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Icons for all modules and control modules, two new suits, some modified stats. Station suits are now split, with their spawned "equipped" version having modules and access requirements, and their parent type having neither.
29 lines
1002 B
Plaintext
29 lines
1002 B
Plaintext
/obj/item/clothing/head/helmet/space/rig/combat
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light_overlay = "helmet_light_dual_green"
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/obj/item/weapon/rig/combat
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name = "combat hardsuit control module"
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desc = "A sleek and dangerous hardsuit for active combat."
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icon_state = "security_rig"
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suit_type = "combat hardsuit"
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armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
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slowdown = 1
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offline_slowdown = 3
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offline_vision_restriction = 1
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helm_type = /obj/item/clothing/head/helmet/space/rig/combat
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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/obj/item/weapon/rig/combat/equipped
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat
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) |