Files
Polaris/code/game/machinery/computer/camera.dm
Neerti 005ef28f13 Adds the Anti-Surveillance Tool for Traitors.
Adds a traitor device to warn the traitor if they're being spied or are about to be spied on by the AI or anyone using a camera console.
It will warn the holder by changing color, beeping a specific tone, and sending a message to their chat log.  It only does this when the state of spying changes, so it will not spam the chatlog if nothing changes.  Only the holder can hear the warnings.  It also functions like a regular multitool.
2017-07-05 21:18:52 -04:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/security
name = "security camera monitor"
desc = "Used to access the various cameras on the station."
icon_keyboard = "security_key"
icon_screen = "cameras"
light_color = "#a91515"
var/current_network = null
var/obj/machinery/camera/current_camera = null
var/last_pic = 1.0
var/list/network
var/mapping = 0//For the overview file, interesting bit of code.
var/cache_id = 0
circuit = /obj/item/weapon/circuitboard/security
/obj/machinery/computer/security/New()
if(!network)
network = using_map.station_networks.Copy()
..()
if(network.len)
current_network = network[1]
/obj/machinery/computer/security/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/security/check_eye(var/mob/user as mob)
if (user.stat || ((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded) && !istype(user, /mob/living/silicon))) //user can't see - not sure why canmove is here.
return -1
if(!current_camera)
return 0
var/viewflag = current_camera.check_eye(user)
if ( viewflag < 0 ) //camera doesn't work
reset_current()
return viewflag
/obj/machinery/computer/security/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
if(stat & (NOPOWER|BROKEN)) return
if(user.stat) return
var/data[0]
data["current_camera"] = current_camera ? current_camera.nano_structure() : null
data["current_network"] = current_network
data["networks"] = network ? network : list()
if(current_network)
data["cameras"] = camera_repository.cameras_in_network(current_network)
if(current_camera)
switch_to_camera(user, current_camera)
data["map_levels"] = using_map.get_map_levels(src.z)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "sec_camera.tmpl", "Camera Console", 900, 800)
// adding a template with the key "mapContent" enables the map ui functionality
ui.add_template("mapContent", "sec_camera_map_content.tmpl")
// adding a template with the key "mapHeader" replaces the map header content
ui.add_template("mapHeader", "sec_camera_map_header.tmpl")
ui.set_initial_data(data)
ui.open()
/obj/machinery/computer/security/Topic(href, href_list)
if(..())
return 1
if(href_list["switch_camera"])
if(src.z>6 || stat&(NOPOWER|BROKEN)) return
if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
var/obj/machinery/camera/C = locate(href_list["switch_camera"]) in cameranet.cameras
if(!C)
return
if(!(current_network in C.network))
return
switch_to_camera(usr, C)
return 1
else if(href_list["switch_network"])
if(src.z>6 || stat&(NOPOWER|BROKEN)) return
if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
if(href_list["switch_network"] in network)
current_network = href_list["switch_network"]
return 1
else if(href_list["reset"])
if(src.z>6 || stat&(NOPOWER|BROKEN)) return
if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
reset_current()
usr.reset_view(current_camera)
return 1
else
. = ..()
/obj/machinery/computer/security/attack_hand(var/mob/user as mob)
if (using_map && !(src.z in using_map.contact_levels))
user << "<span class='danger'>Unable to establish a connection:</span> You're too far away from the station!"
return
if(stat & (NOPOWER|BROKEN)) return
if(!isAI(user))
user.set_machine(src)
ui_interact(user)
/obj/machinery/computer/security/proc/switch_to_camera(var/mob/user, var/obj/machinery/camera/C)
//don't need to check if the camera works for AI because the AI jumps to the camera location and doesn't actually look through cameras.
if(isAI(user))
var/mob/living/silicon/ai/A = user
// Only allow non-carded AIs to view because the interaction with the eye gets all wonky otherwise.
if(!A.is_in_chassis())
return 0
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
return 1
if (!C.can_use() || user.stat || (get_dist(user, src) > 1 || user.machine != src || user.blinded || !( user.canmove ) && !istype(user, /mob/living/silicon)))
return 0
set_current(C)
user.reset_view(current_camera)
check_eye(user)
return 1
//Camera control: moving.
