Files
Polaris/code/modules/mob/new_player/new_player.dm
2013-07-04 20:37:10 -07:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/mob/new_player
var/ready = 0
var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
var/totalPlayers = 0 //Player counts for the Lobby tab
var/totalPlayersReady = 0
universal_speak = 1
invisibility = 101
density = 0
stat = 2
canmove = 0
anchored = 1 // don't get pushed around
New()
mob_list += src
verb/new_player_panel()
set src = usr
new_player_panel_proc()
proc/new_player_panel_proc()
var/output = "<div align='center'><B>New Player Options</B>"
output +="<hr>"
output += "<p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</A></p>"
if(!ticker || ticker.current_state <= GAME_STATE_PREGAME)
if(!ready) output += "<p><a href='byond://?src=\ref[src];ready=1'>Declare Ready</A></p>"
else output += "<p><b>You are ready</b> (<a href='byond://?src=\ref[src];ready=2'>Cancel</A>)</p>"
else
output += "<a href='byond://?src=\ref[src];manifest=1'>View the Crew Manifest</A><br><br>"
output += "<p><a href='byond://?src=\ref[src];late_join=1'>Join Game!</A></p>"
output += "<p><a href='byond://?src=\ref[src];observe=1'>Observe</A></p>"
if(!IsGuestKey(src.key))
establish_db_connection()
if(dbcon.IsConnected())
var/isadmin = 0
if(src.client && src.client.holder)
isadmin = 1
var/DBQuery/query = dbcon.NewQuery("SELECT id FROM erro_poll_question WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM erro_poll_vote WHERE ckey = \"[ckey]\") AND id NOT IN (SELECT pollid FROM erro_poll_textreply WHERE ckey = \"[ckey]\")")
query.Execute()
var/newpoll = 0
while(query.NextRow())
newpoll = 1
break
if(newpoll)
output += "<p><b><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
else
output += "<p><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A></p>"
output += "</div>"
src << browse(output,"window=playersetup;size=210x240;can_close=0")
return
Stat()
..()
statpanel("Status")
if (client.statpanel == "Status" && ticker)
if (ticker.current_state != GAME_STATE_PREGAME)
stat(null, "Station Time: [worldtime2text()]")
statpanel("Lobby")
if(client.statpanel=="Lobby" && ticker)
if(ticker.hide_mode)
stat("Game Mode:", "Secret")
else
stat("Game Mode:", "[master_mode]")
if((ticker.current_state == GAME_STATE_PREGAME) && going)
stat("Time To Start:", ticker.pregame_timeleft)
if((ticker.current_state == GAME_STATE_PREGAME) && !going)
stat("Time To Start:", "DELAYED")
if(ticker.current_state == GAME_STATE_PREGAME)
stat("Players: [totalPlayers]", "Players Ready: [totalPlayersReady]")
totalPlayers = 0
totalPlayersReady = 0
for(var/mob/new_player/player in player_list)
stat("[player.key]", (player.ready)?("(Playing)"):(null))
totalPlayers++
if(player.ready)totalPlayersReady++
Topic(href, href_list[])
if(!client) return 0
if(href_list["show_preferences"])
client.prefs.ShowChoices(src)
return 1
if(href_list["ready"])
ready = !ready
if(href_list["refresh"])
src << browse(null, "window=playersetup") //closes the player setup window
new_player_panel_proc()
if(href_list["observe"])
if(alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No") == "Yes")
if(!client) return 1
var/mob/dead/observer/observer = new()
spawning = 1
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
observer.started_as_observer = 1
close_spawn_windows()
var/obj/O = locate("landmark*Observer-Start")
src << "\blue Now teleporting."
observer.loc = O.loc
if(client.prefs.be_random_name)
client.prefs.real_name = random_name()
observer.real_name = client.prefs.real_name
observer.name = observer.real_name
observer.key = key
del(src)
return 1
if(href_list["late_join"])
if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
usr << "\red The round is either not ready, or has already finished..."
return
if(client.prefs.species != "Human")
var/S = client.prefs.species
if(S == "Unathi") S = "Soghun"
if(!is_alien_whitelisted(src, S) && config.usealienwhitelist)
src << alert("You are currently not whitelisted to play [client.prefs.species].")
return 0
LateChoices()
if(href_list["manifest"])
ViewManifest()
if(href_list["SelectedJob"])
if(!enter_allowed)
usr << "\blue There is an administrative lock on entering the game!"
return
var/S = client.prefs.species
if(S == "Unathi") S = "Soghun"
if(!is_alien_whitelisted(src, S) && config.usealienwhitelist)
src << alert("You are currently not whitelisted to play [client.prefs.species].")
