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https://github.com/PolarisSS13/Polaris.git
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- Please fasten your seatbelts, this will be a long one as it joins few older Bay PRs into one. 1. Ports https://github.com/Baystation12/Baystation12/pull/12626 - SMES units may now be damaged and destroyed. Charged SMES units fail quite violently. Damage can be fixed by welding tool. - PSUs completely refactored, ghetto variant no longer exists. - Cell rack PSUs now can be considered a hybrid between large battery charger and a SMES. They actually use the cells to store power (so you can hot-swap the cells to get more juice simply via the UI without deconstructing the whole machine), but in comparison to SMES have poor throughput and capacity in general (cells are simply too small). They are also somewhat limited in configuration options (lacks the precision electronics of a SMES). Better matter bin lets you put in more cells, up to 9. - Cell rack PSU also has a mode that allows charge-balancing all inserted batteries (moves energy around so each battery has the same charge %) 2. Ports https://github.com/Baystation12/Baystation12/pull/11977 - SMES units now have full load balancing capability, getting rid of that annoying "One SMES charges at full, other SMES gets nothing" problem. If insufficient power is available on input, all inputting SMESes will now charge at same percentage. If more SMESes power a single output, they will all output equal percentage of their setting. - This appears to have a pleasant side effect of fixing the issue where SMESes could starve APCs of energy. SMESes are ALWAYS last to input power on a powernet. - This also appears to have fixed weird values displayed in SMES output/input load readings in the UI. By weird values i mostly mean inputs/outputs actually higher than the SMES is set to have. 3. Ports https://github.com/Baystation12/Baystation12/pull/18137 - SMES units (and subtypes, therefore effectively also PSUs from previous entry) can now have more than one terminal. This effectively allows a setup where two (or more) sources feed a single SMES, which then feeds the output. SMESes can not exceed input setting even with multiple terminals. - Typical example of use in practice would be SMES that runs something important (for example an AI, telecomms, pick whatever you want). It could have one input from the power grid, and second input from a PACMAN generator set up nearby as a backup. Before the generator would have to be wired into main grid, therefore main grid would siphon off power from it. Now the generator can be separate and dedicated for whatever use you want.
677 lines
21 KiB
Plaintext
677 lines
21 KiB
Plaintext
/obj/item/weapon/phone
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name = "red phone"
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desc = "Should anything ever go wrong..."
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icon = 'icons/obj/items.dmi'
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icon_state = "red_phone"
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force = 3.0
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throwforce = 2.0
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throw_speed = 1
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throw_range = 4
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w_class = ITEMSIZE_SMALL
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attack_verb = list("called", "rang")
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hitsound = 'sound/weapons/ring.ogg'
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/obj/item/weapon/rsp
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name = "\improper Rapid-Seed-Producer (RSP)"
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desc = "A device used to rapidly deploy seeds."
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icon = 'icons/obj/items.dmi'
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icon_state = "rcd"
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opacity = 0
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density = 0
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anchored = 0.0
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var/stored_matter = 0
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var/mode = 1
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w_class = ITEMSIZE_NORMAL
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/obj/item/weapon/soap
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name = "soap"
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desc = "A cheap bar of soap. Doesn't smell."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "soap"
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flags = NOCONDUCT
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_HOLSTER
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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drop_sound = 'sound/misc/slip.ogg'
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/obj/item/weapon/soap/nanotrasen
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desc = "A NanoTrasen-brand bar of soap. Smells of phoron."
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icon_state = "soapnt"
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/obj/item/weapon/soap/deluxe
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icon_state = "soapdeluxe"
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/obj/item/weapon/soap/deluxe/New()
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desc = "A deluxe Waffle Co. brand bar of soap. Smells of [pick("lavender", "vanilla", "strawberry", "chocolate" ,"space")]."
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..()
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/obj/item/weapon/soap/syndie
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desc = "An untrustworthy bar of soap. Smells of fear."
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icon_state = "soapsyndie"
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/obj/item/weapon/bikehorn
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name = "bike horn"
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desc = "A horn off of a bicycle."
