mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-25 01:22:24 +00:00
-Nuke Op personal closets updated: Red spacesuits replaced with syndicate hardsuits. Bulky riot shield replaced with collapsible energy shield. Plain breathmasks replaced with face-hiding syndicate gasmasks. (For those worried about the mask's impact on stealth, you still start with a normal breathmask in your internals box.) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3994 316c924e-a436-60f5-8080-3fe189b3f50e
86 lines
3.0 KiB
Plaintext
86 lines
3.0 KiB
Plaintext
/obj/item/clothing/head/helmet/space/rig
|
|
name = "engineering hardsuit helmet"
|
|
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
|
icon_state = "rig0-engineering"
|
|
item_state = "rig0_engineering"
|
|
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
|
allowed = list(/obj/item/device/flashlight)
|
|
var/brightness_on = 4 //luminosity when on
|
|
var/on = 0
|
|
color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite)
|
|
|
|
attack_self(mob/user)
|
|
if(!isturf(user.loc))
|
|
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
|
return
|
|
on = !on
|
|
icon_state = "rig[on]-[color]"
|
|
item_state = "rig[on]-[color]"
|
|
|
|
if(on)
|
|
user.total_luminosity += brightness_on
|
|
else
|
|
user.total_luminosity -= brightness_on
|
|
|
|
pickup(mob/user)
|
|
if(on)
|
|
user.total_luminosity += brightness_on
|
|
user.UpdateLuminosity()
|
|
src.sd_SetLuminosity(0)
|
|
|
|
dropped(mob/user)
|
|
if(on)
|
|
user.total_luminosity -= brightness_on
|
|
user.UpdateLuminosity()
|
|
src.sd_SetLuminosity(brightness_on)
|
|
|
|
|
|
/obj/item/clothing/head/helmet/space/rig/mining
|
|
name = "mining hardsuit helmet"
|
|
icon_state = "rig0-mining"
|
|
item_state = "rig0-mining"
|
|
color = "mining"
|
|
|
|
|
|
/obj/item/clothing/head/helmet/space/rig/elite
|
|
name = "advanced hardsuit helmet"
|
|
icon_state = "rig0-white"
|
|
item_state = "rig0-white"
|
|
color = "white"
|
|
|
|
/obj/item/clothing/head/helmet/space/rig/syndi
|
|
name = "blood-red hardsuit helmet"
|
|
icon_state = "rig0-syndi"
|
|
item_state = "rig0-syndi"
|
|
color = "syndi"
|
|
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
|
|
|
////////////////////Suits
|
|
|
|
/obj/item/clothing/suit/space/rig
|
|
name = "engineering hardsuit"
|
|
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
|
|
icon_state = "rig-engineering"
|
|
item_state = "rig_suit"
|
|
protective_temperature = 5000 //For not dying near a fire, but still not being great in a full inferno
|
|
slowdown = 2
|
|
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
|
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
|
|
|
/obj/item/clothing/suit/space/rig/mining
|
|
icon_state = "rig-mining"
|
|
name = "mining hardsuit"
|
|
|
|
/obj/item/clothing/suit/space/rig/elite
|
|
icon_state = "rig-white"
|
|
name = "advanced hardsuit"
|
|
protective_temperature = 10000
|
|
|
|
/obj/item/clothing/suit/space/rig/syndi
|
|
icon_state = "rig-syndi"
|
|
name = "blood-red hardsuit"
|
|
slowdown = 1
|
|
w_class = 3
|
|
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
|
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|