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Icons for all modules and control modules, two new suits, some modified stats. Station suits are now split, with their spawned "equipped" version having modules and access requirements, and their parent type having neither.
34 lines
1.3 KiB
Plaintext
34 lines
1.3 KiB
Plaintext
/obj/item/clothing/head/helmet/space/rig/merc
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light_overlay = "helmet_light_dual_green"
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camera_networks = list("NUKE")
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/obj/item/weapon/rig/merc
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name = "crimson hardsuit control module"
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desc = "A blood-red hardsuit featuring some fairly illegal technology."
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icon_state = "merc_rig"
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suit_type = "crimson hardsuit"
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armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
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slowdown = 1
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offline_slowdown = 3
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offline_vision_restriction = 1
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helm_type = /obj/item/clothing/head/helmet/space/rig/merc
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/fabricator/energy_net
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)
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//Has most of the modules removed
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/obj/item/weapon/rig/merc/empty
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/electrowarfare_suite, //might as well
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) |