return 0
AttemptLateSpawn(href_list["SelectedJob"])
return
if(href_list["privacy_poll"])
establish_db_connection()
if(!dbcon.IsConnected())
return
var/voted = 0
//First check if the person has not voted yet.
var/DBQuery/query = dbcon.NewQuery("SELECT * FROM erro_privacy WHERE ckey='[src.ckey]'")
query.Execute()
while(query.NextRow())
voted = 1
break
//This is a safety switch, so only valid options pass through
var/option = "UNKNOWN"
switch(href_list["privacy_poll"])
if("signed")
option = "SIGNED"
if("anonymous")
option = "ANONYMOUS"
if("nostats")
option = "NOSTATS"
if("later")
usr << browse(null,"window=privacypoll")
return
if("abstain")
option = "ABSTAIN"
if(option == "UNKNOWN")
return
if(!voted)
var/sql = "INSERT INTO erro_privacy VALUES (null, Now(), '[src.ckey]', '[option]')"
var/DBQuery/query_insert = dbcon.NewQuery(sql)
query_insert.Execute()
usr << "<b>Thank you for your vote!</b>"
usr << browse(null,"window=privacypoll")
if(!ready && href_list["preference"])
if(client)
client.prefs.process_link(src, href_list)
else if(!href_list["late_join"])
new_player_panel()
if(href_list["showpoll"])
handle_player_polling()
return
if(href_list["pollid"])
var/pollid = href_list["pollid"]
if(istext(pollid))
pollid = text2num(pollid)
if(isnum(pollid))
src.poll_player(pollid)
return
if(href_list["votepollid"] && href_list["votetype"])
var/pollid = text2num(href_list["votepollid"])
var/votetype = href_list["votetype"]
switch(votetype)
if("OPTION")
var/optionid = text2num(href_list["voteoptionid"])
vote_on_poll(pollid, optionid)
if("TEXT")
var/replytext = href_list["replytext"]
log_text_poll_reply(pollid, replytext)
if("NUMVAL")
var/id_min = text2num(href_list["minid"])
var/id_max = text2num(href_list["maxid"])
if( (id_max - id_min) > 100 ) //Basic exploit prevention
usr << "The option ID difference is too big. Please contact administration or the database admin."
return
for(var/optionid = id_min; optionid <= id_max; optionid++)
if(!isnull(href_list["o[optionid]"])) //Test if this optionid was replied to
var/rating
if(href_list["o[optionid]"] == "abstain")
rating = null
else
rating = text2num(href_list["o[optionid]"])
if(!isnum(rating))
return
vote_on_numval_poll(pollid, optionid, rating)
if("MULTICHOICE")
var/id_min = text2num(href_list["minoptionid"])
var/id_max = text2num(href_list["maxoptionid"])
if( (id_max - id_min) > 100 ) //Basic exploit prevention
usr << "The option ID difference is too big. Please contact administration or the database admin."
return
for(var/optionid = id_min; optionid <= id_max; optionid++)
if(!isnull(href_list["option_[optionid]"])) //Test if this optionid was selected
vote_on_poll(pollid, optionid, 1)
proc/IsJobAvailable(rank)
var/datum/job/job = job_master.GetJob(rank)
if(!job) return 0
if((job.current_positions >= job.total_positions) && job.total_positions != -1) return 0
if(jobban_isbanned(src,rank)) return 0
if(!job.player_old_enough(src.client)) return 0
return 1
proc/AttemptLateSpawn(rank)
if (src != usr)
return 0
if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
usr << "\red The round is either not ready, or has already finished..."
return 0
if(!enter_allowed)
usr << "\blue There is an administrative lock on entering the game!"
return 0
if(!IsJobAvailable(rank))
src << alert("[rank] is not available. Please try another.")
return 0
job_master.AssignRole(src, rank, 1)
var/mob/living/carbon/human/character = create_character() //creates the human and transfers vars and mind
job_master.EquipRank(character, rank, 1) //equips the human
EquipCustomItems(character)
character.loc = pick(latejoin)
character.lastarea = get_area(loc)
ticker.mode.latespawn(character)
//ticker.mode.latespawn(character)
if(character.mind.assigned_role != "Cyborg")
data_core.manifest_inject(character)
ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
AnnounceArrival(character, rank)
else
character.Robotize()
del(src)
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
if (ticker.current_state == GAME_STATE_PLAYING)
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
if(character.mind.role_alt_title)
rank = character.mind.role_alt_title
a.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] has arrived on the station.", "Arrivals Announcement Computer")
del(a)
proc/LateChoices()
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
var/mins = (mills % 36000) / 600
var/hours = mills / 36000
var/dat = "<html><body><center>"
dat += "Round Duration: [round(hours)]h [round(mins)]m<br>"
if(emergency_shuttle) //In case Nanotrasen decides reposess CentComm's shuttles.
