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Polaris
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070cb50f8df7cc68c2286f56dab414f0ead33cf1
Polaris
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code
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game
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objects
History
Erthilo
070cb50f8d
PDAs can be used when buckled (and not in any other way restrained or stunned). Rejuvenate now completely heals a target or broken organs and viruses too.
2013-08-11 17:13:58 +01:00
..
closets
…
effects
Revert
#3316
from BEF due to compile errors and (assumed) missing files.
2013-07-20 18:38:00 +01:00
items
PDAs can be used when buckled (and not in any other way restrained or stunned). Rejuvenate now completely heals a target or broken organs and viruses too.
2013-08-11 17:13:58 +01:00
random
- removing yellow and black gloves from the randomized tech storage object
2013-06-11 00:52:32 -04:00
storage
Fixes
#3118
2013-06-21 15:07:31 -07:00
structures
Merge branch 'dev-freeze' of
https://github.com/Baystation12/Baystation12
2013-08-04 01:40:32 +04:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
- Recursive explosions are not available in a config option. I want to do some live testing. Once live testing is done, if they prove to be better, they can go live. Once that happens, the config option can be removed.
2013-01-15 08:19:35 +00:00
explosion.dm
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
2013-01-23 00:23:37 +10:00
items.dm
Should make unusable limbs treated as such.
2013-06-09 16:51:07 +04:00
objs.dm
Airlock and APC changes.
2013-05-23 16:43:29 +02:00
structures.dm
…
weapons.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00