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https://github.com/PolarisSS13/Polaris.git
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576 lines
21 KiB
Plaintext
576 lines
21 KiB
Plaintext
// This is the base type that does all the hardware stuff.
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// Other types expand it - tablets use a direct subtypes, and
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// consoles and laptops use "procssor" item that is held inside machinery piece
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/obj/item/modular_computer
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name = "Modular Microcomputer"
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desc = "A small portable microcomputer"
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var/enabled = 0 // Whether the computer is turned on.
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var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
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var/datum/computer_file/program/active_program = null // A currently active program running on the computer.
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var/hardware_flag = 0 // A flag that describes this device type
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var/last_power_usage = 0
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var/computer_emagged = 0 // Whether the computer is emagged.
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var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
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var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
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// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
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// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
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// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
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icon = 'icons/obj/computer.dmi'
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icon_state = "laptop-open"
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var/icon_state_unpowered = null // Icon state when the computer is turned off
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var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
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var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
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var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
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// Important hardware (must be installed for computer to work)
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var/obj/item/weapon/computer_hardware/processor_unit/processor_unit // CPU. Without it the computer won't run. Better CPUs can run more programs at once.
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var/obj/item/weapon/computer_hardware/network_card/network_card // Network Card component of this computer. Allows connection to NTNet
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var/obj/item/weapon/computer_hardware/hard_drive/hard_drive // Hard Drive component of this computer. Stores programs and files.
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var/obj/item/weapon/computer_hardware/battery_module/battery_module // An internal power source for this computer. Can be recharged.
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// Optional hardware (improves functionality, but is not critical for computer to work)
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var/obj/item/weapon/computer_hardware/card_slot/card_slot // ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
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var/obj/item/weapon/computer_hardware/nano_printer/nano_printer // Nano Printer component of this computer, for your everyday paperwork needs.
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var/obj/item/weapon/computer_hardware/hard_drive/portable/portable_drive // Portable data storage
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var/list/idle_threads = list() // Idle programs on background. They still receive process calls but can't be interacted with.
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// Eject ID card from computer, if it has ID slot with card inside.
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/obj/item/modular_computer/verb/eject_id()
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set name = "Eject ID"
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set category = "Object"
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set src in view(1)
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if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
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usr << "<span class='warning'>You can't do that.</span>"
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return
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if(!Adjacent(usr))
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usr << "<span class='warning'>You can't reach it.</span>"
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return
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proc_eject_id(usr)
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/obj/item/modular_computer/proc/proc_eject_id(mob/user)
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if(!user)
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user = usr
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if(!card_slot)
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user << "\The [src] does not have an ID card slot"
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return
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if(!card_slot.stored_card)
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user << "There is no card in \the [src]"
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return
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card_slot.stored_card.forceMove(get_turf(src))
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card_slot.stored_card = null
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user << "You remove the card from \the [src]"
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/obj/item/modular_computer/attack_ghost(var/mob/observer/dead/user)
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if(enabled)
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ui_interact(user)
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else if(check_rights(R_ADMIN, 0, user))
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var/response = alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", "Yes", "No")
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if(response == "Yes")
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turn_on(user)
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/obj/item/modular_computer/emag_act(var/remaining_charges, var/mob/user)
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if(computer_emagged)
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user << "\The [src] was already emagged."
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return
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else
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computer_emagged = 1
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user << "You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message."
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return 1
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/obj/item/modular_computer/New()
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START_PROCESSING(SSobj, src)
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update_icon()
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..()
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/obj/item/modular_computer/Destroy()
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kill_program(1)
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STOP_PROCESSING(SSobj, src)
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for(var/obj/item/weapon/computer_hardware/CH in src.get_all_components())
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qdel(CH)
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..()
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/obj/item/modular_computer/update_icon()
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icon_state = icon_state_unpowered
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overlays.Cut()
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if(!enabled)
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return
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if(active_program)
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overlays.Add(active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu)
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else
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overlays.Add(icon_state_menu)
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// Used by child types if they have other power source than battery
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/obj/item/modular_computer/proc/check_power_override()
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return 0
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// Operates NanoUI
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/obj/item/modular_computer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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if(!screen_on || !enabled)
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if(ui)
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ui.close()
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return 0
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if((!battery_module || !battery_module.battery.charge) && !check_power_override())
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if(ui)
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ui.close()
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return 0
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// If we have an active program switch to it now.
