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057eaba09e51110678952fe1b6f318bc94c58a36
Polaris/code/modules/projectiles
History
Higgin 057eaba09e Changes to how projectiles work: take two!
-Embedding is now a function of armor and projectile base damage.
-Chances to hit varied body parts are modified via miss_modifier. Less likely to hit head, extremities, etc. Distance is more of a factor.
2013-11-16 17:45:38 -08:00
..
ammunition
Expansion of every "icon = ''" path.
2013-09-01 21:53:36 +01:00
guns
Conflict fix.
2013-10-21 04:37:28 +03:00
projectile
Changed the embed check to use its own var instead of checking damagetype
2013-10-31 22:05:58 -04:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
Paincrit rebalance. Adjusted all of the damage types, particularly burn, to more reasonable levels while buffing halloss. Made paincrit incredibly less blackscreen and replaced it with weaken procs in order to make it a bit more roleplay friendly. Increased shock levels will now also affect your aim.
2013-10-30 17:12:42 -04:00
projectile.dm
Changes to how projectiles work: take two!
2013-11-16 17:45:38 -08:00
targeting.dm
Expansion of every "icon = ''" path.
2013-09-01 21:53:36 +01:00
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