if(emergency_shuttle.direction == 2) //Shuttle is going to centcomm, not recalled
dat += "<font color='red'><b>The station has been evacuated.</b></font><br>"
if(emergency_shuttle.direction == 1 && emergency_shuttle.timeleft() < 300 && emergency_shuttle.alert == 0) // Emergency shuttle is past the point of no recall
dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>"
if(emergency_shuttle.direction == 1 && emergency_shuttle.alert == 1) // Crew transfer initiated
dat += "<font color='red'>The station is currently undergoing crew transfer procedures.</font><br>"
dat += "Choose from the following open positions:<br>"
for(var/datum/job/job in job_master.occupations)
if(job && IsJobAvailable(job.title))
var/active = 0
// Only players with the job assigned and AFK for less than 10 minutes count as active
for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 * 60 * 10)
active++
dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [active])</a><br>"
dat += "</center>"
src << browse(dat, "window=latechoices;size=300x640;can_close=1")
proc/create_character()
spawning = 1
close_spawn_windows()
var/mob/living/carbon/human/new_character = new(loc)
new_character.lastarea = get_area(loc)
if(client.prefs.species == "Tajaran") //This is like the worst, but it works, so meh. - Erthilo
if(is_alien_whitelisted(src, "Tajaran") || !config.usealienwhitelist)
new_character.dna.mutantrace = "tajaran"
new_character.tajaran_talk_understand = 1
if(client.prefs.species == "Unathi")
if(is_alien_whitelisted(src, "Soghun") || !config.usealienwhitelist)
new_character.dna.mutantrace = "lizard"
new_character.soghun_talk_understand = 1
if(client.prefs.species == "Skrell")
if(is_alien_whitelisted(src, "Skrell") || !config.usealienwhitelist)
new_character.dna.mutantrace = "skrell"
new_character.skrell_talk_understand = 1
if(client.prefs.species == "Kidan")
if(is_alien_whitelisted(src, "Kidan") || !config.usealienwhitelist)
new_character.dna.mutantrace = "kidan"
new_character.kidan_talk_understand = 1
if(client.prefs.language == "Tajaran")
if(is_alien_whitelisted(src, "Language_Tajaran") || !config.usealienwhitelist)
new_character.tajaran_talk_understand = 1
if(client.prefs.language == "Unathi")
if(is_alien_whitelisted(src, "Language_Soghun") || !config.usealienwhitelist)
new_character.soghun_talk_understand = 1
if(client.prefs.language == "Skrell")
if(is_alien_whitelisted(src, "Language_Skrell") || !config.usealienwhitelist)
new_character.skrell_talk_understand = 1
if(client.prefs.language == "Kidan")
if(is_alien_whitelisted(src, "Language_Kidan") || !config.usealienwhitelist)
new_character.kidan_talk_understand = 1
if(ticker.random_players)
new_character.gender = pick(MALE, FEMALE)
client.prefs.real_name = random_name()
client.prefs.randomize_appearance_for(new_character)
else
client.prefs.copy_to(new_character)
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
if(mind)
mind.active = 0 //we wish to transfer the key manually
if(mind.assigned_role == "Clown") //give them a clownname if they are a clown
new_character.real_name = pick(clown_names) //I hate this being here of all places but unfortunately dna is based on real_name!
new_character.rename_self("clown")
mind.original = new_character
mind.transfer_to(new_character) //won't transfer key since the mind is not active
new_character.name = real_name
new_character.dna.ready_dna(new_character)
new_character.dna.b_type = client.prefs.b_type
if(client.prefs.disabilities)
new_character.dna.struc_enzymes = setblock(new_character.dna.struc_enzymes,GLASSESBLOCK,toggledblock(getblock(new_character.dna.struc_enzymes,GLASSESBLOCK,3)),3)
new_character.disabilities |= NEARSIGHTED
new_character.key = key //Manually transfer the key to log them in
return new_character
proc/ViewManifest()
var/dat = "<html><body>"
dat += "<h4>Crew Manifest</h4>"
dat += data_core.get_manifest()
src << browse(dat, "window=manifest;size=370x420;can_close=1")
Move()
return 0
proc/close_spawn_windows()
src << browse(null, "window=latechoices") //closes late choices window
src << browse(null, "window=playersetup") //closes the player setup window