Files
Polaris/code/modules/power/cable_heavyduty.dm
Cael_Aislinn 6bd0e536bd Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/datums/organs/organ_external.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/recharger.dm
	code/game/objects/hud.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/under/miscellaneous.dm
	code/modules/mob/living/carbon/alien/humanoid/hud.dm
	code/modules/mob/living/carbon/human/hud.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/monkey/hud.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_helpers.dm
	code/modules/mob/mob_movement.dm
	code/modules/mob/screen.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/power/cable_heavyduty.dm
	code/modules/projectiles/guns/energy/temperature.dm
	code/setup.dm
	config/game_options.txt
	icons/mob/screen1_Midnight.dmi
	icons/mob/screen1_Orange.dmi
	icons/mob/screen1_alien.dmi
	icons/mob/screen1_old.dmi
	icons/obj/atmospherics/passive_gate.dmi
	icons/obj/pipe-item.dmi
	interface/interface.dm
2012-10-05 22:21:26 +10:00

28 lines
779 B
Plaintext

/obj/item/weapon/cable_coil/heavyduty
name = "heavy cable coil"
icon = 'icons/obj/power.dmi'
icon_state = "wire"
/obj/structure/cable/heavyduty
icon = 'icons/obj/power_cond_heavy.dmi'
name = "large power cable"
desc = "This cable is tough. It cannot be cut with simple hand tools."
layer = 2.39 //Just below pipes, which are at 2.4
/obj/structure/cable/heavyduty/attackby(obj/item/W, mob/user)
var/turf/T = src.loc
if(T.intact)
return
if(istype(W, /obj/item/weapon/wirecutters))
usr << "\blue These cables are too tough to be cut with those [W.name]."
return
else if(istype(W, /obj/item/weapon/cable_coil))
usr << "\blue You will need heavier cables to connect to these."
return
else
..()
/obj/structure/cable/heavyduty/cableColor(var/colorC)
return