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Fix for xray projectiles being incorrectly defined. Thanks Mwahahahaha! Fix for the xray sprites. Map changes! Mostly changes in maintenance, but also a xenobio change, to make the monkeys not visible from the metroid pen, for Rockdtben. Also readded the secure storage and lockdown buttons to the CE's office. Thanks Mwahahahaha! git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3765 316c924e-a436-60f5-8080-3fe189b3f50e
75 lines
1.6 KiB
Plaintext
75 lines
1.6 KiB
Plaintext
/obj/item/projectile/beam
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name = "laser"
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 20
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damage_type = BURN
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flag = "laser"
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eyeblur = 2
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/obj/item/projectile/practice
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name = "laser"
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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damage_type = BURN
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flag = "laser"
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eyeblur = 2
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/obj/item/projectile/beam/heavylaser
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name = "heavy laser"
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icon_state = "heavylaser"
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damage = 40
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/obj/item/projectile/beam/xray
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name = "xray beam"
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icon_state = "xray"
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damage = 30
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/obj/item/projectile/beam/pulse
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name = "pulse"
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icon_state = "u_laser"
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damage = 50
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/obj/item/projectile/beam/deathlaser
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name = "death laser"
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icon_state = "heavylaser"
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damage = 60
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/obj/item/projectile/beam/emitter
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name = "emitter beam"
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icon_state = "emitter"
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/obj/item/projectile/bluetag
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name = "lasertag beam"
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icon_state = "ice_2"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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damage_type = BURN
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flag = "laser"
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on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living/carbon/human))
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var/mob/living/carbon/human/M = target
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if(istype(M.wear_suit, /obj/item/clothing/suit/redtag))
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M.Weaken(5)
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return 1
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/obj/item/projectile/redtag
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name = "lasertag beam"
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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damage_type = BURN
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flag = "laser"
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on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living/carbon/human))
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var/mob/living/carbon/human/M = target
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if(istype(M.wear_suit, /obj/item/clothing/suit/bluetag))
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M.Weaken(5)
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return 1 |