "meterX"
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var/obj/machinery/atmospherics/pipe/target = null
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anchored = 1.0
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var/frequency = 0
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var/id
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 4
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/obj/machinery/restruct
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name = "\improper DNA physical restructurization accelerator"
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desc = "It looks ridiculously complex."
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icon = 'Cryogenic2.dmi'
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icon_state = "restruct_0"
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density = 1
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var/locked = 0.0
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var/mob/occupant = null
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anchored = 1.0
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use_power = 1
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idle_power_usage = 10
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active_power_usage = 600
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/obj/machinery/scan_console
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name = "\improper DNA Scanner Access Console"
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desc = "It scans DNA structures."
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icon = 'computer.dmi'
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icon_state = "scanner"
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density = 1
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var/obj/item/weapon/card/data/scan = null
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var/func = ""
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var/data = ""
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var/special = ""
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var/status = null
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var/prog_p1 = null
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var/prog_p2 = null
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var/prog_p3 = null
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var/prog_p4 = null
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var/temp = null
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var/obj/machinery/dna_scanner/connected = null
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anchored = 1.0
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use_power = 1
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idle_power_usage = 10
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active_power_usage = 400
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/obj/machinery/door_control
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name = "remote door-control"
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desc = "It controls doors, remotely."
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icon = 'stationobjs.dmi'
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icon_state = "doorctrl0"
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desc = "A remote control-switch for a door."
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var/id = null
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var/range = 10
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var/normaldoorcontrol = 0
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var/desiredstate = 0 // Zero is closed, 1 is open.
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var/specialfunctions = 1
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/*
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Bitflag, 1= open
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2= idscan,
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4= bolts
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8= shock
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16= door safties
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*/
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var/exposedwires = 0
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var/wires = 3
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/*
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Bitflag, 1=checkID
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2=Network Access
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*/
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anchored = 1.0
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 4
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/obj/machinery/driver_button
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name = "mass driver button"
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desc = "FIRE AWAY!"
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icon = 'objects.dmi'
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icon_state = "launcherbtt"
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desc = "A remote control switch for a Mass Driver."
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var/id = null
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var/active = 0
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anchored = 1.0
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 4
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/obj/machinery/ignition_switch
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name = "ignition switch"
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desc = "It activates an igniter."
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icon = 'objects.dmi'
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icon_state = "launcherbtt"
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desc = "A remote control switch for a mounted igniter."
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var/id = null
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var/active = 0
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anchored = 1.0
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 4
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/obj/machinery/teleport
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name = "teleport"
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icon = 'stationobjs.dmi'
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density = 1
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anchored = 1.0
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var/lockeddown = 0
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/obj/machinery/teleport/hub
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name = "teleporter hub"
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desc = "It's the hub of a teleporting machine."
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icon_state = "tele0"
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var/accurate = 0
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use_power = 1
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idle_power_usage = 10
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active_power_usage = 2000
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/obj/machinery/teleport/station
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name = "station"
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desc = "The station's hub of a teleport system."
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icon_state = "controller"
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var/active = 0
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var/engaged = 0
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use_power = 1
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idle_power_usage = 10
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active_power_usage = 2000
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/*
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/obj/machinery/wire
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name = "wire"
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icon = 'power_cond_red.dmi'
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use_power = 1
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idle_power_usage = 0
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active_power_usage = 1
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*/
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/obj/machinery/power
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name = null
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icon = 'power.dmi'
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anchored = 1.0
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var/datum/powernet/powernet = null
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var/netnum = 0
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var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf
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// if set to 0, requires a 0-X cable on this turf
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use_power = 0
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idle_power_usage = 0
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active_power_usage = 0
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/obj/machinery/power/terminal
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name = "terminal"
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icon_state = "term"
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desc = "It's an underfloor wiring terminal for power equipment."
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level = 1
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layer = TURF_LAYER
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var/obj/machinery/power/master = null
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anchored = 1
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directwired = 0 // must have a cable on same turf connecting to terminal
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layer = 2.6 // a bit above wires
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/obj/machinery/power/generator
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name = "thermoelectric generator"
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desc = "It's a high efficiency thermoelectric generator."
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icon_state = "teg"
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anchored = 1
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density = 1
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var/obj/machinery/atmospherics/binary/circulator/circ1
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var/obj/machinery/atmospherics/binary/circulator/circ2
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var/lastgen = 0
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var/lastgenlev = -1
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/obj/machinery/power/generator_type2
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name = "thermoelectric generator"
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desc = "It's a high efficiency thermoelectric generator."
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icon_state = "teg"
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anchored = 1
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density = 1
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var/obj/machinery/atmospherics/unary/generator_input/input1
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var/obj/machinery/atmospherics/unary/generator_input/input2
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var/lastgen = 0
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var/lastgenlev = -1
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/obj/machinery/power/monitor
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name = "power monitoring computer"
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desc = "It monitors power levels across the station, and can remotely toggle main breakers."
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icon = 'computer.dmi'
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icon_state = "power"
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density = 1
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anchored = 1
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use_power = 2
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idle_power_usage = 20
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active_power_usage = 80
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var/control = 0
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req_access = list(access_engine_equip)
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/obj/machinery/cell_charger
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name = "cell charger"
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desc = "A charging unit for power cells."
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icon = 'power.dmi'
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icon_state = "ccharger0"
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var/obj/item/weapon/cell/charging = null
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var/chargelevel = -1
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anchored = 1
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use_power = 1
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idle_power_usage = 5
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active_power_usage = 60
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/obj/machinery/light_switch
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name = "light switch"
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desc = "It turns lights on and off. What are you, simple?"
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icon = 'power.dmi'
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icon_state = "light1"
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anchored = 1.0
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var/on = 1
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var/area/area = null
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var/otherarea = null
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// luminosity = 1
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/obj/machinery/crema_switch
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desc = "Burn baby burn!"
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name = "crematorium igniter"
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icon = 'power.dmi'
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icon_state = "crema_switch"
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anchored = 1.0
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req_access = list(access_crematorium)
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var/on = 0
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var/area/area = null
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var/otherarea = null
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var/id = 1
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/obj/machinery/hologram
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anchored = 1
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use_power = 1
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idle_power_usage = 5
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active_power_usage = 100
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var
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obj/effect/overlay/hologram//The projection itself. If there is one, the instrument is on, off otherwise.
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/obj/machinery/hologram/holopad
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name = "\improper AI holopad"
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desc = "It's a floor-mounted device for projecting holographic images. It is activated remotely."
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icon_state = "holopad0"
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var
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mob/living/silicon/ai/master//Which AI, if any, is controlling the object? Only one AI may control a hologram at any time.
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last_request = 0 //to prevent request spam. ~Carn
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/obj/machinery/hologram/projector
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name = "hologram projector"
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desc = "It makes a hologram appear...with magnets or something..."
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icon = 'stationobjs.dmi'
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icon_state = "hologram0"
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/obj/machinery/hologram/proj_ai
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name = "hologram projector platform"
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desc = "It's used by the AI for fooling around."
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icon = 'stationobjs.dmi'
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icon_state = "hologram0"
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var
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temp = null
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lumens = 0.0
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h_r = 245.0
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h_g = 245.0
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h_b = 245.0
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/obj/machinery/coatrack
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name = "coat rack"
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desc = "A fancy stand for the Detective's coat and hat."
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icon_state = "coatrack0"
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icon = 'coatrack.dmi'
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density = 1
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anchored = 1.0
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var/obj/item/clothing/suit/storage/det_suit/coat
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var/obj/item/clothing/head/det_hat/hat
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