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if(active_program)
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if(ui) // This is the main laptop screen. Since we are switching to program's UI close it for now.
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ui.close()
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active_program.ui_interact(user)
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return
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// We are still here, that means there is no program loaded. Load the BIOS/ROM/OS/whatever you want to call it.
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// This screen simply lists available programs and user may select them.
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if(!hard_drive || !hard_drive.stored_files || !hard_drive.stored_files.len)
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visible_message("\The [src] beeps three times, it's screen displaying \"DISK ERROR\" warning.")
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return // No HDD, No HDD files list or no stored files. Something is very broken.
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var/list/data = get_header_data()
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var/list/programs = list()
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for(var/datum/computer_file/program/P in hard_drive.stored_files)
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var/list/program = list()
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program["name"] = P.filename
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program["desc"] = P.filedesc
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programs.Add(list(program))
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data["programs"] = programs
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "laptop_mainscreen.tmpl", "NTOS Main Menu", 400, 500)
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ui.auto_update_layout = 1
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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// On-click handling. Turns on the computer if it's off and opens the GUI.
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/obj/item/modular_computer/attack_self(mob/user)
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if(enabled)
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ui_interact(user)
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else
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turn_on(user)
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/obj/item/modular_computer/proc/turn_on(var/mob/user)
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var/issynth = issilicon(user) // Robots and AIs get different activation messages.
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if(processor_unit && ((battery_module && battery_module.battery.charge) || check_power_override())) // Battery-run and charged or non-battery but powered by APC.
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if(issynth)
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user << "You send an activation signal to \the [src], turning it on"
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else
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user << "You press the power button and start up \the [src]"
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enabled = 1
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update_icon()
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ui_interact(user)
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else // Unpowered
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if(issynth)
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user << "You send an activation signal to \the [src] but it does not respond"
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else
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user << "You press the power button but \the [src] does not respond"
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// Process currently calls handle_power(), may be expanded in future if more things are added.
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/obj/item/modular_computer/process()
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if(!enabled) // The computer is turned off
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last_power_usage = 0
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return 0
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if(active_program && active_program.requires_ntnet && !get_ntnet_status(active_program.requires_ntnet_feature)) // Active program requires NTNet to run but we've just lost connection. Crash.
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kill_program(1)
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visible_message("<span class='danger'>\The [src]'s screen briefly freezes and then shows \"NETWORK ERROR - NTNet connection lost. Please retry. If problem persists contact your system administrator.\" error.</span>")
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for(var/datum/computer_file/program/P in idle_threads)
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if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature))
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P.kill_program(1)
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idle_threads.Remove(P)
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visible_message("<span class='danger'>\The [src] screen displays an \"Process [P.filename].[P.filetype] (PID [rand(100,999)]) terminated - Network Error\" error</span>")
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if(active_program)
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active_program.process_tick()
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active_program.ntnet_status = get_ntnet_status()
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active_program.computer_emagged = computer_emagged
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for(var/datum/computer_file/program/P in idle_threads)
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P.process_tick()
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P.ntnet_status = get_ntnet_status()
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P.computer_emagged = computer_emagged
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handle_power() // Handles all computer power interaction
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// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
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/obj/item/modular_computer/proc/get_header_data()
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var/list/data = list()
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if(battery_module)
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switch(battery_module.battery.percent())
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if(80 to 200) // 100 should be maximal but just in case..