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icon = 'icons/obj/items.dmi'
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icon_state = "bike_horn"
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item_state = "bike_horn"
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throwforce = 3
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_HOLSTER
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throw_speed = 3
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throw_range = 15
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attack_verb = list("HONKED")
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var/spam_flag = 0
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/obj/item/weapon/c_tube
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name = "cardboard tube"
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desc = "A tube... of cardboard."
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icon = 'icons/obj/items.dmi'
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icon_state = "c_tube"
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throwforce = 1
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w_class = ITEMSIZE_SMALL
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throw_speed = 4
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throw_range = 5
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/obj/item/weapon/disk
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name = "disk"
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icon = 'icons/obj/items.dmi'
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/obj/item/weapon/disk/nuclear
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name = "nuclear authentication disk"
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desc = "Better keep this safe."
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icon_state = "nucleardisk"
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item_state = "card-id"
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w_class = ITEMSIZE_SMALL
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/*
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/obj/item/weapon/game_kit
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name = "Gaming Kit"
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icon = 'icons/obj/items.dmi'
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icon_state = "game_kit"
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var/selected = null
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var/board_stat = null
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var/data = ""
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var/base_url = "http://svn.slurm.us/public/spacestation13/misc/game_kit"
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item_state = "sheet-metal"
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w_class = ITEMSIZE_HUGE
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*/
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/obj/item/weapon/gift
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name = "gift"
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desc = "A wrapped item."
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icon = 'icons/obj/items.dmi'
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icon_state = "gift3"
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var/size = 3.0
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var/obj/item/gift = null
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item_state = "gift"
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w_class = ITEMSIZE_LARGE
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/obj/item/weapon/caution
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desc = "Caution! Wet Floor!"
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name = "wet floor sign"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "caution"
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force = 1.0
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throwforce = 3.0
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_SMALL
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attack_verb = list("warned", "cautioned", "smashed")
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/obj/item/weapon/caution/cone
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desc = "This cone is trying to warn you of something!"
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name = "warning cone"
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icon_state = "cone"
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/obj/item/weapon/caution/cone/candy
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desc = "This cone is trying to warn you of something! It has been painted to look like candy corn."
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name = "candy cone"
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icon_state = "candycone"
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/*/obj/item/weapon/syndicate_uplink
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name = "station bounced radio"
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desc = "Remain silent about this..."
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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var/temp = null
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var/uses = 10.0
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var/selfdestruct = 0.0
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var/traitor_frequency = 0.0
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var/mob/currentUser = null
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var/obj/item/device/radio/origradio = null
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flags = ONBELT
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w_class = ITEMSIZE_SMALL
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item_state = "radio"
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throw_speed = 4
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throw_range = 20
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matter = list("metal" = 100
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origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 3)*/
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/obj/item/weapon/SWF_uplink
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name = "station-bounced radio"
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desc = "Used to communicate, it appears."
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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var/temp = null
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var/uses = 4.0
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var/selfdestruct = 0.0
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var/traitor_frequency = 0.0
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var/obj/item/device/radio/origradio = null
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slot_flags = SLOT_BELT
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item_state = "radio"
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throwforce = 5
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w_class = ITEMSIZE_SMALL
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throw_speed = 4
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throw_range = 20
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matter = list(DEFAULT_WALL_MATERIAL = 100)
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origin_tech = list(TECH_MAGNET = 1)
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/obj/item/weapon/staff
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name = "wizards staff"
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desc = "Apparently a staff used by the wizard."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "staff"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
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)
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_SMALL
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attack_verb = list("bludgeoned", "whacked", "disciplined")
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/obj/item/weapon/staff/broom
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name = "broom"
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desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "broom"
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/obj/item/weapon/staff/gentcane
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name = "Gentlemans Cane"
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desc = "An ebony can with an ivory tip."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cane"
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/obj/item/weapon/staff/stick
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name = "stick"
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desc = "A great tool to drag someone else's drinks across the bar."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "stick"
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item_state = "cane"
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_SMALL
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/obj/item/weapon/module
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icon = 'icons/obj/module.dmi'
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icon_state = "std_module"
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item_state = "std_mod"
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w_class = ITEMSIZE_SMALL
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var/mtype = 1 // 1=electronic 2=hardware
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/obj/item/weapon/module/card_reader
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name = "card reader module"
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icon_state = "card_mod"
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item_state = "std_mod"
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desc = "An electronic module for reading data and ID cards."
