Logo
Explore Help
Sign In
cyberpresidentvanellope/Polaris
1
0
Fork 0
You've already forked Polaris
mirror of https://github.com/PolarisSS13/Polaris.git synced 2025-12-26 01:52:29 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
08f350acdaea2cc2e9d06756fb8a80cdfdbda5e2
Polaris/code/game/objects
History
petethegoat@gmail.com 08f350acda Committing work on away missions.
Standardised cigs_lighters.dm a bit.

Removed the SORD, and some unused and shit flasks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4609 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-02 23:58:11 +00:00
..
effects
Preparations for reducing the number of processing machines at round-start. There are currently 8000 or so at round start, this was already pruned to 2800ish by doohl's stuff.
2012-09-02 20:32:01 +00:00
items
Committing work on away missions.
2012-09-02 23:58:11 +00:00
structures
Runtime fixes for:
2012-09-02 22:32:24 +00:00
empulse.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
explosion_recursive.dm
- Added the 'splash' and 'kaboom' verbs to 'debug verbs'.
2012-08-30 12:48:28 +00:00
explosion.dm
Replaced the master_controller with the WIP sequential version.
2012-08-31 04:14:26 +00:00
hud.dm
File restructuring!
2012-08-29 18:00:30 +00:00
items.dm
File restructuring!
2012-08-29 18:00:30 +00:00
objs.dm
File restructuring!
2012-08-29 18:00:30 +00:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
More file structure stuff!
2012-08-26 03:32:58 +00:00
Powered by Gitea Version: 1.25.2 Page: 474ms Template: 25ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API