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14cf4aa8e39a3c97d85c1d67ceff749b71283c91
Polaris/code/modules/projectiles/guns/energy
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Zuhayr 4c1ea8cd3a Several hardsuit fixes.
2014-11-30 12:46:03 +10:30
..
laser.dm
Several hardsuit fixes.
2014-11-30 12:46:03 +10:30
nuclear.dm
Several hardsuit fixes.
2014-11-30 12:46:03 +10:30
pulse.dm
replaced electrodes with insta hit taser beams.
2014-04-05 17:13:09 -07:00
special.dm
Changed the wording of the sniper rifle/binoculars zoom messages.
2014-10-22 02:19:38 +08:00
stun.dm
Moved everything to a module-based hardsuit system.
2014-11-14 22:57:26 +10:30
temperature.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
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