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/obj/item/weapon/module/power_control
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name = "power control module"
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icon_state = "power_mod"
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item_state = "std_mod"
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desc = "Heavy-duty switching circuits for power control."
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/module/id_auth
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name = "\improper ID authentication module"
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icon_state = "id_mod"
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desc = "A module allowing secure authorization of ID cards."
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/obj/item/weapon/module/cell_power
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name = "power cell regulator module"
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icon_state = "power_mod"
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item_state = "std_mod"
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desc = "A converter and regulator allowing the use of power cells."
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/obj/item/weapon/module/cell_power
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name = "power cell charger module"
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icon_state = "power_mod"
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item_state = "std_mod"
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desc = "Charging circuits for power cells."
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/obj/item/device/camera_bug
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name = "camera bug"
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icon = 'icons/obj/device.dmi'
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icon_state = "flash"
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w_class = ITEMSIZE_TINY
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item_state = "electronic"
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throw_speed = 4
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throw_range = 20
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/obj/item/weapon/camera_bug/attack_self(mob/usr as mob)
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var/list/cameras = new/list()
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for (var/obj/machinery/camera/C in cameranet.cameras)
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if (C.bugged && C.status)
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cameras.Add(C)
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if (length(cameras) == 0)
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to_chat(usr, "<span class='warning'>No bugged functioning cameras found.</span>")
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return
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var/list/friendly_cameras = new/list()
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for (var/obj/machinery/camera/C in cameras)
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friendly_cameras.Add(C.c_tag)
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var/target = input("Select the camera to observe", null) as null|anything in friendly_cameras
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if (!target)
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return
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for (var/obj/machinery/camera/C in cameras)
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if (C.c_tag == target)
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target = C
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break
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if (usr.stat == 2) return
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usr.client.eye = target
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/*
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/obj/item/weapon/cigarpacket
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name = "Pete's Cuban Cigars"
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desc = "The most robust cigars on the planet."
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "cigarpacket"
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item_state = "cigarpacket"
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w_class = ITEMSIZE_TINY
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throwforce = 2
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var/cigarcount = 6
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flags = ONBELT
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*/
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/obj/item/weapon/pai_cable
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desc = "A flexible coated cable with a universal jack on one end."
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name = "data cable"
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icon = 'icons/obj/power.dmi'
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icon_state = "wire1"
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var/obj/machinery/machine
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/obj/item/weapon/pai_cable/Destroy()
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machine = null
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return ..()
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///////////////////////////////////////Stock Parts /////////////////////////////////
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/obj/item/weapon/storage/part_replacer
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name = "rapid part exchange device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts."
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icon_state = "RPED"
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w_class = ITEMSIZE_HUGE
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can_hold = list(/obj/item/weapon/stock_parts)
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storage_slots = 50
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use_to_pickup = 1
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allow_quick_gather = 1
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allow_quick_empty = 1
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collection_mode = 1
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display_contents_with_number = 1
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max_w_class = ITEMSIZE_NORMAL
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max_storage_space = 100
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/obj/item/weapon/storage/part_replacer/adv
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name = "advanced rapid part exchange device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts. This one has a greatly upgraded storage capacity"
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icon_state = "RPED"
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w_class = ITEMSIZE_HUGE
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can_hold = list(/obj/item/weapon/stock_parts)
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storage_slots = 200
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use_to_pickup = 1
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allow_quick_gather = 1
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allow_quick_empty = 1
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collection_mode = 1
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display_contents_with_number = 1
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max_w_class = ITEMSIZE_NORMAL
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max_storage_space = 400
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/obj/item/weapon/stock_parts
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name = "stock part"
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desc = "What?"
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gender = PLURAL
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icon = 'icons/obj/stock_parts.dmi'
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w_class = ITEMSIZE_SMALL
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var/rating = 1
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drop_sound = 'sound/items/drop/glass.ogg'
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/obj/item/weapon/stock_parts/New()
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src.pixel_x = rand(-5.0, 5)
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src.pixel_y = rand(-5.0, 5)
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..()
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//Rank 1
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/obj/item/weapon/stock_parts/console_screen
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name = "console screen"
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desc = "Used in the construction of computers and other devices with a interactive console."
