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* Fix Runtime in atoms_movable.dm,597: list index out of bounds * Fix Runtime in floor_attackby.dm,118: Cannot execute 0.is crowbar(). * Fix null values being present in mob_list. * Another fix for Runtime in update_icons.dm,254: Cannot execute null.GetUIState(). - This time lets just ensure dna is instantiated no matter who is calling dress_preview_mob(). * Fix Runtime in suit_storage_unit.dm,792: Cannot execute null.set machine(). - Also fixed other mixups of usr vs. user that I found in the same file. * Fixes Runtime in find_spawning.dm,688: Cannot read null.origin_tech - if this else if block is reached, new_item must not exist, so we obviously can't set origin_tech on it. Examination of the code seems to suggest the original author intended that for any "talking" items to have arcane and precursor tech; since src is now being made talking, src should get the tech. * Fix talking artifacts downgrading arcane/precursor tech - Bump up the values by one for talking artifact items instead of overwriting whatever the value was.