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data["PC_batteryicon"] = "batt_100.gif"
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if(60 to 80)
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data["PC_batteryicon"] = "batt_80.gif"
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if(40 to 60)
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data["PC_batteryicon"] = "batt_60.gif"
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if(20 to 40)
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data["PC_batteryicon"] = "batt_40.gif"
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if(5 to 20)
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data["PC_batteryicon"] = "batt_20.gif"
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else
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data["PC_batteryicon"] = "batt_5.gif"
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data["PC_batterypercent"] = "[round(battery_module.battery.percent())] %"
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data["PC_showbatteryicon"] = 1
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else
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data["PC_batteryicon"] = "batt_5.gif"
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data["PC_batterypercent"] = "N/C"
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data["PC_showbatteryicon"] = battery_module ? 1 : 0
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switch(get_ntnet_status())
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if(0)
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data["PC_ntneticon"] = "sig_none.gif"
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if(1)
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data["PC_ntneticon"] = "sig_low.gif"
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if(2)
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data["PC_ntneticon"] = "sig_high.gif"
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if(3)
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data["PC_ntneticon"] = "sig_lan.gif"
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if(idle_threads.len)
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var/list/program_headers = list()
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for(var/datum/computer_file/program/P in idle_threads)
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if(!P.ui_header)
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continue
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program_headers.Add(list(list(
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"icon" = P.ui_header
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)))
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data["PC_programheaders"] = program_headers
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data["PC_stationtime"] = stationtime2text()
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data["PC_hasheader"] = 1
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data["PC_showexitprogram"] = active_program ? 1 : 0 // Hides "Exit Program" button on mainscreen
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return data
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// Relays kill program request to currently active program. Use this to quit current program.
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/obj/item/modular_computer/proc/kill_program(var/forced = 0)
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if(active_program)
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active_program.kill_program(forced)
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active_program = null
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var/mob/user = usr
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if(user && istype(user))
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ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
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update_icon()
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// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
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/obj/item/modular_computer/proc/get_ntnet_status(var/specific_action = 0)
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if(network_card)
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return network_card.get_signal(specific_action)
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else
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return 0
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/obj/item/modular_computer/proc/add_log(var/text)
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if(!get_ntnet_status())
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return 0
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return ntnet_global.add_log(text, network_card)
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/obj/item/modular_computer/proc/shutdown_computer(var/loud = 1)
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kill_program(1)
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for(var/datum/computer_file/program/P in idle_threads)
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P.kill_program(1)
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idle_threads.Remove(P)
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if(loud)
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visible_message("\The [src] shuts down.")
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enabled = 0
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update_icon()
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return
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// Handles user's GUI input
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/obj/item/modular_computer/Topic(href, href_list)
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if(..())
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return 1
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if( href_list["PC_exit"] )
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kill_program()
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return
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if( href_list["PC_enable_component"] )
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var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(href_list["PC_enable_component"])
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if(H && istype(H) && !H.enabled)
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H.enabled = 1
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return
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if( href_list["PC_disable_component"] )
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var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(href_list["PC_disable_component"])
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if(H && istype(H) && H.enabled)
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H.enabled = 0
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return
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if( href_list["PC_shutdown"] )
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shutdown_computer()
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return
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if( href_list["PC_minimize"] )
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var/mob/user = usr
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if(!active_program || !processor_unit)
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return
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if(idle_threads.len >= processor_unit.max_idle_programs)
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user << "<span class='notice'>\The [src] displays a \"Maximal CPU load reached. Unable to minimize another program.\" error</span>"
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return
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idle_threads.Add(active_program)
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active_program.running = 0 // Should close any existing UIs
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SSnanoui.close_uis(active_program.NM ? active_program.NM : active_program)
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active_program = null
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update_icon()
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if(user && istype(user))
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ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
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if( href_list["PC_runprogram"] )
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var/prog = href_list["PC_runprogram"]
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var/datum/computer_file/program/P = null
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var/mob/user = usr
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if(hard_drive)
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P = hard_drive.find_file_by_name(prog)
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P.computer = src
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if(!P || !istype(P)) // Program not found or it's not executable program.
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user << "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning.</span>"
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return
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if(!P.is_supported_by_hardware(hardware_flag, 1, user))
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return
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// The program is already running. Resume it.
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if(P in idle_threads)
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P.running = 1
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active_program = P
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idle_threads.Remove(P)
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update_icon()
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return
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if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet.