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icon_state = "screen"
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origin_tech = list(TECH_MATERIAL = 1)
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matter = list("glass" = 200)
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/obj/item/weapon/stock_parts/capacitor
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name = "capacitor"
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desc = "A basic capacitor used in the construction of a variety of devices."
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icon_state = "capacitor"
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origin_tech = list(TECH_POWER = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50)
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var/charge = 0
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var/max_charge = 1000
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/obj/item/weapon/stock_parts/capacitor/New()
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. = ..()
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max_charge *= rating
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/obj/item/weapon/stock_parts/capacitor/proc/charge(var/amount)
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charge += amount
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if(charge > max_charge)
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charge = max_charge
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/obj/item/weapon/stock_parts/capacitor/proc/use(var/amount)
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if(charge)
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charge -= amount
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if(charge < 0)
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charge = 0
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/obj/item/weapon/stock_parts/scanning_module
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name = "scanning module"
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desc = "A compact, high resolution scanning module used in the construction of certain devices."
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icon_state = "scan_module"
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
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/obj/item/weapon/stock_parts/manipulator
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name = "micro-manipulator"
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desc = "A tiny little manipulator used in the construction of certain devices."
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icon_state = "micro_mani"
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origin_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 30)
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/obj/item/weapon/stock_parts/micro_laser
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name = "micro-laser"
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desc = "A tiny laser used in certain devices."
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icon_state = "micro_laser"
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20)
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/obj/item/weapon/stock_parts/matter_bin
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name = "matter bin"
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desc = "A container for hold compressed matter awaiting re-construction."
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icon_state = "matter_bin"
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origin_tech = list(TECH_MATERIAL = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 80)
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//Rank 2
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/obj/item/weapon/stock_parts/capacitor/adv
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name = "advanced capacitor"
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desc = "An advanced capacitor used in the construction of a variety of devices."
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icon_state = "capacitor_adv"
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origin_tech = list(TECH_POWER = 3)
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rating = 2
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matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50)
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/obj/item/weapon/stock_parts/scanning_module/adv
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name = "advanced scanning module"
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desc = "A compact, high resolution scanning module used in the construction of certain devices."
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icon_state = "scan_module_adv"
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origin_tech = list(TECH_MAGNET = 3)
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rating = 2
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matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
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/obj/item/weapon/stock_parts/manipulator/nano
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name = "nano-manipulator"
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desc = "A tiny little manipulator used in the construction of certain devices."
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icon_state = "nano_mani"
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origin_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
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rating = 2
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matter = list(DEFAULT_WALL_MATERIAL = 30)
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/obj/item/weapon/stock_parts/micro_laser/high
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name = "high-power micro-laser"
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desc = "A tiny laser used in certain devices."
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icon_state = "high_micro_laser"
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origin_tech = list(TECH_MAGNET = 3)
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rating = 2
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matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20)
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/obj/item/weapon/stock_parts/matter_bin/adv
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name = "advanced matter bin"
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desc = "A container for hold compressed matter awaiting re-construction."
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icon_state = "advanced_matter_bin"
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origin_tech = list(TECH_MATERIAL = 3)
|
|
rating = 2
|
|
matter = list(DEFAULT_WALL_MATERIAL = 80)
|
|
|
|
//Rating 3
|
|
|
|
/obj/item/weapon/stock_parts/capacitor/super
|
|
name = "super capacitor"
|
|
desc = "A super-high capacity capacitor used in the construction of a variety of devices."
|
|
icon_state = "capacitor_super"
|
|
origin_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
|
|
rating = 3
|
|
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50)
|
|
|
|
/obj/item/weapon/stock_parts/scanning_module/phasic
|
|
name = "phasic scanning module"
|
|
desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
|
|
icon_state = "scan_module_phasic"
|
|
origin_tech = list(TECH_MAGNET = 5)
|
|
rating = 3
|
|
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
|
|
|
|
/obj/item/weapon/stock_parts/manipulator/pico
|
|
name = "pico-manipulator"
|
|
desc = "A tiny little manipulator used in the construction of certain devices."
