This website requires JavaScript.
Explore
Help
Sign In
cyberpresidentvanellope
/
Polaris
Watch
1
Star
0
Fork
0
You've already forked Polaris
mirror of
https://github.com/PolarisSS13/Polaris.git
synced
2025-12-21 23:52:48 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
12c6564e32123eab4ac23c20c6e70ff183a564f9
Polaris
/
code
/
modules
/
mob
History
SkyMarshal
1bf1d5db1f
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
..
dead
/observer
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
living
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
new_player
Removed and commented out the last traces of goon auth. code
2011-12-30 23:28:14 +02:00
organ
fixed derpy bug in spawning right dismembered foot
2012-01-12 01:47:15 -05:00
login.dm
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
logout.dm
…
mob_grab.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
mob_helpers.dm
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
2012-01-17 00:12:30 -07:00
mob_movement.dm
Confusion shouldn't make you totally unable to move in one direction.
2012-01-04 22:32:09 -08:00
mob.dm
merge
2012-01-04 23:01:22 -05:00
say.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
screen.dm
accidentally called the wrong unequip proc, they're all so similar!
2012-01-02 12:52:09 -05:00
transform_procs.dm
furthur work on bones
2012-01-06 16:41:47 -05:00