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cyberpresidentvanellope/Polaris
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mirror of https://github.com/PolarisSS13/Polaris.git synced 2025-12-29 03:21:42 +00:00
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04b8d36ca7c7b46d4fd2a89da2940b2211264c4d
Polaris/code/modules/projectiles/guns/energy
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petethegoat@gmail.com 92d41a543f Removed unused and unneeded sprites from gun.dmi
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5139 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 19:47:44 +00:00
..
laser.dm
Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
2012-08-18 16:33:40 +00:00
nuclear.dm
Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
2012-08-18 16:33:40 +00:00
pulse.dm
Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
2012-08-18 16:33:40 +00:00
special.dm
Removed unused and unneeded sprites from gun.dmi
2012-11-20 19:47:44 +00:00
stun.dm
Meteor guns!
2012-08-25 16:39:18 +00:00
temperature.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
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