|
|
icon_state = "pico_mani"
|
|
origin_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
|
|
rating = 3
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30)
|
|
|
|
/obj/item/weapon/stock_parts/micro_laser/ultra
|
|
name = "ultra-high-power micro-laser"
|
|
icon_state = "ultra_high_micro_laser"
|
|
desc = "A tiny laser used in certain devices."
|
|
origin_tech = list(TECH_MAGNET = 5)
|
|
rating = 3
|
|
matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20)
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin/super
|
|
name = "super matter bin"
|
|
desc = "A container for hold compressed matter awaiting re-construction."
|
|
icon_state = "super_matter_bin"
|
|
origin_tech = list(TECH_MATERIAL = 5)
|
|
rating = 3
|
|
matter = list(DEFAULT_WALL_MATERIAL = 80)
|
|
|
|
// Rating 4 - Anomaly
|
|
|
|
/obj/item/weapon/stock_parts/capacitor/hyper
|
|
name = "hyper capacitor"
|
|
desc = "A hyper-capacity capacitor used in the construction of a variety of devices."
|
|
icon_state = "capacitor_hyper"
|
|
origin_tech = list(TECH_POWER = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 1, TECH_ARCANE = 1)
|
|
rating = 4
|
|
matter = list(DEFAULT_WALL_MATERIAL = 80, MAT_GLASS = 40)
|
|
|
|
/obj/item/weapon/stock_parts/scanning_module/hyper
|
|
name = "quantum scanning module"
|
|
desc = "A compact, near-perfect resolution quantum scanning module used in the construction of certain devices."
|
|
icon_state = "scan_module_hyper"
|
|
origin_tech = list(TECH_MAGNET = 6, TECH_BLUESPACE = 1, TECH_ARCANE = 1)
|
|
rating = 4
|
|
matter = list(DEFAULT_WALL_MATERIAL = 100,"glass" = 40)
|
|
|
|
/obj/item/weapon/stock_parts/manipulator/hyper
|
|
name = "planck-manipulator"
|
|
desc = "A miniscule manipulator used in the construction of certain devices."
|
|
icon_state = "hyper_mani"
|
|
origin_tech = list(TECH_MATERIAL = 6, TECH_DATA = 3, TECH_ARCANE = 1)
|
|
rating = 4
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30)
|
|
|
|
/obj/item/weapon/stock_parts/micro_laser/hyper
|
|
name = "hyper-power micro-laser"
|
|
icon_state = "hyper_micro_laser"
|
|
desc = "A tiny laser used in certain devices."
|
|
origin_tech = list(TECH_MAGNET = 6, TECH_ARCANE = 1)
|
|
rating = 4
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30, MAT_GLASS = 40)
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin/hyper
|
|
name = "hyper matter bin"
|
|
desc = "A container for holding compressed matter awaiting re-construction."
|
|
icon_state = "hyper_matter_bin"
|
|
origin_tech = list(TECH_MATERIAL = 6, TECH_ARCANE = 1)
|
|
rating = 4
|
|
matter = list(DEFAULT_WALL_MATERIAL = 100)
|
|
|
|
// Rating 5 - Precursor
|
|
|
|
/obj/item/weapon/stock_parts/capacitor/omni
|
|
name = "omni-capacitor"
|
|
desc = "A capacitor of immense capacity used in the construction of a variety of devices."
|
|
icon_state = "capacitor_omni"
|
|
origin_tech = list(TECH_POWER = 7, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1)
|
|
rating = 5
|
|
matter = list(DEFAULT_WALL_MATERIAL = 80, MAT_GLASS = 40)
|
|
|
|
/obj/item/weapon/stock_parts/scanning_module/omni
|
|
name = "omni-scanning module"
|
|
desc = "A compact, perfect resolution temporospatial scanning module used in the construction of certain devices."
|
|
icon_state = "scan_module_omni"
|
|
origin_tech = list(TECH_MAGNET = 7, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1)
|
|
rating = 5
|
|
matter = list(DEFAULT_WALL_MATERIAL = 100,"glass" = 40)
|
|
|
|
/obj/item/weapon/stock_parts/manipulator/omni
|
|
name = "omni-manipulator"
|
|
desc = "A strange, infinitesimal manipulator used in the construction of certain devices."
