Files
Polaris/code/game/objects/devices/infra_sensor.dm

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/obj/item/device/infra_sensor/process()
if (src.passive)
for(var/obj/beam/i_beam/I in range(2, src.loc))
I.left = 2
return 1
else
processing_items.Remove(src)
return null
/obj/item/device/infra_sensor/proc/burst()
for(var/obj/beam/i_beam/I in range(src.loc))
I.left = 10
for(var/obj/item/device/infra/I in range(src.loc))
I.visible = 1
spawn( 0 )
if ((I && I.first))
I.first.vis_spread(1)
return
for(var/obj/item/assembly/rad_infra/I in range(src.loc))
I.part2.visible = 1
spawn( 0 )
if ((I.part2 && I.part2.first))
I.part2.first.vis_spread(1)
return
return
/obj/item/device/infra_sensor/attack_self(mob/user as mob)
user.machine = src
var/dat = text("<TT><B>Infrared Sensor</B><BR>\n<B>Passive Emitter</B>: []<BR>\n<B>Active Emitter</B>: <A href='?src=\ref[];active=0'>Burst Fire</A>\n</TT>", (src.passive ? text("<A href='?src=\ref[];passive=0'>On</A>", src) : text("<A href='?src=\ref[];passive=1'>Off</A>", src)), src)
user << browse(dat, "window=infra_sensor")
onclose(user, "infra_sensor")
return
/obj/item/device/infra_sensor/Topic(href, href_list)
..()
if (usr.stat || usr.restrained())
return
if ((usr.contents.Find(src) || (usr.contents.Find(src.master) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf)))))
usr.machine = src
if (href_list["passive"])
src.passive = !( src.passive )
if(passive)
processing_items.Add(src)
if (href_list["active"])
spawn( 0 )
src.burst()
return
if (!( src.master ))
if (istype(src.loc, /mob))
attack_self(src.loc)
else
for(var/mob/M in viewers(1, src))
if (M.client)
src.attack_self(M)
else
if (istype(src.master.loc, /mob))
src.attack_self(src.master.loc)
else
for(var/mob/M in viewers(1, src.master))
if (M.client)
src.attack_self(M)
src.add_fingerprint(usr)
else
usr << browse(null, "window=infra_sensor")
onclose(usr, "infra_sensor")
return
return
/obj/item/device/infra/proc/hit()
if (src.master)
spawn()
var/datum/signal/signal = new
signal.data["message"] = "ACTIVATE"
src.master.receive_signal(signal)
del(signal)
return
else
for(var/mob/O in hearers(null, null))
O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
return
/obj/item/device/infra/process()
if(!state)
processing_items.Remove(src)
return null
if ((!( src.first ) && (src.state && (istype(src.loc, /turf) || (src.master && istype(src.master.loc, /turf))))))
var/obj/beam/i_beam/I = new /obj/beam/i_beam( (src.master ? src.master.loc : src.loc) )
//world << "infra spawning beam : \ref[I]"
I.master = src
I.density = 1
I.dir = src.dir
step(I, I.dir)
if (I)
//world << "infra: beam at [I.x] [I.y] [I.z]"
I.density = 0
src.first = I
//world << "infra : vis_spread"
I.vis_spread(src.visible)
spawn( 0 )
if (I)
//world << "infra: setting limit"
I.limit = 20
//world << "infra: processing beam \ref[I]"
I.process()
return
if (!( src.state ))
//src.first = null
del(src.first)
return
/obj/item/device/infra/attackby(obj/item/device/radio/signaler/S as obj, mob/user as mob)
if ((!( istype(S, /obj/item/device/radio/signaler) ) || !( S.b_stat )))
return
var/obj/item/assembly/rad_infra/R = new /obj/item/assembly/rad_infra( user )
S.loc = R
R.part1 = S
S.layer = initial(S.layer)
if (user.client)
user.client.screen -= S
if (user.r_hand == S)
user.u_equip(S)
user.r_hand = R
else
user.u_equip(S)
user.l_hand = R
S.master = R
src.master = R
src.layer = initial(src.layer)
user.u_equip(src)
if (user.client)
user.client.screen -= src
src.loc = R
R.part2 = src
R.layer = 20
R.loc = user
R.dir = src.dir
src.add_fingerprint(user)
return
/obj/item/device/infra/attack_self(mob/user as mob)
user.machine = src
var/dat = text("<TT><B>Infrared Laser</B>\n<B>Status</B>: []<BR>\n<B>Visibility</B>: []<BR>\n</TT>", (src.state ? text("<A href='?src=\ref[];state=0'>On</A>", src) : text("<A href='?src=\ref[];state=1'>Off</A>", src)), (src.visible ? text("<A href='?src=\ref[];visible=0'>Visible</A>", src) : text("<A href='?src=\ref[];visible=1'>Invisible</A>", src)))
user << browse(dat, "window=infra")
onclose(user, "infra")
return
/obj/item/device/infra/Topic(href, href_list)
..()
if (usr.stat || usr.restrained())
return
if ((usr.contents.Find(src) || usr.contents.Find(src.master) || in_range(src, usr) && istype(src.loc, /turf)))
usr.machine = src
if (href_list["state"])
src.state = !( src.state )
src.icon_state = text("infrared[]", src.state)
if (src.master)
src.master:c_state(src.state, src)
if(state)
processing_items.Add(src)
if (href_list["visible"])
src.visible = !( src.visible )
spawn( 0 )
if (src.first)
src.first.vis_spread(src.visible)
return
if (!( src.master ))
if (istype(src.loc, /mob))
attack_self(src.loc)
else
for(var/mob/M in viewers(1, src))
if (M.client)
src.attack_self(M)
//Foreach goto(211)
else
if (istype(src.master.loc, /mob))
src.attack_self(src.master.loc)
else
for(var/mob/M in viewers(1, src.master))
if (M.client)
src.attack_self(M)
//Foreach goto(287)
else
usr << browse(null, "window=infra")
onclose(usr, "infra")
return
return
/obj/item/device/infra/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/device/infra/attack_hand()
//src.first = null
del(src.first)
..()
return
/obj/item/device/infra/Move()
var/t = src.dir
..()
src.dir = t
//src.first = null
del(src.first)
return
/obj/item/device/infra/verb/rotate()
set src in usr
src.dir = turn(src.dir, 90)
return