/obj/machinery/computer/security/proc/jump_on_click(var/mob/user,var/A)
if(user.machine != src)
return
var/obj/machinery/camera/jump_to
if(istype(A,/obj/machinery/camera))
jump_to = A
else if(ismob(A))
if(ishuman(A))
jump_to = locate() in A:head
else if(isrobot(A))
jump_to = A:camera
else if(isobj(A))
jump_to = locate() in A
else if(isturf(A))
var/best_dist = INFINITY
for(var/obj/machinery/camera/camera in get_area(A))
if(!camera.can_use())
continue
if(!can_access_camera(camera))
continue
var/dist = get_dist(camera,A)
if(dist < best_dist)
best_dist = dist
jump_to = camera
if(isnull(jump_to))
return
if(can_access_camera(jump_to))
switch_to_camera(user,jump_to)
/obj/machinery/computer/security/process()
if(cache_id != camera_repository.camera_cache_id)
cache_id = camera_repository.camera_cache_id
nanomanager.update_uis(src)
/obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C)
var/list/shared_networks = src.network & C.network
if(shared_networks.len)
return 1
return 0
/obj/machinery/computer/security/proc/set_current(var/obj/machinery/camera/C)
if(current_camera == C)
return
if(current_camera)
reset_current()
src.current_camera = C
if(current_camera)
current_camera.camera_computers_using_this.Add(src)
use_power = 2
var/mob/living/L = current_camera.loc
if(istype(L))
L.tracking_initiated()
/obj/machinery/computer/security/proc/reset_current()
if(current_camera)
current_camera.camera_computers_using_this.Remove(src)
var/mob/living/L = current_camera.loc
if(istype(L))
L.tracking_cancelled()
current_camera = null
use_power = 1
//Camera control: mouse.
/atom/DblClick()
..()
if(istype(usr.machine,/obj/machinery/computer/security))
var/obj/machinery/computer/security/console = usr.machine
console.jump_on_click(usr,src)
//Camera control: arrow keys.
/mob/Move(n,direct)
if(istype(machine,/obj/machinery/computer/security))
var/obj/machinery/computer/security/console = machine
var/turf/T = get_turf(console.current_camera)
for(var/i;i<10;i++)
T = get_step(T,direct)
console.jump_on_click(src,T)
return
return ..(n,direct)
/obj/machinery/computer/security/telescreen
name = "Telescreen"
desc = "Used for watching an empty arena."
icon_state = "wallframe"
icon_keyboard = null
icon_screen = null
light_range_on = 0
network = list(NETWORK_THUNDER)
density = 0
circuit = null
/obj/machinery/computer/security/telescreen/entertainment
name = "entertainment monitor"
desc = "Damn, why do they never have anything interesting on these things?"
icon = 'icons/obj/status_display.dmi'
icon_screen = "entertainment"
light_color = "#FFEEDB"
light_range_on = 2
network = list(NETWORK_THUNDER)
circuit = /obj/item/weapon/circuitboard/security/telescreen/entertainment
var/obj/item/device/radio/radio = null
/obj/machinery/computer/security/telescreen/entertainment/initialize()
..()
radio = new(src)
radio.listening = TRUE
radio.broadcasting = FALSE
radio.set_frequency(ENT_FREQ)
radio.canhear_range = 7 // Same as default sight range.
power_change()
/obj/machinery/computer/security/telescreen/entertainment/power_change()
..()
if(radio)
if(stat & NOPOWER)
radio.on = FALSE
else
radio.on = TRUE
/obj/machinery/computer/security/wooden_tv
name = "security camera monitor"
desc = "An old TV hooked into the stations camera network."
icon_state = "television"
icon_keyboard = null
icon_screen = "detective_tv"
circuit = null
light_color = "#3848B3"
light_power_on = 0.5
/obj/machinery/computer/security/mining
name = "outpost camera monitor"
desc = "Used to access the various cameras on the outpost."
icon_keyboard = "mining_key"
icon_screen = "mining"
network = list("Mining Outpost")
circuit = /obj/item/weapon/circuitboard/security/mining
light_color = "#F9BBFC"
/obj/machinery/computer/security/engineering
name = "engineering camera monitor"
desc = "Used to monitor fires and breaches."
icon_keyboard = "power_key"
icon_screen = "engie_cams"
circuit = /obj/item/weapon/circuitboard/security/engineering
light_color = "#FAC54B"
/obj/machinery/computer/security/engineering/New()
if(!network)
network = engineering_networks.Copy()
..()
/obj/machinery/computer/security/nuclear
name = "head mounted camera monitor"
desc = "Used to access the built-in cameras in helmets."
icon_state = "syndicam"
network = list(NETWORK_MERCENARY)
circuit = null
/obj/machinery/computer/security/nuclear/New()
..()
req_access = list(150)