|
|
icon_state = "omni_mani"
|
|
origin_tech = list(TECH_MATERIAL = 7, TECH_DATA = 4, TECH_PRECURSOR = 1)
|
|
rating = 5
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30)
|
|
|
|
/obj/item/weapon/stock_parts/micro_laser/omni
|
|
name = "omni-power micro-laser"
|
|
icon_state = "omni_micro_laser"
|
|
desc = "A strange laser used in certain devices."
|
|
origin_tech = list(TECH_MAGNET = 7, TECH_PRECURSOR = 1)
|
|
rating = 5
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30, MAT_GLASS = 40)
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin/omni
|
|
name = "omni-matter bin"
|
|
desc = "A strange container for holding compressed matter awaiting re-construction."
|
|
icon_state = "omni_matter_bin"
|
|
origin_tech = list(TECH_MATERIAL = 7, TECH_PRECURSOR = 1)
|
|
rating = 5
|
|
matter = list(DEFAULT_WALL_MATERIAL = 100)
|
|
|
|
|
|
// Subspace stock parts
|
|
|
|
/obj/item/weapon/stock_parts/subspace/ansible
|
|
name = "subspace ansible"
|
|
icon_state = "subspace_ansible"
|
|
desc = "A compact module capable of sensing extradimensional activity."
|
|
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 5 ,TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/sub_filter
|
|
name = "hyperwave filter"
|
|
icon_state = "hyperwave_filter"
|
|
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
|
origin_tech = list(TECH_DATA = 4, TECH_MAGNET = 2)
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/amplifier
|
|
name = "subspace amplifier"
|
|
icon_state = "subspace_amplifier"
|
|
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
|
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/treatment
|
|
name = "subspace treatment disk"
|
|
icon_state = "treatment_disk"
|
|
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
|
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 5, TECH_BLUESPACE = 2)
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/analyzer
|
|
name = "subspace wavelength analyzer"
|
|
icon_state = "wavelength_analyzer"
|
|
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
|
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/crystal
|
|
name = "ansible crystal"
|
|
icon_state = "ansible_crystal"
|
|
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
|
|
origin_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
matter = list("glass" = 50)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/transmitter
|
|
name = "subspace transmitter"
|
|
icon_state = "subspace_transmitter"
|
|
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
|
origin_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3)
|
|
matter = list(DEFAULT_WALL_MATERIAL = 50)
|
|
|
|
/obj/item/weapon/ectoplasm
|
|
name = "ectoplasm"
|
|
desc = "Spooky!"
|
|
gender = PLURAL
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "ectoplasm"
|
|
|
|
/obj/item/weapon/research
|
|
name = "research debugging device"
|
|
desc = "Instant research tool. For testing purposes only."
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "smes_coil"
|
|
origin_tech = list(TECH_MATERIAL = 19, TECH_ENGINEERING = 19, TECH_PHORON = 19, TECH_POWER = 19, TECH_BLUESPACE = 19, TECH_BIO = 19, TECH_COMBAT = 19, TECH_MAGNET = 19, TECH_DATA = 19, TECH_ILLEGAL = 19, TECH_ARCANE = 19, TECH_PRECURSOR = 19)
|
|
|
|
// Additional construction stock parts
|
|
|
|
/obj/item/weapon/stock_parts/gear
|
|
name = "gear"
|
|
desc = "A gear used for construction."
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "gear"
|
|
origin_tech = list(TECH_ENGINEERING = 1)
|
|
matter = list(DEFAULT_WALL_MATERIAL = 50)
|
|
|
|
/obj/item/weapon/stock_parts/motor
|
|
name = "motor"
|
|
desc = "A motor used for construction."
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "motor"
|
|
origin_tech = list(TECH_ENGINEERING = 1)
|
|
matter = list(DEFAULT_WALL_MATERIAL = 60, "glass" = 10)
|
|
|
|
/obj/item/weapon/stock_parts/spring
|
|
name = "spring"
|
|
desc = "A spring used for construction."
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "spring"
|
|
origin_tech = list(TECH_ENGINEERING = 1)
|
|
matter = list(DEFAULT_WALL_MATERIAL = 40)
|