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user << "<span class='danger'>\The [src]'s screen shows \"NETWORK ERROR - Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>"
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return
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if(P.run_program(user))
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active_program = P
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update_icon()
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return
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// Used in following function to reduce copypaste
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/obj/item/modular_computer/proc/power_failure()
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if(enabled) // Shut down the computer
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visible_message("<span class='danger'>\The [src]'s screen flickers \"BATTERY CRITICAL\" warning as it shuts down unexpectedly.</span>")
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shutdown_computer(0)
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// Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged
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/obj/item/modular_computer/proc/handle_power()
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if(!battery_module || battery_module.battery.charge <= 0) // Battery-run but battery is depleted.
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power_failure()
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return 0
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var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage
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for(var/obj/item/weapon/computer_hardware/H in get_all_components())
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if(H.enabled)
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power_usage += H.power_usage
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if(battery_module)
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battery_module.battery.use(power_usage * CELLRATE)
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last_power_usage = power_usage
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/obj/item/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if(istype(W, /obj/item/weapon/card/id)) // ID Card, try to insert it.
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var/obj/item/weapon/card/id/I = W
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if(!card_slot)
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user << "You try to insert \the [I] into \the [src], but it does not have an ID card slot installed."
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return
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if(card_slot.stored_card)
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user << "You try to insert \the [I] into \the [src], but it's ID card slot is occupied."
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return
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user.drop_from_inventory(I)
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card_slot.stored_card = I
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I.forceMove(src)
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user << "You insert \the [I] into \the [src]."
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return
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if(istype(W, /obj/item/weapon/paper))
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var/obj/item/weapon/paper/P = W
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if(!nano_printer)
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return
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nano_printer.load_paper(P)
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if(istype(W, /obj/item/weapon/computer_hardware))
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var/obj/item/weapon/computer_hardware/C = W
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if(C.hardware_size <= max_hardware_size)
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try_install_component(user, C)
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else
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user << "This component is too large for \the [src]."
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if(W.is_wrench())
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var/list/components = get_all_components()
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if(components.len)
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user << "Remove all components from \the [src] before disassembling it."
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return
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new /obj/item/stack/material/steel( get_turf(src.loc), steel_sheet_cost )
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src.visible_message("\The [src] has been disassembled by [user].")
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relay_qdel()
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qdel(src)
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return
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if(W.is_screwdriver())
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var/list/all_components = get_all_components()
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if(!all_components.len)
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user << "This device doesn't have any components installed."
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return
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var/list/component_names = list()
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for(var/obj/item/weapon/computer_hardware/H in all_components)
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component_names.Add(H.name)
|
|
|
|
var/choice = input(usr, "Which component do you want to uninstall?", "Computer maintenance", null) as null|anything in component_names
|
|
|
|
if(!choice)
|
|
return
|
|
|
|
if(!Adjacent(usr))
|
|
return
|
|
|
|
var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(choice)
|
|
|
|
if(!H)
|
|
return
|
|
|
|
uninstall_component(user, H)
|
|
|
|
return
|
|
|
|
..()
|
|
|
|
// Used by processor to relay qdel() to machinery type.
|
|
/obj/item/modular_computer/proc/relay_qdel()
|
|
return
|
|
|
|
// Attempts to install the hardware into apropriate slot.
|
|
/obj/item/modular_computer/proc/try_install_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0)
|
|
// "USB" flash drive.
|
|
if(istype(H, /obj/item/weapon/computer_hardware/hard_drive/portable))
|
|
if(portable_drive)
|
|
user << "This computer's portable drive slot is already occupied by \the [portable_drive]."
|
|
return
|
|
found = 1
|
|
portable_drive = H
|
|
else if(istype(H, /obj/item/weapon/computer_hardware/hard_drive))
|
|
if(hard_drive)
|
|
user << "This computer's hard drive slot is already occupied by \the [hard_drive]."
|
|
return
|
|
found = 1
|
|
hard_drive = H
|
|
else if(istype(H, /obj/item/weapon/computer_hardware/network_card))
|
|
if(network_card)
|
|
user << "This computer's network card slot is already occupied by \the [network_card]."
