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Polaris/code/datums/spells/horsemask.dm
2014-05-01 23:58:47 -04:00

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/obj/effect/proc_holder/spell/targeted/horsemask
name = "Curse of the Horseman"
desc = "This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes."
school = "transmutation"
charge_type = "recharge"
charge_max = 150
charge_counter = 0
clothes_req = 0
stat_allowed = 0
invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
invocation_type = "shout"
range = 7
selection_type = "range"
var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
/obj/effect/proc_holder/spell/targeted/horsemask/cast(list/targets, mob/user = usr)
if(!targets.len)
user << "<span class='notice'>No target found in range.</span>"
return
var/mob/living/carbon/target = targets[1]
if(!(target.type in compatible_mobs))
user << "<span class='notice'>It'd be stupid to curse [target] with a horse's head!</span>"
return
if(!(target in oview(range)))//If they are not in overview after selection.
user << "<span class='notice'>They are too far away!</span>"
return
var/obj/item/clothing/mask/horsehead/magic/magichead = new /obj/item/clothing/mask/horsehead/magic
target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a horse!</span>")
target.equip_to_slot(magichead, slot_wear_mask)
flick("e_flash", target.flash)
//item used by the horsehead spell
/obj/item/clothing/mask/horsehead/magic
//flags_inv = null //so you can still see their face... no. How can you recognize someone when their face is completely different?
voicechange = 1 //NEEEEIIGHH
dropped(mob/user as mob)
canremove = 1
..()
equipped(var/mob/user, var/slot)
if (slot == slot_wear_mask)
canremove = 0 //curses!
..()