mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-26 18:13:11 +00:00
Updated the Stechtkov pistol. Should be pretty solid now. Made a returning ex_act for snow floors. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5182 316c924e-a436-60f5-8080-3fe189b3f50e
152 lines
3.9 KiB
Plaintext
152 lines
3.9 KiB
Plaintext
/obj/item/weapon/gun/projectile/silenced
|
|
name = "silenced pistol"
|
|
desc = "A small, quiet, easily concealable gun. Uses .45 rounds."
|
|
icon_state = "silenced_pistol"
|
|
w_class = 3.0
|
|
max_shells = 12
|
|
caliber = ".45"
|
|
silenced = 1
|
|
origin_tech = "combat=2;materials=2;syndicate=8"
|
|
ammo_type = "/obj/item/ammo_casing/c45"
|
|
|
|
|
|
|
|
/obj/item/weapon/gun/projectile/deagle
|
|
name = "desert eagle"
|
|
desc = "A robust handgun that uses .50 AE ammo"
|
|
icon_state = "deagle"
|
|
force = 14.0
|
|
max_shells = 7
|
|
caliber = ".50"
|
|
ammo_type ="/obj/item/ammo_casing/a50"
|
|
load_method = 2
|
|
New()
|
|
..()
|
|
empty_mag = new /obj/item/ammo_magazine/a50/empty(src)
|
|
update_icon()
|
|
return
|
|
|
|
|
|
afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
|
|
..()
|
|
if(!loaded.len && empty_mag)
|
|
empty_mag.loc = get_turf(src.loc)
|
|
empty_mag = null
|
|
playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
|
|
update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/deagle/gold
|
|
desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses .50 AE ammo."
|
|
icon_state = "deagleg"
|
|
item_state = "deagleg"
|
|
|
|
|
|
|
|
/obj/item/weapon/gun/projectile/deagle/camo
|
|
desc = "A Deagle brand Deagle for operators operating operationally. Uses .50 AE ammo."
|
|
icon_state = "deaglecamo"
|
|
item_state = "deagleg"
|
|
|
|
|
|
|
|
/obj/item/weapon/gun/projectile/gyropistol
|
|
name = "gyrojet pistol"
|
|
desc = "A bulky pistol designed to fire self propelled rounds"
|
|
icon_state = "gyropistol"
|
|
max_shells = 8
|
|
caliber = "75"
|
|
fire_sound = 'sound/effects/Explosion1.ogg'
|
|
origin_tech = "combat=3"
|
|
ammo_type = "/obj/item/ammo_casing/a75"
|
|
load_method = 2
|
|
New()
|
|
..()
|
|
empty_mag = new /obj/item/ammo_magazine/a75/empty(src)
|
|
update_icon()
|
|
return
|
|
|
|
|
|
afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
|
|
..()
|
|
if(!loaded.len && empty_mag)
|
|
empty_mag.loc = get_turf(src.loc)
|
|
empty_mag = null
|
|
playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
|
|
update_icon()
|
|
return
|
|
|
|
update_icon()
|
|
..()
|
|
if(empty_mag)
|
|
icon_state = "gyropistolloaded"
|
|
else
|
|
icon_state = "gyropistol"
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/pistol
|
|
name = "\improper Stechtkin pistol"
|
|
desc = "A small, easily concealable gun. Uses 9mm rounds."
|
|
icon_state = "pistol"
|
|
w_class = 2
|
|
max_shells = 8
|
|
caliber = "9mm"
|
|
silenced = 0
|
|
origin_tech = "combat=2;materials=2;syndicate=2"
|
|
ammo_type = "/obj/item/ammo_casing/c9mm"
|
|
load_method = 2
|
|
|
|
/obj/item/weapon/gun/projectile/pistol/New()
|
|
..()
|
|
empty_mag = new /obj/item/ammo_magazine/mc9mm/empty(src)
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/pistol/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
|
|
..()
|
|
if(!loaded.len && empty_mag)
|
|
empty_mag.loc = get_turf(src.loc)
|
|
empty_mag = null
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/pistol/attack_hand(mob/user as mob)
|
|
if(loc == user)
|
|
if(silenced)
|
|
if(user.l_hand != src && user.r_hand != src)
|
|
..()
|
|
return
|
|
user << "<span class='notice'>You unscrew [silenced] from [src].</span>"
|
|
user.put_in_hands(silenced)
|
|
silenced = 0
|
|
w_class = 2
|
|
update_icon()
|
|
return
|
|
..()
|
|
|
|
|
|
/obj/item/weapon/gun/projectile/pistol/attackby(obj/item/I as obj, mob/user as mob)
|
|
if(istype(I, /obj/item/weapon/silencer))
|
|
if(user.l_hand != src && user.r_hand != src) //if we're not in his hands
|
|
user << "<span class='notice'>You'll need [src] in your hands to do that.</span>"
|
|
return
|
|
user.drop_item()
|
|
user << "<span class='notice'>You screw [I] onto [src].</span>"
|
|
silenced = I //dodgy?
|
|
w_class = 3
|
|
I.loc = src //put the silencer into the gun
|
|
update_icon()
|
|
return
|
|
..()
|
|
|
|
/obj/item/weapon/gun/projectile/pistol/update_icon()
|
|
..()
|
|
if(silenced)
|
|
icon_state = "pistol-silencer"
|
|
else
|
|
icon_state = "pistol"
|
|
|
|
/obj/item/weapon/silencer
|
|
name = "silencer"
|
|
desc = "a silencer"
|
|
icon = 'icons/obj/gun.dmi'
|
|
icon_state = "silencer"
|
|
w_class = 2 |