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37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
/obj/effect/decal/remains
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name = "remains"
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gender = PLURAL
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icon = 'icons/effects/blood.dmi'
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icon_state = "remains"
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anchored = 0
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/obj/effect/decal/remains/human
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desc = "They look like human remains. They have a strange aura about them."
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/obj/effect/decal/remains/xeno
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desc = "They look like the remains of something... alien. They have a strange aura about them."
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icon_state = "remainsxeno"
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/obj/effect/decal/remains/robot
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desc = "They look like the remains of something mechanical. They have a strange aura about them."
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icon = 'icons/mob/robots.dmi'
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icon_state = "remainsrobot"
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/obj/effect/decal/remains/mouse
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desc = "They look like the remains of a small rodent."
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icon_state = "mouse"
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/obj/effect/decal/remains/lizard
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desc = "They look like the remains of a small rodent."
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icon_state = "lizard"
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/obj/effect/decal/remains/attack_hand(mob/user as mob)
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user << "<span class='notice'>[src] sinks together into a pile of ash.</span>"
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var/turf/simulated/floor/F = get_turf(src)
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if (istype(F))
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new /obj/effect/decal/cleanable/ash(F)
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qdel(src)
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/obj/effect/decal/remains/robot/attack_hand(mob/user as mob)
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return
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