|
|
return
|
|
found = 1
|
|
network_card = H
|
|
else if(istype(H, /obj/item/weapon/computer_hardware/nano_printer))
|
|
if(nano_printer)
|
|
user << "This computer's nano printer slot is already occupied by \the [nano_printer]."
|
|
return
|
|
found = 1
|
|
nano_printer = H
|
|
else if(istype(H, /obj/item/weapon/computer_hardware/card_slot))
|
|
if(card_slot)
|
|
user << "This computer's card slot is already occupied by \the [card_slot]."
|
|
return
|
|
found = 1
|
|
card_slot = H
|
|
else if(istype(H, /obj/item/weapon/computer_hardware/battery_module))
|
|
if(battery_module)
|
|
user << "This computer's battery slot is already occupied by \the [battery_module]."
|
|
return
|
|
found = 1
|
|
battery_module = H
|
|
else if(istype(H, /obj/item/weapon/computer_hardware/processor_unit))
|
|
if(processor_unit)
|
|
user << "This computer's processor slot is already occupied by \the [processor_unit]."
|
|
return
|
|
found = 1
|
|
processor_unit = H
|
|
if(found)
|
|
user << "You install \the [H] into \the [src]"
|
|
H.holder2 = src
|
|
user.drop_from_inventory(H)
|
|
H.forceMove(src)
|
|
|
|
// Uninstalls component. Found and Critical vars may be passed by parent types, if they have additional hardware.
|
|
/obj/item/modular_computer/proc/uninstall_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0, var/critical = 0)
|
|
if(portable_drive == H)
|
|
portable_drive = null
|
|
found = 1
|
|
if(hard_drive == H)
|
|
hard_drive = null
|
|
found = 1
|
|
critical = 1
|
|
if(network_card == H)
|
|
network_card = null
|
|
found = 1
|
|
if(nano_printer == H)
|
|
nano_printer = null
|
|
found = 1
|
|
if(card_slot == H)
|
|
card_slot = null
|
|
found = 1
|
|
if(battery_module == H)
|
|
battery_module = null
|
|
found = 1
|
|
if(processor_unit == H)
|
|
processor_unit = null
|
|
found = 1
|
|
critical = 1
|
|
if(found)
|
|
user << "You remove \the [H] from \the [src]."
|
|
H.forceMove(get_turf(src))
|
|
H.holder2 = null
|
|
if(critical && enabled)
|
|
user << "<span class='danger'>\The [src]'s screen freezes for few seconds and then displays an \"HARDWARE ERROR: Critical component disconnected. Please verify component connection and reboot the device. If the problem persists contact technical support for assistance.\" warning.</span>"
|
|
kill_program(1)
|
|
enabled = 0
|
|
update_icon()
|
|
|
|
|
|
// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
|
|
/obj/item/modular_computer/proc/find_hardware_by_name(var/name)
|
|
if(portable_drive && (portable_drive.name == name))
|
|
return portable_drive
|
|
if(hard_drive && (hard_drive.name == name))
|
|
return hard_drive
|
|
if(network_card && (network_card.name == name))
|
|
return network_card
|
|
if(nano_printer && (nano_printer.name == name))
|
|
return nano_printer
|
|
if(card_slot && (card_slot.name == name))
|
|
return card_slot
|
|
if(battery_module && (battery_module.name == name))
|
|
return battery_module
|
|
if(processor_unit && (processor_unit.name == name))
|
|
return processor_unit
|
|
return null
|
|
|
|
// Returns list of all components
|
|
/obj/item/modular_computer/proc/get_all_components()
|
|
var/list/all_components = list()
|
|
if(hard_drive)
|
|
all_components.Add(hard_drive)
|
|
if(network_card)
|
|
all_components.Add(network_card)
|
|
if(portable_drive)
|
|
all_components.Add(portable_drive)
|
|
if(nano_printer)
|
|
all_components.Add(nano_printer)
|
|
if(card_slot)
|
|
all_components.Add(card_slot)
|
|
if(battery_module)
|
|
all_components.Add(battery_module)
|
|
if(processor_unit)
|
|
all_components.Add(processor_unit)
|
|
return all_components |